Author Topic: Sonic the Hedgehog 4: Episode 1  (Read 525109 times)

Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #1110 on: September 10, 2010, 10:26:14 pm »
Yes, but still even I now believe it's a bit risky to name it after the classic series when they are changing quite a bit the game design overall.
I'm okay with this, but some fans may not.

Still, I think the audience in general won't notice/care about it at all and the 4 in the name will help selling way more copies.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEG4GES

Offline Sega Uranus

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Re: Sonic the Hedgehog 4
« Reply #1111 on: September 10, 2010, 10:42:37 pm »
Quote from: "Sharky"
I'm sure I would... But that isnt a very good comparison. Shenmue Online doesn't follow the same gameplay or story as Shenmue cannon. Thankfully it was canned.

I thought Shenmue Online was planned to follow up Shenmue II? Story wise, I see no reason why they could not be able to connect the plots together, especially when all of the main characters from both of the games were most likely set to appear. On the gameplay side, it seems similar enough in the sense of how similar Sonic games are now to what the old titles were. A lot of the same elements are still there.

Quote from: "Sharky"
This game is very much like a classic Sonic game... It just doesn't meet your personal tastes.

Nah, I am usually really open to Sonic games. I like Sonic Unleashed, Sonic Spinball and even Sonic 3D Blast, if not just for it's music.

Sonic the Hedgehog 4 should just be better. I can appreciate your opinion, but you are not even really trying to see what any of us mean when we are disappointed with something in this.

Quote from: "crackdude"
Yes, but still even I now believe it's a bit risky to name it after the classic series when they are changing quite a bit the game design overall.
I'm okay with this, but some fans may not.

Still, I think the audience in general won't notice/care about it at all and the 4 in the name will help selling way more copies.

I think people who have kept playing Sonic games all of these years will be alright with it/like it, but ones who skipped the 3D games will most likely have a lot of problems that even some of us might miss. Some previews on the game reflect this.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MrFranklin

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Re: Sonic the Hedgehog 4
« Reply #1112 on: September 11, 2010, 06:32:55 am »
Quote from: "Sega Uranus"
I think people who have kept playing Sonic games all of these years will be alright with it/like it, but ones who skipped the 3D games will most likely have a lot of problems that even some of us might miss. Some previews on the game reflect this.

Yeah probably. At this point I've accepted realistic expectations that Iizuka simply doesn't care all that much about momentium gameplay.

At this point I just want the game to be fun, no awkard physics getting you stuck on a simple platform etc. Just hoping its at least polished enough y'know.

I guess it's pretty obvious by now that most of the devs at Dimps & Sonic Team think that classic enough, is simply having spin dash, having no boost button or tricks option, classic badniks and having themes that are similar to what we'd see in the first games.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CrazyT

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Re: Sonic the Hedgehog 4
« Reply #1113 on: September 11, 2010, 06:29:07 pm »
New previews(special thanks to blue blood from SSMB)

1) http://www.pocketgamer.co.uk/r/iPhone/S ... sp?c=23441 Pocket Gamer preview

Some notable stuff:
Quote
Interestingly, all levels in a zone are available for play upon unlocking the zone. Balough insists this will eliminate the arbitrary difficulty curve that has marred previous instalments by allowing you to select the levels you want to play, perhaps even avoiding ones that you have trouble completing.

Notably, you have to finish all three stages in a zone to unlock the boss battle so you're still pushed into tackling those tricky levels.

I'm starting to think they're doing it on purpose. What was so classic about this game again?


2) http://www.pcworld.com/businesscenter/a ... ineup.html PC World preview
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #1114 on: September 11, 2010, 06:37:04 pm »
I don't like how they're handling the level select, then again I use the level select code almost 99% of the time when I boot up a Sonic game. It'll be odd the first playthrough, but after that I'll enjoy playing the stages that I want to play.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

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Re: Sonic the Hedgehog 4
« Reply #1115 on: September 13, 2010, 03:05:35 pm »
Quote
"Originally the game was supposed to come out in summer this year. While it wasn't really apparent at the time, we announced this as a PSN, XBLA and WiiWare title but at the same time the iPhone version of Sonic 4 was also in development. The team wanted the game to work really well on the iPhone with the same stages and the same kind of mechanics as the console versions, but it didn't really work the way the team imagined. What they did was they kept the iPhone version closer to the original and they went back to the console version and changed some stages to be better playable on console. That's the reason behind the delay and the extension in the development schedule." - Sonic Team's Takashi Iizuka
ROFLMAO!!!!!!!!
Iphone, making it closer to the original. Mine kart. ^.^
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline STORM!

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Re: Sonic the Hedgehog 4
« Reply #1116 on: September 14, 2010, 01:36:42 pm »
That's right! Since the game is a downloadable title and not a packaged title, you can surely say that Sega was thinking only about fast cash.

 Thanks God it was leaked before release.

 They are doing changes, ok, but still looking shitty compaired with the previous genuine Sonic The Hedgehog series titles.

 Cheap graphics, poor art, bad musics, odd characters motions, shorter than ever.

 Also, where are the shields from Sonic 3?

 Man, I can't forgot the background graphics of the bonus stage! Holy shit! It's so poor, so ridiculous... :///
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

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Re: Sonic the Hedgehog 4
« Reply #1117 on: September 14, 2010, 02:17:44 pm »
Quote from: "STORM!"
shorter than ever.
Remember: Episode 1. :P
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CrazyT

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Re: Sonic the Hedgehog 4
« Reply #1118 on: September 14, 2010, 03:45:52 pm »
Quote from: "fluffymoochicken"
Quote from: "STORM!"
shorter than ever.
Remember: Episode 1. :P
That doesn't mean anything, episode 1 might've as well had 7 zones. But who cares, even if it had 7, wouldn't make the game better anyway.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

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Re: Sonic the Hedgehog 4
« Reply #1119 on: September 14, 2010, 03:56:37 pm »
Quote from: "CrazyTails"
That doesn't mean anything, episode 1 might've as well had 7 zones. But who cares, even if it had 7, wouldn't make the game better anyway.
I know, I was just sayin' that Sonic 4 as a whole will be longer than 4 zones....... eventually.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #1120 on: September 14, 2010, 03:57:03 pm »
Doesn't have 7 zones, but I'm glad it has three acts per zone.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

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Re: Sonic the Hedgehog 4
« Reply #1121 on: September 14, 2010, 04:07:10 pm »
Sonic 4 will most likely be a retail package after all volumes come out. I don't know how 'releasing it on PSN/XBLA/Wiiware/itunes' automatically means quick bucks. It is obvious that retail titles sell way better.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

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Re: Sonic the Hedgehog 4
« Reply #1122 on: September 14, 2010, 06:19:41 pm »
I prefer Sonic 4 to be downloadable. It looks and plays like a classic arcade title.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

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Re: Sonic the Hedgehog 4
« Reply #1123 on: September 14, 2010, 06:58:40 pm »
I wish SEGA would have went with the 'overly animated' look, I like when games are like that.
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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #1124 on: September 15, 2010, 12:00:07 pm »
Gamespot preview confirms that a world map is replacing the bland menu that we've seen forever. It's been doubly confirmed by the head of TSS: http://www.gamespot.com/xbox360/action/ ... e=previews


^obviously this isn't it
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »