Author Topic: Ameba and Xenocider in development by Retro Sumus  (Read 13810 times)

Offline hombreimaginario

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Re: Ameba and Xenocider in development by Retro Sumus
« Reply #45 on: November 07, 2016, 07:04:59 am »

New video! Our underwater stage is now fully playable and features lots of new visual effects and animations!
http://retrosumus.com/2016/11/xenocider-dreamcast-new-underwater-stage/


:D


Pre-order Xenocider today:
http://retrosumus.com/shop

Offline hombreimaginario

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Re: Ameba and Xenocider in development by Retro Sumus
« Reply #46 on: November 14, 2016, 10:42:38 am »
Our Dev Diaries are back! New enemies, new music, new features, new bosses revealed!

http://retrosumus.com/2016/11/dev-diaries-08-the-story-so-far/

Make sure to watch until the end ;)


Only 13 copies of the ultra-limited PAL edition are still available! Pre-order Xenocider today: http://retrosumus.com/shop/

Offline hombreimaginario

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Re: Ameba and Xenocider in development by Retro Sumus
« Reply #47 on: November 17, 2016, 06:54:08 am »
Just in case you guys are a bit lazy to check out the link, here's the video anyway :P

http://youtu.be/n7W76MYk35E

Read the whole story here :)

Pre-order Xenocider here!

Offline hombreimaginario

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Re: Ameba and Xenocider in development by Retro Sumus
« Reply #48 on: November 29, 2016, 09:47:06 am »
We just came back to our homes after reuniting in Madrid for an intensive work weekend, mainly focused on turning Xenocider on a more complete, playable (and re-playable) experience. We all live in different cities, so we keep each other updated via Skype or Hangouts and do regular video-meetings when we are done with our jobs, which usually means quite late at night. But once in a while, meeting and testing things in person is worth the trip...

Lots of updates, learn more here!
http://retrosumus.com/2016/11/xenocider-work-weekend-what-happens-in-madrid/


Offline hombreimaginario

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Re: Ameba and Xenocider in development by Retro Sumus
« Reply #49 on: December 06, 2016, 03:11:58 pm »
Only 10 copies of the PAL edition and 18 copies of the steelbook edition are still available. So we figured we might as well start doing some tests...
Pre-order Xenocider today! :D http://retrosumus.com/shop/


Offline hombreimaginario

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Online Berto

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Re: Ameba and Xenocider in development by Retro Sumus
« Reply #51 on: February 01, 2017, 01:21:05 am »
Dat King Hermit boss looks awesome.

Offline hombreimaginario

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Re: Ameba and Xenocider in development by Retro Sumus
« Reply #52 on: February 03, 2017, 05:14:55 am »
PAL edition is sold out!

Only 15 units of the Steelbook edition are still available!

:D

Offline hombreimaginario

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Re: Ameba and Xenocider in development by Retro Sumus
« Reply #53 on: February 14, 2017, 10:33:53 am »
A really nice bonus item will be included with ALL pre-orders (and exclusively with pre-orders). Announcement coming soon ;) Once the game is released and shipped, no more pre-order exclusive goodies!

Get Xenocider for Dreamcast here! http://retrosumus.com/shop/

Offline hombreimaginario

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Re: Ameba and Xenocider in development by Retro Sumus
« Reply #54 on: March 07, 2017, 04:12:13 pm »
Need some extra motivation to pre-order Xenocider for Dreamcast? How about an exclusive poster? :D

http://retrosumus.com/2017/03/xenocider-cover-artwork-exclusive-prorder-poster/

Offline Tad

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Re: Ameba and Xenocider in development by Retro Sumus
« Reply #55 on: March 08, 2017, 01:06:44 am »
This is turning out to be quite incredible. If you don't mind me asking, how has the programming process gone? Seeing as there's no official way to program the Dreamcast, I imagine there's quite a work around in place to load up the C code.

Offline hombreimaginario

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Re: Ameba and Xenocider in development by Retro Sumus
« Reply #56 on: March 26, 2017, 03:35:00 pm »
New Dev Diaries episode! Introducing Transistor Highway's final look, new enemies, mechanical obstacles and a pretty unique boss inspired by classic Dreamcast shooter Rez!

http://retrosumus.com/2017/03/dev-diaries-09-welcome-to-the-transistor-highway/

https://youtu.be/u46syVOT_W0


Don't forget to pre-order Xenocider today to receive an exclusive poster by comic book artist Agustín Padilla!


This is turning out to be quite incredible. If you don't mind me asking, how has the programming process gone? Seeing as there's no official way to program the Dreamcast, I imagine there's quite a work around in place to load up the C code.

Well, lead programmer Chui uses Dreamer, a framework/engine he created from scratch, which basically allows us to create games of very different genres for a wide variety of platforms. Actually both Star Saber and Ghost Blade HD use Dreamer too! :)
« Last Edit: March 26, 2017, 03:38:15 pm by hombreimaginario »

Offline hombreimaginario

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Re: Ameba and Xenocider in development by Retro Sumus
« Reply #57 on: April 10, 2017, 05:39:46 am »
While we are hard at work on our next stage for Xenocider, we couldn't wait to share a little teaser of the amazing tune Juanjo created for it. We are pretty sure that you can see what our influences are here... ;)

http://youtu.be/Sx74huHD5Zs

Pre-order Xenocider for Dreamcast today!
http://retrosumus.com/shop

http://facebook.com/retrosumus
http://twitter.com/retrosumus
http://youtube.com/retrosumus
http://soundcloud.com/retrosumus

Offline hombreimaginario

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Re: Ameba and Xenocider in development by Retro Sumus
« Reply #58 on: April 18, 2017, 03:32:40 pm »
Lead programmer Chui shows off his skills playing the hardest Xenocider level he's coded so far. Reflexes and memorization are everything when you're trying to make it through the Transistor Highway. This is 100% real Dreamcast hardware!

https://youtu.be/V0c3yW4fqFo

Pre-order Xenocider today: http://retrosumus.com/shop

Offline hombreimaginario

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Re: Ameba and Xenocider in development by Retro Sumus
« Reply #59 on: May 16, 2017, 04:14:40 am »


Preorder-exclusive poster mockup:



:)

http://retrosumus.com/shop/