Mainly because pandering to one market is never the answer. SOJ learned that with the MD while the real success was coming from the states and UK.
Its not so pandering: Because a Japanese or American developer always have a Different mind set and values, even if you're making a game for a Set Market. In a sports game a American development may want to see a game won outright, to a European developer a Draw is a far outcome (that's being General) There are always deep cultural differences.
The trouble is for most Japanese developers is that....#
The west is now the leaders for the Consoles sales, GPU's and the Middleware tech ; be that in the CPU or GPU's used in the console or in Terms of Middleware like Havok ECT (to be fair CRI middles is still bloody awesome) and that the Japanese market is continuing to shrink (a ageing population is not helping matters) These are factors no Japanese developer can overlook. You can take the simple easy sage route and back the HH systems (which many are doing) but that Market is limited and has its own issues.
These days its pretty much a must (no matter if you're Western or Asian) that all your Big projects need to be Multi Platform. That is the only way in this generation to get the best sales, unlike the previous where there's always tented to be one console that is miles out in front in all Key territory (Yes I know the Wii is, but its games sales for 3rd parties is still relative poor) It's all about allowing as many pepole as possible to be able to play ones games, and sharing the developments cost on Middleware and Multiplatform
BAYONETTA that great savior did better in Japan then it did over here and that wasn't made by sega in team staff nor the aim for it to do better in japan
True, though in over all sales the Games has sold better in the West (in terms of sheer numbers)
Hell there's already some kind of logistics problem between Sega's divisions over Colonial Marines
Its been hit by all sorts of problems, not help with the main producer walking out of both the game and leaving SEGA too and of coruse its a Licence and that means everything need to go through and be approved by FOX
How much of the titles released since 2001 onwards would have done better if it was on an exclusive system from Sega?
Not many I wouldn't say. Looking Back (and yes that is very easy) SEGA should have been completely muli-platform from the start of SEGA going Multi Platform
if reminding people why they were considered the best in town with their glorious past and present titles from arcade or new titles from the consumer teams don't succeed next fiscal year.
I think SEGA needs to really start to please its old fans, sort them out and then look to please the rest latter . So to send out a Big message SEGA needs to make a Sequel to one of its most Respected/loved IP's. Shenmue would be the obvious choice, but why not make a Sequel to SOA using the Canvas engine ?
The Team is proven this gen, and so is the Tech . So why Not give the team the job of making SOA II for the PS3, 360 and ports to the PSP/Wii too. I'm so hoping PSO II will also please the faithful in similar ways
SEGA could start to take Yakuza Multi Platform (just try it once) and allow people with out an PS3 to play the game, its would be nice if SEGA started to wake up to some easy money and ways of pleasing fans.... A Natal Samba De Amigo seems a non-brainier to me, and what about getting a team to start making a proper DC or Model 3 collection packs....
A Shooter Pack with the likes of LA Machines/Guns. HOTD 1& 2, Lost World Arcade, VC 2 & 3, Ocean Hunter, Racer pack with SEGA racer TV , SEGA Rally 1& II, Le Man 24 , Daytona USA 1 & II (ok the names will need to change) or if you're going to do a DC Pack..Then at least Put Sonic Adv 1 & II, Both the Crazy Taxi games, both the SC 5 games and all the SEGA Bass fishing games in that pack . Simple moves like that, could please so many, and not cost or take millions and massive teams to make