Yes, we still have a forum.
SA2 generally had me playing the first level with sonic (in SF with that awful Bentley Jones song)
Episode 1 is going to be $10-$15?http://http://www.destructoid.com/e3-10-sonic-4-looking-to-be-priced-between-10-and-15--176703.phtmlSeems expensive for just 4 zones.
I feel horrible saying it, but everything about the way Sonic controller felt wrong. His moves seemed rather slow...his rotation during his jumps wasn't up to snuff with older games...the physics for running along tracks just didn't make sense. Worst of all, having the homing jump in this game made everything far too easy. You could just flop from spring to computer, enemy to swinging vine. It felt like the homing attack just took out all the skill and platforming elements that classic Sonic games had.The one thing positive I can say is that the level design was pretty nice. There were lots of paths to take and places to explore, so you had plenty of options for reaching your goal. I actually believe that poor level design could be an issue that would trump the details I discussed above. If SEGA can really clean up all that other stuff, I don't see why this title couldn't be a great outing. Unfortunately, it seems that SEGA has forgotten what made classic Sonic so much fun.
Really negative GoNintendo impressions:http://http://www.gonintendo.com/viewstory.php?id=127207Everything in this quote is the truth.I wish more sites would write impressions like this. Instead of crappy fake impressions like "SONIC MOVES FAST AND IS 2D SO IT MUST BE GOOD!!!". Really, if there were more negative impressions around, maybe it'll sink in to SEGA and they'll delay it even more until they get it right.