Yes, we still have a forum.
This is a gameplay video of Princess Gardening GG.It's under development, but please take a look.Please support Habitsoft, GG isn't very popular, so I'm worried about what to do in the future.
Bio Evil is a brand new and original game for the SEGA Mega Drive and Genesis. A true 16-bit, nostalgic platforming experience running on genuine SEGA hardware, that will make fans of SEGA's golden era feel warm and fuzzy.
Port of Stroke, a japanese homebrew PC game by Touzokudan.All game mechanics and levels are implemented, but it is still a work-in-progress. Some stuff are missing, some other are badly implemented and bugs or glitches are expected.
Disasteroids is a 12-player Asteroids clone for the Sega Saturn. Requires two 6 Player Adaptors for full twelve player support. Code will be cleaned up and released in a few days.
Added Bridget Bishop for SEGA Saturnhttps://www.youtube.com/watch?v=wIpdSe1gwWgSega Saturn homebrew game.Made with jo_engine and poneSound.The game's is almost finished. There's still few bugs.Download the ISO here : https://drive.google.com/file/d/1wchplb4tmJAnpunaUP4Vl6DOydHLBYJw/view?usp=sharing
The game takes places in the house of Bridget Bishop, a small and lovely witch. Bridget loves to experiment with magic and watch to Buffy the Vampire Slayer. But one day... she turns her cat accidentally into a frog. Her mission is to turn back his beloved cat into its original form.The game is some mix of RE (3D character over prerendered backgrounds) with classic graphic adventures mechanics. It still could be some bugs, but the game it's finished and quite polish.The game was created using Jo_engine and Ponut sound.
Again news from PSCD Games:https://twitter.com/greengh0st1/status/1612785345430437889?cxt=HHwWgoCy1cHu4eEsAAAA
After months of hard work, the first Zabu demo is finally here! Don't expect much, it's only 2 minutes of gameplay.
Most of the empty rooms should now have objects in it. I've tended to favour the skeleton since it's a good size, but the other objects are all available.The SG-1K version now uses video memory to store the object information, so all the objects/enemies are available for all levels. Previously these were limited to 80.
Painting on 'suggestions' for the AI cars as to which direction they should drive. The AI doesn't necessarily take much notice!
We need this option mainly to debug the number and position of the VDP sprites as parts of the big compound sprite.