Author Topic: Sonic the Hedgehog 4: Episode 1  (Read 525508 times)

Offline Dr. SEGA Monkey

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Re: Sonic the Hedgehog 4
« Reply #990 on: August 13, 2010, 10:40:48 am »
If we're gonna talk about what improvements we want, I want to see a mode where you can play all the Zones and Acts in order WITHOUT being dumped back at the stage select screen.
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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #991 on: August 13, 2010, 12:49:08 pm »
Agreed, I'm hoping that's a demo thing. I get that they want all stages playable at the get-go, but I hope that when I start Splash Hill act 1 that I'll continue to play through to the end of the episode.

Sorta like Space Invaders Infinity Gene, there is a level select map, and anywhere you select continues you on to the next stage until you die or exit to the main menu.
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Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #992 on: August 13, 2010, 02:25:31 pm »
Something challenging would be if you choose to start at a later level you only get one life.
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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #993 on: August 18, 2010, 05:53:29 am »
http://www.sonicstadium.org/blog/2010/0 ... -revealed/

SEGA have today officially revealed the Lost Labyrinth Zone in Sonic the Hedgehog 4: Episode 1, the update arrived on their official Japanese Sonic 4 website with eight new screenshots. The screenshots show there has been a major overhaul of the stage, including new elements such as dark areas in which Sonic will need to carry a torch to light up his surroundings. Sonic will also require the torch to light dynamite packs in certain areas to advance. The mine cart seen in the leaked footage of this level is still present, but it looks like it will only be used for a short period of time rather than take up a whole act. Judging by the screenshot, the mine cart moves forward without the need for tilting the screen.

We’ll keep an eye open for a U.S. and European update and let you know of any new info/media that may get released. Meanwhile, you can check out the screenshots below. If you saw the leaks, are you happy with the changes? If you didn’t, do you like your first glimpse? Let us know in the comments!

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The update sounds awesome! Mine cart looks to be like the snowboard in the third game, and the torch and dynamite looks like a very cool element. :D
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Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #994 on: August 18, 2010, 06:11:18 am »
The torch has never been in older games! It totally changes the gameplay! We all know how torches suck in videogames! The game now sucks and I'll only buy if it is 99MSP. I know because I've already played the full commercial version and know all of the intricacies of the torch gameplay element.
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Offline STORM!

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Re: Sonic the Hedgehog 4
« Reply #995 on: August 18, 2010, 06:37:39 am »
Quote from: "crackdude"
The torch has never been in older games! It totally changes the gameplay! We all know how torches suck in videogames! The game now sucks and I'll only buy if it is 99MSP. I know because I've already played the full commercial version and know all of the intricacies of the torch gameplay element.

 WTF!?!? LOL!!!  Of course the torch was not on previous games; Sonic 4 is a NEW game.


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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #996 on: August 18, 2010, 07:48:37 am »
I think crackdude was doing an impression of a h8ter boi.
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Offline Dr. SEGA Monkey

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Re: Sonic the Hedgehog 4
« Reply #997 on: August 18, 2010, 09:10:24 am »
Torch act looks good. But I wish they would show some physics improvements.
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Offline max_cady

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Re: Sonic the Hedgehog 4
« Reply #998 on: August 18, 2010, 09:19:10 am »
Interesting design choice from Sega, they wouldn't want their fanbase to get overly upset over that little contraption.
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Offline Dr. SEGA Monkey

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Re: Sonic the Hedgehog 4
« Reply #999 on: August 18, 2010, 09:21:38 am »
Also, it's funny that the worst Act in the whole game changed to become the most interesting (to me).
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Offline STORM!

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Re: Sonic the Hedgehog 4
« Reply #1000 on: August 18, 2010, 10:20:56 am »
 And finally something completely new and unique on this sh...oops!, game(the torch)!

 Also, I still not understanding the loooong delay. Are they really working on it? Making things looking better? I'm not confindent... especially about the musics!(yes! I will hit it everytime I had a chance! I hate the musics!;P)


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Offline Dr. SEGA Monkey

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Re: Sonic the Hedgehog 4
« Reply #1001 on: August 18, 2010, 10:30:31 am »
The Sonic 1/2 drums are amazing. Shush you!

I wish some people at Sonic Retro would stop bitching about the drums and the music and the classic sound effects. It could send SEGA the wrong idea.
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Offline Sharky

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Re: Sonic the Hedgehog 4
« Reply #1002 on: August 18, 2010, 11:05:06 am »
So far I like most of other music I've heard and the ones I didn’t like at the start I've grown used too...

Even that clowny style Boss music isn't so bad anymore and in context is pretty menacing.
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Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #1003 on: August 18, 2010, 11:07:05 am »
The music is pretty good now actually.. Maybe if people bitch a lot they'll bring back Crush 40. I would kill to hear ROLLING STAAAAAAAAAAAAAAAAAAAAAAAAART at the beginning of every level.

Also, the torch level looks very fun.
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Offline Sharky

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Re: Sonic the Hedgehog 4
« Reply #1004 on: August 18, 2010, 12:05:30 pm »
And now for something totally creepy and weird.

http://www.spaxgametoonzone.com/E3_2010_3.html
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