Author Topic: Sonic the Hedgehog 4: Episode 1  (Read 524628 times)

Offline Sharky

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Re: Sonic the Hedgehog 4
« Reply #660 on: May 20, 2010, 08:24:46 pm »
Quote from: "George"


iPhone version has 2 extra levels. Discuss.

(Funny how they say "its for Console fans" yet give the handheld 2 extra levels. Thanks I guess)

I predict they have canned the Minecart and pinball stages for all of the other consoles due to the overwhelming negitive feedback and have left them in the ipod version because everyone that buys games on ipods deserves it.
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Offline Sega Stylista

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Re: Sonic the Hedgehog 4
« Reply #661 on: May 20, 2010, 09:29:34 pm »
I'm positive on the game but the graphic style is flat and lacks character compared to classic Sonic.

Seriously, learn to understand a 'look', motherfuckers.

Sonic expresses something, it's not just a game. Is it really that hard to grasp?

And get rid of the horrible as fuck, corporate, focus group researched Sonic design in the title screen.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

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Offline fluffymoochicken

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Re: Sonic the Hedgehog 4
« Reply #662 on: May 20, 2010, 10:41:59 pm »
Quote from: "Sega Stylista"
Sonic expresses something, it's not just a game. Is it really that hard to grasp?
Yes, he expresses SEGA's desire to have an appealing mascot that rakes in cash for them like Mario does for Nintendo. He was not commissioned with corporate greed in mind!!11!!!1!!!!

Though, we should be thankful we're not getting this horrible abomination instead.
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Offline George

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Re: Sonic the Hedgehog 4
« Reply #663 on: May 20, 2010, 10:51:44 pm »
Quote from: "fluffymoochicken"
Quote from: "Sega Stylista"
Sonic expresses something, it's not just a game. Is it really that hard to grasp?
Yes, he expresses SEGA's desire to have an appealing mascot that rakes in cash for them like Mario does for Nintendo. He was not commissioned with corporate greed in mind!!11!!!1!!!!

Though, we should be thankful we're not getting this horrible abomination instead.
Pretty much. He is a mascot for a CORPORATION.

:: waits for East to start moaning ::
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Offline fluffymoochicken

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Re: Sonic the Hedgehog 4
« Reply #664 on: May 21, 2010, 02:59:19 am »
Don't get me wrong, though. I love Sonic. His games were revolutionary to be sure, but he was originally commissioned by SEGA to sell video game consoles and make profits.

He's been focused tested extensively in different regions from the 90's all the way up until now, making him cuter in Japan and having more "attitude" for the West. All of his different designs are meant to be commercially and aesthetically appealing for their audiences.
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Offline Orta

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Re: Sonic the Hedgehog 4
« Reply #665 on: May 21, 2010, 04:56:19 am »
MAKE PROPER MUSIC

I'd be happy if they scrapped that clown music boss theme.
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Offline Monkeroony

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Re: Sonic the Hedgehog 4
« Reply #666 on: May 25, 2010, 04:16:01 pm »
Quote from: "fluffymoochicken"
Quote from: "Sega Stylista"
Sonic expresses something, it's not just a game. Is it really that hard to grasp?
Yes, he expresses SEGA's desire to have an appealing mascot that rakes in cash for them like Mario does for Nintendo. He was not commissioned with corporate greed in mind!!11!!!1!!!!

Though, we should be thankful we're not getting this horrible abomination instead.

his head looks microwaved.
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Offline George

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Re: Sonic the Hedgehog 4
« Reply #667 on: May 25, 2010, 04:51:13 pm »
What is that, I don't even....
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Offline Sega Stylista

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Re: Sonic the Hedgehog 4
« Reply #668 on: May 26, 2010, 08:54:32 pm »



Sonic 2 Tree:


A highly stylized palm tree with hints of 3D and polygons in the geometric construction of the leaves. Very cutting edge for its time.

Sonic 4 Tree Concept Art:



Realistic non-stylized rendition of a tree lacking geometric angles of Sonic 2 tree.

Where's the fucking art Dimp/Sega?  High art and profits can go together, lazy pathetic assholes.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

[size=150]SEGA DIGITALISTA[/size][/color]

Giant corporations. . . The assassin\'s underworld has become a commodity. A chance for profit AND entertainment for the masses. But shadows from the wilder days still linger. . .

Offline Sharky

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Re: Sonic the Hedgehog 4
« Reply #669 on: May 26, 2010, 09:48:17 pm »
Im starting to thinks you are a troll... or just a bit mad.
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Offline MadeManG74

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Re: Sonic the Hedgehog 4
« Reply #670 on: May 26, 2010, 11:19:56 pm »
Quote from: "Sharky"
Im starting to thinks you are a troll... or just a bit mad.

You're only starting to realise that now?
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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #671 on: May 27, 2010, 08:05:21 am »
Most members here hating on '4' are mad trolls. That, or grown men who hate children's games. Or children who hate children's games and love big boy games with blood and sex. Whatever the case, I've just decided not to discuss the game here.

For the record, I love blood and sex but not only IRL.  :twisted:
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Offline Sharky

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Re: Sonic the Hedgehog 4
« Reply #672 on: May 27, 2010, 08:59:39 am »
Quote from: "Barry the Nomad"
For the record, I love blood and sex but not only IRL.  :twisted:

For the record, I love blood and sex, but only at the same time.
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Offline Sega Uranus

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Re: Sonic the Hedgehog 4
« Reply #673 on: May 27, 2010, 10:11:59 am »
Quote from: "Barry the Nomad"
Most members here hating on '4' are mad trolls. That, or grown men who hate children's games. Or children who hate children's games and love big boy games with blood and sex. Whatever the case, I've just decided not to discuss the game here.

For the record, I love blood and sex but not only IRL.  :twisted:

That is part of the argument. Sonic 1, 2, 3 and many of the other games in the main series were meant for all age groups, not children specifically. This is how Mario games are still designed, so why not Sonic?

I hate to say it, but Sega Stylista is right here, though DIMPS did not do the art. The art in Sonic the Hedgehog 4 is pooey and does not have much thought gone into it.

Compare Mushroom Hill Zone (Sonic & Knuckles) with Splash Hill Zone (Sonic the Hedgehog 4), not only does Mushroom Hill Zone look significantly better, but it has different styles and art added in between the level as you progress, with cool graphical extras like when you hit the ground you could kick up dandelions. It has extremely creative gimmicks like the pumps, poles you could spin around on, mushrooms to bounce on, to balance on, to glide with, stuff like that. Can you think of any other games that have ideas like this? Compare that to what? Metal speed boosters that clash with the level art that are poorly drawn? Swinging vines that happen to be the only vines in the level at all? Not just that, but it is the little things, like none of the levels having badniks specific to their level, I mean those floating spike enemies are in ever level, this kind of stuff would never have happened with a good set of designers.
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Offline Sharky

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Re: Sonic the Hedgehog 4
« Reply #674 on: May 27, 2010, 10:23:05 am »
Compare one of the best levels in classic sonic to maybe the worst level in Sonic 4?
Lets compare Green Hill zone from Sonic 1 to Splash Hill Zone...

Green hill zone is pretty flat and boring, it's short and has no gimmicks so to speak... The first act of most Sonic games have been pretty dull design wise. Sonic and Knuckles was the exception to the rule.

Green hill zone act one has 1 loop to its name, while Splash hill zone has mutlipe loops, zip lines, vine swings and so on. Making it, in my mind... A more fleshed out level.

The only thing I would change in Splash Hill is the mid level background. Those bushes look a bit crap but the far off background looks good.


Edit: Also all the badniks in Mushroom hill zone are fucking terrible and had they been in Sonic 4 you and the rest of the internet would be complaining their not classic enough. Like the chicken that stops you mid flow by blowing air... Or that annoying one that takes 2 hits to kill becuase you need to remove the mushroom from its head... Or that thing that throws fucking stupid homing mushrooms at you... SHIT GAME, NOT CLASSIC!
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