Author Topic: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc  (Read 298080 times)

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1185 on: October 09, 2024, 12:36:28 am »
Universal Pictures To Adapt Shinobi On The Big Screen



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Universal Pictures will be producing a film adaptation of SEGA’s Shinobi  and the studio has enlisted “Extraction” filmmaker Sam Hargrave and producer Marc Platt to adapt the ninja action-packed franchise for the big screen.
Ken Kobayashi, known for his work on “Sunny” and “Move On”, will be writing the screenplay for “Shinobi.”
Platt and Adam Siegel will produce through Marc Platt Productions. Dmitri M. Johnson will ...

Article : https://segabits.com/blog/2024/10/08/universal-pictures-to-adapt-shinobi-on-the-big-screen/

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1186 on: October 11, 2024, 12:35:41 am »
Phantasy Star IV Drama CD: ~Sealed Memories~ [Eng Sub] Part 1

https://www.youtube.com/watch?v=uffQRKgCkqo

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1187 on: October 11, 2024, 12:36:09 am »
Phantasy Star IV Drama CD: ~Sealed Memories~ [Eng Sub] Part 2

https://www.youtube.com/watch?v=KuRWNgPe2So

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1188 on: October 11, 2024, 12:37:13 am »
Phantasy Star IV Drama CD: ~Sealed Memories~ [Eng Sub] Part 3

https://www.youtube.com/watch?v=m2jXgxayIW0

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1189 on: October 11, 2024, 12:40:12 am »
Street Fighter II' Special Champion Edition (SEGA Genesis) - Difficulty Randomizer Patch

https://www.youtube.com/watch?v=6DsYTNbntOg



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This patch by BillyTime! Games is designed to introduce difficulty in Street Fighter II' - Special Champion Edition for the Sega Genesis.

How it Works
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At the start of every round, AI is randomly set to any level between 1-8.
Randomizer does not effect eligibility to view endings.

Link : https://romhackplaza.org/romhacks/street-fighter-ii-special-champion-edition-difficulty-randomizer-genesis/