Yes it is. And will be as long as he represents the company.
I'm sorry but one PR guy you don't like doesn't ruin the company or this game or have any impact on anything.
Once again, what kind of excuse is that? A multinational company should and must be more professional than this. This argument is laughable at best.
Maybe it is a bad excuse but it still happens... All I'm saying is that I doubt there was any intentional lying as you keep suggesting.
Seriously, I would appreciate you stopped insulting my intelligence. You have to use the homing attack if you want to take advantage of the whole game. Fact. And by that I don't specifically mean "use the homing attack" but rather explore the levels.
So use it where you have too? Whats the big deal here... So at some points you have to chain hit some enemies to explore a new area. So do it and then stop using the homing attack everywhere else and I don't see what the problem is...
Where have you been for the last 100 pages? There won't be a couple of sections. From the look of things, at least one of the routes in each level is bound to require the homing attack to be used.
So use other routes... I cannot for the life of me understand this retarded 'I'm so anti homing attack all of a sudden I won't even use it on the odd occasion that it simply acts as a way to find a new path.'
Shits retarded bro.
Not only does the homing attack make the game easier (as you said), but it also stupidifies every concept of platforming there could be in a 2D Sonic game. There barely is a notion of precise jumping in this game. You press the button twice and there you are, going at full speed, no effort required. Worse than that, the spin dash is useless since the homing attack will give you a speed boost (if speed boosters weren't enough). Can you even get speed from using the spin dash? I mean, if you roll, you lose speed. In Sonic 2, the spin dash made some things easier, it's true, but it didn't break gameplay to the point of being mindless and automated. That is what is wrong with the homing attack. The homing attack only makes sense in a 3D game. Sonic is a fast character and precise jumping with a fast character in a three dimensional space is hard. Even in a slower game like Mario performing a precise jump can be tricky. So, do you have any decent argument as to why the homing attack is any good to a 2D game? Other than being OPTIONAL... Sigh...
So don't use the homing attack for any of THIS stuff and suddenly, problem solved...
Yes I do. Any software project starts with brainstorming, video games are no different. If stupid ideas make past brainstorming, the end result will be bad. The problem isn't physics or level design. The problem is awful direction. There isn't much going back when the project starts having actual shape. It's not a matter of "they could do it but they don't care", it's a matter of "he doesn't know what he's doing".
I'm not arguing that they didn't know the finer details of classic Sonic... To be honest I'm not offended by the Homing Attack at all. I realize I can choose when I feel like using it and when I don't and suddenly nothing is a problem.
Some things they can't go back and change at this point and I think they focused on changing the biggest issues at the time which was the bad levels... When that was fixed people moved onto something else to bitch about.
There are speed boosters everywhere, rolling makes Sonic lose speed and there's the homing attack. There's more to Sonic Rush in Sonic 4 than the original games.
Sonic 2 has a spin dash, that makes it more like Sonic Heroes then Sonic 1.