AAUK is one guy... a bit of a knob and a Sonic fanboy. That isnt much of an indication of anything.
Yes it is. And will be as long as he represents the company.
A very good one plenty of things get lost in translation when the company mainly Japanese speaking. This is exactly what happened with the Yakuza 3 content.
Once again, what kind of excuse is that? A multinational company should and must be more professional than this. This argument is laughable at best.
So use it... It is still optional.
Seriously, I would appreciate you stopped insulting my intelligence. You have to use the homing attack if you want to take advantage of the whole game. Fact. And by that I don't specifically mean "use the homing attack" but rather explore the levels.
But I don't need to I don't see any problem with using the homing attack when needs be... So there is a couple of sections where you might need to use it. SO what? In Sonic 2 there is a couple of sections where you NEED to spin dash which you couldnt do in Sonic 1. What is even the big deal with it?
The main issue with homing attack is making normal enemies and the boss battles too easy... Which IS optional.
Do YOU even know why it is such a big problem anymore? Or has it become some buzz word for why this game sucks?
Where have you been for the last 100 pages? There won't be a couple of sections. From the look of things, at least one of the routes in each level is bound to require the homing attack to be used.
Not only does the homing attack make the game easier (as you said), but it also stupidifies every concept of platforming there could be in a 2D Sonic game. There barely is a notion of precise jumping in this game. You press the button twice and there you are, going at full speed, no effort required. Worse than that, the spin dash is useless since the homing attack will give you a speed boost (if speed boosters weren't enough). Can you even get speed from using the spin dash? I mean, if you roll, you lose speed. In Sonic 2, the spin dash made some things easier, it's true, but it didn't break gameplay to the point of being mindless and automated. That is what is wrong with the homing attack. The homing attack only makes sense in a 3D game. Sonic is a fast character and precise jumping with a fast character in a three dimensional space is hard. Even in a slower game like Mario performing a precise jump can be tricky. So, do you have any decent argument as to why the homing attack is any good to a 2D game? Other than being OPTIONAL... Sigh...
You don't know the first thing about developing videogames.
Yes I do. Any software project starts with brainstorming, video games are no different. If stupid ideas make past brainstorming, the end result will be bad. The problem isn't physics or level design. The problem is awful direction. There isn't much going back when the project starts having actual shape. It's not a matter of "they could do it but they don't care", it's a matter of "he doesn't know what he's doing".
There is no rush meter, it is not Sonic Rush HD. It continues the story of Sonic and Knuckles... So it is Sonic 4.
There are speed boosters everywhere, rolling makes Sonic lose speed and there's the homing attack. There's more to Sonic Rush in Sonic 4 than the original games.