Author Topic: Sonic the Hedgehog 4: Episode 1  (Read 524963 times)

Offline fluffymoochicken

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Re: Sonic the Hedgehog 4
« Reply #1155 on: September 25, 2010, 07:08:26 pm »
Quote from: "Radrappy"
Yeah, I wouldn't get on Ruby's case about this.
Ruby is an incredibly sweet guy, too, so he doesn't deserve to get any hate at all. Anything he does, he does with a good heart.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: Sonic the Hedgehog 4
« Reply #1156 on: September 25, 2010, 07:12:31 pm »
I am not hating anyone here. It was what he said and what he said is not true. I don't doubt his good intentions however. But I'm sick of false promises and PR disasters from the company as a whole.
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Offline ezodagrom

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Re: Sonic the Hedgehog 4
« Reply #1157 on: September 25, 2010, 08:39:58 pm »
@Sharky: About the homing attack, there are parts where it isn't actually optional. Well, maybe it is optional, the option is use the homing attack or get hit. Haha.
Here's a good example, Sonic hits a spring, goes directly into a place with bubbles. I wouldn't call the homing attack optional with situations like this one, gotta use the homing attack if the player doesn't want to get hit.
http://www.youtube.com/watch?v=a9NvkX6Z9tg#t=0m39s

I'm not really against the homing attack itself (even if I don't like it), but I'm against these situations where it's forced.

Offline Autosaver

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Re: Sonic the Hedgehog 4
« Reply #1158 on: September 25, 2010, 08:54:37 pm »
Getting hit is the second option. Its still optional. ^.^
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Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #1159 on: September 25, 2010, 09:17:31 pm »
What's the problem with being forced? Supposing it plays good, what's the problem of it being there?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Sharky

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Re: Sonic the Hedgehog 4
« Reply #1160 on: September 25, 2010, 10:04:02 pm »
Quote from: "Orta"
Yes it is. And will be as long as he represents the company.
I'm sorry but one PR guy you don't like doesn't ruin the company or this game or have any impact on anything.

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Once again, what kind of excuse is that? A multinational company should and must be more professional than this. This argument is laughable at best.
Maybe it is a bad excuse but it still happens... All I'm saying is that I doubt there was any intentional lying as you keep suggesting.

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Seriously, I would appreciate you stopped insulting my intelligence. You have to use the homing attack if you want to take advantage of the whole game. Fact. And by that I don't specifically mean "use the homing attack" but rather explore the levels.
So use it where you have too? Whats the big deal here... So at some points you have to chain hit some enemies to explore a new area. So do it and then stop using the homing attack everywhere else and I don't see what the problem is...

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Where have you been for the last 100 pages? There won't be a couple of sections. From the look of things, at least one of the routes in each level is bound to require the homing attack to be used.
So use other routes... I cannot for the life of me understand this retarded 'I'm so anti homing attack all of a sudden I won't even use it on the odd occasion that it simply acts as a way to find a new path.'

Shits retarded bro.


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Not only does the homing attack make the game easier (as you said), but it also stupidifies every concept of platforming there could be in a 2D Sonic game. There barely is a notion of precise jumping in this game. You press the button twice and there you are, going at full speed, no effort required. Worse than that, the spin dash is useless since the homing attack will give you a speed boost (if speed boosters weren't enough). Can you even get speed from using the spin dash? I mean, if you roll, you lose speed. In Sonic 2, the spin dash made some things easier, it's true, but it didn't break gameplay to the point of being mindless and automated. That is what is wrong with the homing attack. The homing attack only makes sense in a 3D game. Sonic is a fast character and precise jumping with a fast character in a three dimensional space is hard. Even in a slower game like Mario performing a precise jump can be tricky. So, do you have any decent argument as to why the homing attack is any good to a 2D game? Other than being OPTIONAL... Sigh...
So don't use the homing attack for any of THIS stuff and suddenly, problem solved...

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Yes I do. Any software project starts with brainstorming, video games are no different. If stupid ideas make past brainstorming, the end result will be bad. The problem isn't physics or level design. The problem is awful direction. There isn't much going back when the project starts having actual shape. It's not a matter of "they could do it but they don't care", it's a matter of "he doesn't know what he's doing".
I'm not arguing that they didn't know the finer details of classic Sonic... To be honest I'm not offended by the Homing Attack at all. I realize I can choose when I feel like using it and when I don't and suddenly nothing is a problem.

Some things they can't go back and change at this point and I think they focused on changing the biggest issues at the time which was the bad levels... When that was fixed people moved onto something else to bitch about.


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There are speed boosters everywhere, rolling makes Sonic lose speed and there's the homing attack. There's more to Sonic Rush in Sonic 4 than the original games.
Sonic 2 has a spin dash, that makes it more like Sonic Heroes then Sonic 1.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #1161 on: September 26, 2010, 12:07:37 am »
The spin dash was crazy when it first appeared in Sonic 2, I remember when I first used it and a part of me thought it was cool but another part of me thought it cheapened the skill involved in a momentum based spin dash introduced in the first game. When the elemental shields appeared, again I thought they were cool but I also thought they complicated the game a bit. Nowadays I accept both the spin dash and elemental shields as staples to the series.

So now when the homing attack appears I find it to be cool, but also see how it cheapens a bit of skill involved in aiming at enemies. So yeah, homing attack ain't no different from new moves introduced in previous games. It'll feel weird and new at first, but after a while it'll just become another part of what makes the game fun.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

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Re: Sonic the Hedgehog 4
« Reply #1162 on: September 26, 2010, 12:09:18 am »
How much is it in MS points? Is $15 equivalent to 800 or 1200 points?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

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Re: Sonic the Hedgehog 4
« Reply #1163 on: September 26, 2010, 01:06:49 am »
400 MS points = $5 US
800 MS points = $10 US
1200 MS points = $15 US
etc.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

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Re: Sonic the Hedgehog 4
« Reply #1164 on: September 26, 2010, 02:29:49 am »
^Thanks!

I think I'll be giving this game a miss. It's not a bad price, but I hope the remaining Chapters are cheaper. Again, you could get Splosion Man, Scott Pilgrim and others for only 800 and they seem to be larger games.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #1165 on: September 26, 2010, 03:30:24 am »
You can get Sonic Adventure for 800 really..
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Orta

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Re: Sonic the Hedgehog 4
« Reply #1166 on: September 26, 2010, 05:07:34 am »
Quote from: "Sharky"
Sonic 2 has a spin dash, that makes it more like Sonic Heroes then Sonic 1.

Sonic 2 is set in a two dimensional space and has momentum based gameplay. Sonic Heroes does not. Sonic 2 is likely the best Sonic game ever where as Sonic Heroes is a piece of crap. Seriously, Sharky. I'll ask again, stop insulting me with those remarks. I expect better from anyone here.

Quote from: "crackdude"
What's the problem with being forced? Supposing it plays good, what's the problem of it being there?

It's optional.  :roll:
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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #1167 on: September 26, 2010, 08:17:34 am »
Quote from: "MadeManG74"
How much is it in MS points? Is $15 equivalent to 800 or 1200 points?

When was the price announced? I thought they haven't revealed that yet.

eggit: did some innernette searching and found it! i'm not bothered, $15 is chicken feed to my mighty wallet! wahahahaha! Day one purchase.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

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Re: Sonic the Hedgehog 4
« Reply #1168 on: September 26, 2010, 09:17:49 am »
Nintendo Power supposedly had the price.

Can't wait for
OH MA GAWD BOYCOTT SONIC 4 AND BUY SA!111
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Dr. SEGA Monkey

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Re: Sonic the Hedgehog 4
« Reply #1169 on: September 26, 2010, 09:24:01 am »
$15 dollars? Wow....just wow. Do they really want this game to fail? Do they really want this game to get bad reviews? This game can be completed in 30 minutes.

As for the "lying" discussion....

There are dozens of interviews around saying that they would be fixing the physics to be more like Genesis games. That obviously didn't come true, because as it turns out, absolutely NO physics changes were made.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »