Actually... you know I could see Shenmue working on Kinect. Before I get lynched, hear me out.
I could see it being played with a controller for the fighting (since there is a delay in motion detection. Not huge, but it's enough that I wouldn't want to play a fighting game with it) and for navigating the world. But you could use kinect to pick up and examine objects and look around rooms etc. I think it could really add to the immersion. Some of the QTE's could possibly work well with it, requiring you to jump during chase scenes etc.
Having said that, I would rather have it on a regular controller only, but I do think it wuoldn't be horrible on Kinect.
I can see where you are coming from, but I would rather not risk it. I must admit I really do not like any motion control... Feels like they are trying to re-invent the wheel.
Give me a good old fashion joypad anyday! =D
(lol joypad.)
I agree that the joypad is the way to go (when DID joypad get replaced with Controller anyway?), but I do think that being able to open drawers and examine things with your hands would be neat. Not to mention you can 'look around' and change perspective in Kinect games by moving your head/walking around the room.
But yeah, when it comes to the fights and stuff, kinect just wouldn't cut it.
Anyway, I'm kinda getting off topic now. Back to TGS, I really am looking forward to this, and I'm really interested in seeing if VF makes an appearance of some kind at the show. I can't tell if it's too early to announce a home port or not though, considering it's still quite new in arcades.
I know that it immediately seems like they shouldn't release a home port, but it seems like thye don't hurt arcades as much as you would think, if you look at SFIV and BlazBlue, I believe they were still very popular and making lots of money in arcades even after their home ports were released. I know that SNK hasn't announced a home port of KOF XIII yet, partly because they want to stretch the arcade life out, so it'll be interesting to see what Sega does.