SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Mariano on November 18, 2014, 10:18:52 pm
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Almost Nobody is going to read this, but i will put this here if there is actually someome interested (like me):
http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2014/all_ar2014_e.pdf
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Bro, bro, bro, don't make assumptions please.
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Good to see they acknowledge their Hit product strategy with regards to IP's. Always nice to have healthy products, but their absence shouldn't be doing as much damage as it does.
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Mariano, Aki-at eats this stuff up. He probably was anxiously awaiting it before it was even posted here! ;D
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I have nothing to say on the matter, but I just wanted to say that I read all of these, I think a lot of people here do.
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You shouldn't presume Marino. Some of the members here were the first ones to ever post these reports from Sega on the web. In fact we started it really when we were part of a different site,SN/Sega.com.
Even though its not the full proper report that investors are privy too. Its just an advert to draw investors in.
And from looking at it..there's definatly big things coming ahead. Sega Sammy wants to expand and wants you're money to do it. And casino sems to be the direction..so everyone's fears that Sammy would go more towards the gambling route seems founded...especially since this is the second attempt at pursing that market. Also confirmation that Atlus will be exploited for use for digital and be the lead for their packaged consumer buisness in japan. They also mention cross platforming which means more games will be available on more than just one singular platform.
On another note its odd that the mentioned JET SET RADIO in the report...when everything in the report where games are mentioned are either current or games that was big sellers.
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And from looking at it..there's definatly big things coming ahead. Sega Sammy wants to expand and wants you're money to do it. And casino sems to be the direction..so everyone's fears that Sammy would go more towards the gambling route seems founded...especially since this is the second attempt at pursing that market. Also confirmation that Atlus will be exploited for use for digital and be the lead for their packaged consumer buisness in japan. They also mention cross platforming which means more games will be available on more than just one singular platform.
On another note its odd that the mentioned JET SET RADIO in the report...when everything in the report where games are mentioned are either current or games that was big sellers.
They simply mentioned Jet Set Radio, because Yokoyama now makes Ryu Ga Gotoku. Same how Fighting Vipers is mentioned when Kataoka was mentioned, in the last report.
Anywho, this report is most likely confusing to classic Sega fans and typical gaming journalists.
Gamblings, Casinos, Amusement resorts, Arcade machines that aren't shooting/racing games, Online games and smartphone gaming, Asian market etc.
Only about 5% seem relevant to western gamers, which are games we want localized and Sega's PC games.
Tough, Sega still seems to seemingly be allowed to release smaller packaged games in Japan, Atlus even talked about creating new IP, and Nagoshi said they are sure to release more children IP's (Level 5 type of games).
Seems as tough the Arcade divisions are struggling to find a new hit. Seems like THE WORLD OF THREE KINGDOMS didn't do it. Maybe Wonderland Wars will do it.
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The Sonic series total sales has been updated to 150 million from 140 million from last May. What is amazing is that I don't think SEGA includes every game Sonic has appeared in as a core character (Such as the SEGA Racing titles or the Mario & Sonic game.) since Sonic Dash alone represents 78 million units (What an amazing success for Hardlight.) for that figure alone. Sonic the Hedgehog and Sonic the Hedgehog 2's sales on the Mega Drive alone hit 21 million, throw in the digital re-release for both games and that figure is closer to 40 million (Sonic the Hedgehog 1 got 8 million sales alone.) so the actual figure for the franchise is probably closer to 200 million.
Some other figures;
Sonic the Hedgehog: 150 million (units / downloads)
Puyo Puyo: 13.5 million (units / downloads)
Yakuza/Ryu Ga Gotoku: 7.8 million (units / downloads)
Shin Megami Tensei: 7 million (packaged)
Persona: 6.2 million (Packaged)
Etrian Odyssey: 1.2 million (Packaged)
Project Diva feat Hatsune Miku: 4.5 million (units / downloads)
A big shame they excluded the Total War series (Probably over 15 million sales.) and Football Manager from the total.
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I think they are examples or figures for JP costumers and retailers.
I saw a random promotion for both games in that Annual Report.
Anyway, we need to keep in mind that now the main focus of SS is to conquer all Asia in the digital market and trying to have an important part in their console market. I see many Chinese localizations with English Subtitles, could be interesting...
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So Estrian Odyssey get's mentioned with it's measily 1.2 million? Don't know, lot's of Sega franchises had more units sold with less installments per franchise. Maybe these games are cheap to make tough.
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Well, they are proud to adquire Atlus, so they wanted to PR that.
Don't worry, this report is the usual one which every year enterprises give to their employees and costumers to keep things in notice.
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I read on SSMB that PS4 and XBOX One have increased SEGA's confidence in the package games market despite overall lowered confidence. The Nintendo deal must of really disappointed them.
Well if anyone had any doubt about the next Sonic game not being multiplatform, obviously no need to worry now.
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I read on SSMB that PS4 and XBOX One have increased SEGA's confidence in the package games market despite overall lowered confidence. The Nintendo deal must of really disappointed them.
Well if anyone had any doubt about the next Sonic game not being multiplatform, obviously no need to worry now.
That was me ;)
It's on page 68, which says on opputunities:
Possible invigoration of packaged game software market due
to release of next-generation home video game consoles
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Can't wait to see a true Next Gen Sonic game, i know they've done terribly for a long time, but i can't help but get excited..
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Sega's oppression of Sega West makes me sad...
(http://i.imgur.com/vQVeTuZ.png?1)
Here are the milestones that the Holding considers as of late:
(http://i.imgur.com/lZhufpm.png?1)
(http://i.imgur.com/Cu49wIo.png)
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The Sonic series total sales has been updated to 150 million from 140 million from last May. What is amazing is that I don't think SEGA includes every game Sonic has appeared in as a core character (Such as the SEGA Racing titles or the Mario & Sonic game.) since Sonic Dash alone represents 78 million units (What an amazing success for Hardlight.) for that figure alone. Sonic the Hedgehog and Sonic the Hedgehog 2's sales on the Mega Drive alone hit 21 million, throw in the digital re-release for both games and that figure is closer to 40 million (Sonic the Hedgehog 1 got 8 million sales alone.) so the actual figure for the franchise is probably closer to 200 million.
Some other figures;
Sonic the Hedgehog: 150 million (units / downloads)
Puyo Puyo: 13.5 million (units / downloads)
Yakuza/Ryu Ga Gotoku: 7.8 million (units / downloads)
Shin Megami Tensei: 7 million (packaged)
Persona: 6.2 million (Packaged)
Etrian Odyssey: 1.2 million (Packaged)
Project Diva feat Hatsune Miku: 4.5 million (units / downloads)
A big shame they excluded the Total War series (Probably over 15 million sales.) and Football Manager from the total.
Wow, what a number for Sonic. What about Phantasy Star Online 2? Any data of it?
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PSO2 had 3.5 million registered users in June 2014.
Also has 1 million registered users in PSVita and aprox. 200k people playing everyday.
Yeah, that's a big number.
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PSO2 had 3.5 million registered users in June 2014.
Also has 1 million registered users in PSVita and aprox. 200k people playing everyday.
Yeah, that's a big number.
Fabulous!! More than what I've guessed.
I wonder why SOA's still hesitating to localize it.
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They simply mentioned Jet Set Radio, because Yokoyama now makes Ryu Ga Gotoku.
Same how Fighting Vipers is mentioned when Kataoka was mentioned, in the last
report.
Yes but JSR is at the same place where YAKUZA is made when Amusement Vision merged with Smilebit. And now as YAKUZA STUDIO they styill have the power to make any game they like..and there's still members that want to do JSR. Far different to FV.
Anywho, this report is most likely confusing to classic Sega fans and typical
gaming journalists.
Gamblings, Casinos, Amusement resorts, Arcade machines that aren't
shooting/racing games, Online games and smartphone gaming, Asian market
etc.
Only about 5% seem relevant to western gamers, which are games we
want localized and Sega's PC games.
This isn't for western gamers though..that's the point NO ONE understands..its for investors.
Tough, Sega still seems to seemingly be allowed to release smaller packaged
games in Japan, Atlus even talked about creating new IP, and Nagoshi said they
are sure to release more children IP's (Level 5 type of games).
We will see...
Seems as tough the Arcade divisions are struggling to find a new hit. Seems like
THE WORLD OF THREE KINGDOMS didn't do it. Maybe Wonderland Wars will do it.
The arcades falling was predicatable..because Sega has kept the same shit going for over 15 years now...card games card games..dance games..and only a few gems inbetween...and most of them are kid games..hobbie games and semi attraction rides..they need a new stick to draw people back in..maybe going back to basics...
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Yes but JSR is at the same place where YAKUZA is made when Amusement Vision merged with Smilebit. And now as YAKUZA STUDIO they styill have the power to make any game they like..and there's still members that want to do JSR. Far different to FV.
The arcades falling was predicatable..because Sega has kept the same shit going for over 15 years now...card games card games..dance games..and only a few gems inbetween...and most of them are kid games..hobbie games and semi attraction rides..they need a new stick to draw people back in..maybe going back to basics...
I think pretty much everyone that worked at Fighting Vipers is still at Sega, so yeah I think no difference.
You speak of going back to the basics Arcade games...but since the introduction of VF5, has it ever been mentioned in a fiscal report?
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I think pretty much everyone that worked at Fighting Vipers is still at Sega, so
yeah I think no difference.
What the game residing with the same team with that guy in it? Not really especially when the leader of AM2 is no longer AT sega..big difference.JSR has many of the same people still in the team where the game now resides with.And they're in prominent posistions in a team that Sega will back to the hilt.
You speak of going back to the basics Arcade games...but since the introduction
of VF5, has it ever been mentioned in a fiscal report?
Comeon...have you seen the size of the SANKOKUSHI TAISEN, WWCF games? What about BORDERBREAK and SHINING FORCE? They're not basic games..they're quite big cabinet arcade titles. I think Sega needs to come out with simple idea and a simple arcade cabinet instead of these masive multiplayer arcade games thatt hey've been doing.VF5 is the exception but hasn't been the rule for years....
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What the game residing with the same team with that guy in it? Not really especially when the leader of AM2 is no longer AT sega..big difference.JSR has many of the same people still in the team where the game now resides with.And they're in prominent posistions in a team that Sega will back to the hilt.
Comeon...have you seen the size of the SANKOKUSHI TAISEN, WWCF games? What about BORDERBREAK and SHINING FORCE? They're not basic games..they're quite big cabinet arcade titles. I think Sega needs to come out with simple idea and a simple arcade cabinet instead of these masive multiplayer arcade games thatt hey've been doing.VF5 is the exception but hasn't been the rule for years....
Kataoka was the director of Fighting Vipers, and Suzuki didn't do much in that game.
Ever since VF4, all the FV people work on that franchise.
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I read on SSMB that PS4 and XBOX One have increased SEGA's confidence in the package games market despite overall lowered confidence. The Nintendo deal must of really disappointed them.
Well if anyone had any doubt about the next Sonic game not being multiplatform, obviously no need to worry now.
I don't see how they should be disappointed/surprised that the shitty games they released on a constipated platform didn't sell well. If I were Nintendo, I'd honestly be pretty pissed.
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Kataoka was the director of Fighting Vipers, and Suzuki didn't do much in that game.
Ever since VF4, all the FV people work on that franchise.
The point remains the same..that game GOT made because it was Yu Suzuki and he was involved..you'd think Sega would waste money doing a sequel to that game if Yu wasn't part of it?
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The point remains the same..that game GOT made because it was Yu Suzuki and he was involved..you'd think Sega would waste money doing a sequel to that game if Yu wasn't part of it?
Well, the the Art Director of JSR isn't with Sega either anymore.
Also, they made After Burner Climax and Outrun 2 without Suzuki.
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Well, the the Art Director of JSR isn't with Sega either anymore.
Also, they made After Burner Climax and Outrun 2 without Suzuki.
They also happen to be sequels to Sega's best selling and classic games. Different case. FV wasn't exactly a big hit..and not enough to genrate a sequel. Like i said they have more than enough to do JSR if they wanted to..and this report is a big advert for them to bring in investors because they trying to expand on their resort plans. So mentioning a game like JSR in this report is pretty suspect...hey..they may not do anything with it like you said..but concerning the way this report was structured. i believe it to be suspect..that's all..
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Fighting Vipers got a sequel didnt it?
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Fighting Vipers got a sequel didnt it?
Yes another undiscovered gem from the masses of gamers..on a console totally ruined by SOJ. The sequel appeared on arcades and was ported for DC...which i managed to get.
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The Sonic series total sales has been updated to 150 million from 140 million from last May. What is amazing is that I don't think SEGA includes every game Sonic has appeared in as a core character (Such as the SEGA Racing titles or the Mario & Sonic game.) since Sonic Dash alone represents 78 million units (What an amazing success for Hardlight.) for that figure alone. Sonic the Hedgehog and Sonic the Hedgehog 2's sales on the Mega Drive alone hit 21 million, throw in the digital re-release for both games and that figure is closer to 40 million (Sonic the Hedgehog 1 got 8 million sales alone.) so the actual figure for the franchise is probably closer to 200 million.
Some other figures;
Sonic the Hedgehog: 150 million (units / downloads)
Puyo Puyo: 13.5 million (units / downloads)
Yakuza/Ryu Ga Gotoku: 7.8 million (units / downloads)
Shin Megami Tensei: 7 million (packaged)
Persona: 6.2 million (Packaged)
Etrian Odyssey: 1.2 million (Packaged)
Project Diva feat Hatsune Miku: 4.5 million (units / downloads)
A big shame they excluded the Total War series (Probably over 15 million sales.) and Football Manager from the total.
And have those games shame SOJ efforts? No way. This is how stupid they still are after all this time. They give the sales of ATLUS titles..when Sega didn't own them. But left out the sega west efforts which is still the best company performer on a year to year basis since they were brought by Sega.Typical SOJ nonsense yet again..If they had included them..it would have made it a better attraction to investors..but then then they might start asking why this game is treated as a marquee game when this title outsells that game ten to 1...
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I don't see how they should be disappointed/surprised that the shitty games they released on a constipated platform didn't sell well. If I were Nintendo, I'd honestly be pretty pissed.
Nintendo got screwed hard in the ass by Iizuka. 3 abominations in a row lmfao. What a great deal. I guess lost world was alright for a playthrough.... but man.
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Nintendo got screwed hard in the ass by Iizuka. 3 abominations in a row lmfao. What a great deal. I guess lost world was alright for a playthrough.... but man.
Nagoshi too =o i bet Nagoshi is the one who made the deal in the first place, hes the head of SEGA's consumer division.
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Nagoshi too =O i bet Nagoshi is the one who made the deal in the first place, hes the head of SEGA's consumer division.
Nintendo went to every 3rd party and asked what's possible I'd imagine.
Namco Bandai with their Tekken and fighting stuff which got them making Smash Bros., Tekken at launch, Pokken...
Tecmo made them a Musou game (what else!)
Sega, of course, Sonic, Sonic, Sonic
nothin' going with Capcom tough!
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Nintendo went to every 3rd party and asked what's possible I'd imagine.
Namco Bandai with their Tekken and fighting stuff which got them making Smash Bros., Tekken at launch, Pokken...
Tecmo made them a Musou game (what else!)
Sega, of course, Sonic, Sonic, Sonic
nothin' going with Capcom tough!
yeah that most likely is what happened. and Nagoshi being the smart man business man he is saw a money making opportunity to help fund his big Yakuza game for PS4.
(http://i.imgur.com/FMoWuEJl.jpg)
Nagoshi doesn't look very sincere here, IMO. He looks like hes swindling Iwata! Lol
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Doesn't SEGA already pay Nintendo big chunks of money for Mario and Sonic at Olympic games? Some money exchange is going on.
Maybe this time they got Mario for free.
That RGG port was completly strange tough! Tough I guess like the Tekken or Samurai Warriors port, those were unnecessary too.
With that Initial D game on 3DS, I think a Mario Kart 8 x Initial D mash-up would make much sense!
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Doesn't SEGA already pay Nintendo big chunks of money for Mario and Sonic at Olympic games? Some money exchange is going on.
Maybe this time they got Mario for free.
Maybe Aki knows. Not sure why SEGA would pay for that when Nintendo makes money from the game series too.
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Lets keep with the title topic please Happy Cat. If you guys want to talk about Sonic or the deal between SEGA and Nintendo do it in another topic, maybe in the sonic boom topic, but not here. Thanks.
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Lets keep with the title topic please Happy Cat. If you guys want to talk about Sonic or the deal between SEGA and Nintendo do it in another topic, maybe in the sonic boom topic, but not here. Thanks.
You are right, Mariano. I apologize. It's easy to get off topic sometimes. Let's try and keep on topic about SEGA's financial report.
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You are right, Mariano. I apologize. It's easy to get off topic sometimes. Let's try and keep on topic about SEGA's financial report.
How is discussing Sega's financial relationship with nintendo not in line with a topic about a financial report?
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Mariano is just being Mariano..
Anyways, i'm not surprised at those Sonic numbers. His numbers could be that much bigger had Sega not teamed up with Nintendo on exclusive games, and had they actually been good.
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How is discussing Sega's financial relationship with nintendo not in line with a topic about a financial report?
That is true, but at the same time I can see where Mariano is coming from. Its definitely related but at the same time its easy to derail the topic with such dicussion. Maybe someone could make a topic for it. I personally think it could be quite an amusing topic.
but yeah. I'll let another mod / admin make a decision if we need a separate topic. In the mean time we can keep discussing Nintendo/SEGA here. We can always clean up this topic / move / delete posts if we decide to give the issue it's own topic.
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Mariano is just being Mariano..
Explain if that is not a problem sir...
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How is discussing Sega's financial relationship with nintendo not in line with a topic about a financial report?
Talk ablout the deal? yes. Insult games than a lot of people actually play and like? no.
Phrases like "i am not satisfied with the quality of this game" are fan better than phrases like "this game is a pice of shit".
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Explain if that is not a problem sir...
It's not a problem, it would help to lighten up a tiny bit. =)
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Nagoshi too =o i bet Nagoshi is the one who made the deal in the first place, hes the head of SEGA's consumer division.
A mutual screw lol. For someone who was excited with the anouncement and validation of my console purchase when sonic lost world and the deal was anounced, I feel more burned by SEGA in this. By now it just feels like a franchise on a leash doing its owner a favour by force. Doesnt matter if backed by other's money or not, it gives a horrible impression to me as a SEGAfan of what value they see in their assets. Which looks mostly like $ I Assume. And none of <3
By now they might as well sell off the IP since it aint gonna be worth **it in a couple of years. Far from what it used to. And since they've made losses plus downscaling, it doesnt bode well for anything I thin. Well except for nagoshi's child yakuza. I still like you nagoshi, but you gotta step it up with the other franchises. Reform sonicteam please!
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Doesn't SEGA already pay Nintendo big chunks of money for Mario and Sonic at Olympic games? Some money exchange is going on.
Maybe this time they got Mario for free.
That RGG port was completly strange tough! Tough I guess like the Tekken or Samurai Warriors port, those were unnecessary too.
With that Initial D game on 3DS, I think a Mario Kart 8 x Initial D mash-up would make much sense!
Not really..because Sega had the license to the Olympics which Nintendo saw as an oppurtunity. The deal that was worked out was Nintendo published the game in asia..while Sega took the rest of the market worldwide. Nintendo if you include the license..had a exclusive game..which made money..a license they didn't pay for..a game that helped sell the Wii systems and the percentage cuts each unit/game that was sold. So Nintendo got a lot from that game. It also put Sega in a position they were after since they became third party...becoming the go to guy for the console makers...it only worked with Nintendo..and a leser extent Sony. Which is why that deal with Sonic happened in the first place since Sonic was the only non nintendo character to help shift Wii units and sell big on that platform with the various titles that was released on it..and NDS...
You then add in the other Sega games that sold well on Wii...and you can see why they wanted to continue that relationship...only problem is Nintendo didn't expect Sega to screw it up..which they managed to do already..with the sonic games for WiiU.
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Lets keep with the title topic please Happy Cat. If you guys want to talk about Sonic or the deal between SEGA and Nintendo do it in another topic, maybe in the sonic boom topic, but not here. Thanks.
This is about Segasammy and sonic is part of that as he is the premiere character Sega used to make a deal with Nintendo. So its hardly off topic. Its part of the bigger picture of inter company relations.
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A mutual screw lol. For someone who was excited with the anouncement and validation of my console purchase when sonic lost world and the deal was anounced, I feel more burned by SEGA in this. By now it just feels like a franchise on a leash doing its owner a favour by force. Doesnt matter if backed by other's money or not, it gives a horrible impression to me as a SEGAfan of what value they see in their assets. Which looks mostly like $ I Assume. And none of <3
By now they might as well sell off the IP since it aint gonna be worth **it in a couple of years. Far from what it used to. And since they've made losses plus downscaling, it doesnt bode well for anything I thin. Well except for nagoshi's child yakuza. I still like you nagoshi, but you gotta step it up with the other franchises. Reform sonicteam please!
I think Nagoshi and Iizuka will have something great planned for next gen consoles. Probably been working on it for a long time now considering how many years it's been. Nagoshi is a smart man, I'm sure he wants the Sonic franchise to be quality, too.
The fortunate thing about Sonic Boom is it's limited to the Wii U, a console barely anyone owns, and won't harm Sonic's name too much. If you haven't noticed it's already kinda of been forgotten about aside from the occasional discussion about it on GAF and Sonic communities. The mainstream media doesn't even care about it anymore after their initial reviews. Really easy for SEGA to just sweep the game under the rug and pretend it never existed. It's not like Sonic 06 where everyone is talking about it. SEGA was never expecting the game to sell much anyways according the latest SEGA Sammy Financial report, only estimated 300k Wii u copies to sell.
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you know what? talk about whatever you want guys, the report is an annual report so it makes sense to talk about all that happen the last fiscal year. Be free.
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A mutual screw lol. For someone who was excited with the anouncement and validation of my console purchase when sonic lost world and the deal was anounced, I feel more burned by SEGA in this. By now it just feels like a franchise on a leash doing its owner a favour by force. Doesnt matter if backed by other's money or not, it gives a horrible impression to me as a SEGAfan of what value they see in their assets. Which looks mostly like $ I Assume. And none of <3
Well considering how protective Iizuka is over the Sonic brand or at least his ideal vision of the Sonic brand, I think there is plenty of care. If only for what Iizuka feels is the right way forward for Sonic.
By now they might as well sell off the IP since it aint gonna be worth **it in a couple of years. Far from what it used to. And since they've made losses plus downscaling, it doesnt bode well for anything I thin. Well except for nagoshi's child yakuza. I still like you nagoshi, but you gotta step it up with the other franchises. Reform sonicteam please!
Did you not read the report?
The Sonic the Hedgehog brand has sold/downloaded over 150 million times, this figure does not include titles with Sonic as part of the cast (IE Mario & Sonic, Sonic and SEGA Allstars Racing etc.) which would probably push it over 200 million if included. Other notable achievement is Sonic Dash has been downloaded over 78 million times, probably more downloads than ALL of SEGA's mobile offerings combined and more than most successful mobile games, this brand is far from being "worth shit." it's probably the second most valued brand behind Mario in terms of platformers.
SEGA's consumer division didn't make a loss, you are wrong in that assumption, they managed an operating profit of 900 million yen and seems Alien is selling more than expected. Forecasts are down but due to the Sonic Boom fiasco.
SEGA's development workforce was 1,500 in 2005, currently in 2014 it sits at 2,600+ they've downsized their publishing capabilities not their developing capabilities as they look to digital for the future.
They still hold multiple major franchises, it might not interest you but;
SEGA West
Total War Series (2 million+)
Sonic the Hedgehog Series (2 million+)
Football Manager Series (1 million+)
Company of Heroes Series (1 million+)
Spiral Knights (?)
SEGA Japan
Yakuza Series (500k+)
Phantasy Star Series (?)
Puyo Puyo Series (300k+)
Hatsune Miku Series (200k+)
Shining Series (100k+)
Add in Atlus too, they aren't exactly a sinking ship. I'm not even throwing in mobile titles, some of which like Chain Chronicle, generated over $70 million in revenue/income for SEGA since release. Most of this can be found in the annual report that shows the growth of SEGA Networks.
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They still hold multiple major franchises, it might not interest you but;
SEGA West
Total War Series (2 million+)
Sonic the Hedgehog Series (2 million+)
Football Manager Series (1 million+)
Company of Heroes Series (1 million+)
Spiral Knights (?)
Can I ask if these numbers are an estimate? Because I'm pretty sure at least 2 of these are vastly underestimated even from a starting point.
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Can I ask if these numbers are an estimate? Because I'm pretty sure at least 2 of these are vastly underestimated even from a starting point.
Yeap estimates/based on first year results.
Company of Heroes 1 for example has sold over 4 to 5 million I believe? But for the second one I do believe that the only figure we have is 680,000 units for a 9 month period.
The Sonic the Hedgehog titles easily sell more than 2 million in it's first 6 months of sales, it's not hard to guess that the series probably shifts 3 to 4 million in total (Maybe 5 million at a push.) but with no additional figures from SEGA I can't say that with utmost certainty. I do know however that Sonic games tend to sell for a long time, Sonic Generations for example is still selling in America and Europe (Infact Amazon.com has it as their 430th best seller.)
Total War number comes from the top 100 best selling Steam game list a while back, I remember seeing multiple Total War games having over 2 million users attached to playing them.
Football Manager is probably closer to 1.5 million, maybe 2 million. I'm not even including the iOS version which sold an additional 500,000 for the 2013 edition.
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Yeap estimates/based on first year results.
Ok was just curious.
The COH 4 million number is series total, before Sega acquired relic. Post acquisition the 1 million number isn't unreasonable.
The TW number I just wanted to revisit, because, Empire alone did 810K in it's first year, and Rome 2 did 1 million in 3 months. This isn't counting Napoleon, Shogun 2 or Shogun's 2 major expansion packs. Not to mention Medieval II.
Not sure about FM, but I imagine it too has racked up a few million if it consistently tops the charts upon each release.
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yep, things have never been better! Hooray
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Look to all those thinking Sega is going to sell off their ips..or their company to nintendo..its NOT going to happen. So let's drop the BS alright. The report states that their games consumer divison which covers many different companies to TMS and Monza..or whatever they are called animation to Sega Toys and Sega networks, package games/ PC. They all had good results. SAnd that's not including the new company Atlus which had a good return this year also..unlike a few others i can mention...
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Well considering how protective Iizuka is over the Sonic brand or at least his ideal vision of the Sonic brand, I think there is plenty of care. If only for what Iizuka feels is the right way forward for Sonic.
Did you not read the report?
The Sonic the Hedgehog brand has sold/downloaded over 150 million times, this figure does not include titles with Sonic as part of the cast (IE Mario & Sonic, Sonic and SEGA Allstars Racing etc.) which would probably push it over 200 million if included. Other notable achievement is Sonic Dash has been downloaded over 78 million times, probably more downloads than ALL of SEGA's mobile offerings combined and more than most successful mobile games, this brand is far from being "worth shit." it's probably the second most valued brand behind Mario in terms of platformers.
SEGA's consumer division didn't make a loss, you are wrong in that assumption, they managed an operating profit of 900 million yen and seems Alien is selling more than expected. Forecasts are down but due to the Sonic Boom fiasco.
SEGA's development workforce was 1,500 in 2005, currently in 2014 it sits at 2,600+ they've downsized their publishing capabilities not their developing capabilities as they look to digital for the future.
They still hold multiple major franchises, it might not interest you but;
SEGA West
Total War Series (2 million+)
Sonic the Hedgehog Series (2 million+)
Football Manager Series (1 million+)
Company of Heroes Series (1 million+)
Spiral Knights (?)
SEGA Japan
Yakuza Series (500k+)
Phantasy Star Series (?)
Puyo Puyo Series (300k+)
Hatsune Miku Series (200k+)
Shining Series (100k+)
Add in Atlus too, they aren't exactly a sinking ship. I'm not even throwing in mobile titles, some of which like Chain Chronicle, generated over $70 million in revenue/income for SEGA since release. Most of this can be found in the annual report that shows the growth of SEGA Networks.
Sigh. Im just done with it man. Sonic needs to be unleashed(pun intended)
Look to all those thinking Sega is going to sell off their ips..or their company to nintendo..its NOT going to happen. So let's drop the BS alright. The report states that their games consumer divison which covers many different companies to TMS and Monza..or whatever they are called animation to Sega Toys and Sega networks, package games/ PC. They all had good results. SAnd that's not including the new company Atlus which had a good return this year also..unlike a few others i can mention...
It doesnt have to be nintendo. Thinking about it, maybe sumo digital should be given the chance. I got steve lycett on steam and he told me some time ago that he'd love to. Aside from character design and animations they seem pretty capable of implementing ideas. With sonicteam I get the feeling gameplay wise they do have the right idea, but they lack critical thinking towards mechanics and skill of implementation. The spammable spindashes in both lost world and classic sonic in gunyrations are great examples of terrible design. and then there's the effort and fail in trying to get the feel of pinball physics. This is just bad imo. Someone else should be able to do it much better.
I wish they got a chance instead of big red button. What a waste
To keep it ontopic. Since quantity has declined, it would probably be the best if SEGA focussed more on quality
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yep, things have never been better! Hooray
Thanks to mobile games, Sega's consumer division is in the black which hasn't happened in some time.
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It doesnt have to be nintendo. Thinking about it, maybe sumo digital should be given the chance. I got steve lycett on steam and he told me some time ago that he'd love to. Aside from character design and animations they seem pretty capable of implementing ideas. With sonicteam I get the feeling gameplay wise they do have the right idea, but they lack critical thinking towards mechanics and skill of implementation. The spammable spindashes in both lost world and classic sonic in gunyrations are great examples of terrible design. and then there's the effort and fail in trying to get the feel of pinball physics. This is just bad imo. Someone else should be able to do it much better.
I wish they got a chance instead of big red button. What a waste
To keep it ontopic. Since quantity has declined, it would probably be the best if SEGA focussed more on quality
Crazy T...i'm talking about company buy out and mergers..not who should make the next Sonic game..you got it twisted. Even though i agree that Sumo Digital should be given MORE Sega contracts...they're responsible for two of the highest sonic games in recent times and their games for Sega have always sold well.
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2016 should hopefully be their next game.
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Seems we got the right idea there. Selling the IP seems like stupid suggestion now when its as simple as letting a great team have their hands on it for a change. Its because so far most of the chosen teams have been crap is why i unconsiously forget that it can work out well. Not gonna lie tho, next time there will be another partnership id rather have SEGA give nintendo the permission to let one of their teams to prove or disprove itself. Would at least put the curiosity to rest.
I'd like to ask something else. How well do the kid demographic games perform on ps4 and xbox one? Seeing as Aki is saying thst a sonic multiplat could still easily do 2 million, i kind of doubt that at the moment. The installbases are not very diverse. I think a good indication would be how well little big planet 3 is performing on the ps4. Because if not than i expect the next sonic to be a cross gen game for the 360 and ps3 as well
I've noticed a decline in that type of games sales on consoles in general. It could be that the whole "mobile took a huge chunk of market share from consoles" could be true in the case of these type of games. Unless you're minecraft
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Sonic could do well PS4/Xbone for sure. I'd say the less family-friendly games are avaible, the more will the plattformers stick out and have a chance to do well.
And the audience still wants more good Sonic games, loads of people on Steam want Sonic Generations 2. No need for Nintendo, which is never gonna happen. They aren't the kind to take someones franchise, and show them "how to do better".
Hell Miyamoto and Naka met in 2005, right when the Franchise was in the dumpster with Shadow the Hedgehog, and Miyamoto wasn't in "disgust" or something similar, when the 2 franchises collaborated, with pretty much a contrast in quality at that time.
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Sigh. Im just done with it man. Sonic needs to be unleashed(pun intended)
We are talking mostly about the financial clout the series holds and it still is up there. One bad spinoff game and mediocre game is not going to destroy it's pull after Sonic Heroes > Shadow The Hedgehog > Sonic the Hedgehog 06 already happened and the series still rebounded with multimillion sellers. Sonic Generations is still selling too and I can only imagine it'll end up being the best selling mainline Sonic game of last generation or close to it.
And honestly the boost could be abused in Sonic Generations but it's not advisable. Playing it recently I found just holding boost will either lead you to your death or just a hard stop. Only people who have memorized the layouts or able to break the game can play the whole run through using the boost. It can be improved but it's not actually as bad as people make it out to be.
At the end of the day it's just a video game series. You can skip past the things you do not like and focus on the stuff that you do like, it's how I deal with my comics. I dislike a horde of things Marvel does to their heroes but only focus on the bits I do like.
I'd like to ask something else. How well do the kid demographic games perform on ps4 and xbox one? Seeing as Aki is saying thst a sonic multiplat could still easily do 2 million, i kind of doubt that at the moment. The installbases are not very diverse. I think a good indication would be how well little big planet 3 is performing on the ps4. Because if not than i expect the next sonic to be a cross gen game for the 360 and ps3 as well
I've noticed a decline in that type of games sales on consoles in general. It could be that the whole "mobile took a huge chunk of market share from consoles" could be true in the case of these type of games. Unless you're minecraft
LEGO Marvel Superheroes, The LEGO Movie, Disney Infinity, Skylanders, Minecraft et all still sell on the Playstation 4.
There is a decline absolutely, but this effects the entire console market, not just the children's market. But we still see decent sales for family games on the Playstation 4, also keep in mind by the time the next mainline Sonic game launches (Late 2015 I'd imagine.) the Playstation 4 should have 20 million+ sales, Xbox One with 10 million+ and the Wii U could be over the 10 million+ mark depending on how well Smash Brothers performs for the console.
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Yeah next year will definitly be very healthy for a sonic game if everything goes right. Im hoping the lack of pressure to score was an actual thing because of the partnership, because now without the safety net, they will have to score. Its a whole different environment nowadays. It seems you either play it safe or take the risk and possibly fail hard. With this in mind I wouldnt be upset if the next sonic game was a solid installment built around already well proved concepts. Sometimes tweaking something that wasnt broken can make it better too
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Yeah next year will definitly be very healthy for a sonic game if everything goes right. Im hoping the lack of pressure to score was an actual thing because of the partnership, because now without the safety net, they will have to score. Its a whole different environment nowadays. It seems you either play it safe or take the risk and possibly fail hard. With this in mind I wouldnt be upset if the next sonic game was a solid installment built around already well proved concepts. Sometimes tweaking something that wasnt broken can make it better too
Yeah precisely. Personally I believe towards the end SEGA gave up developing on Sonic: Lost World which is why we saw a lot of reused "harder" levels towards the end. There was just no reason to continue in trying to make a major title anymore as the game looked destined to bomb and it probably hurt the overall package.
The deal with Nintendo was probably conducted before the Wii U sales started to tank horribly. SEGA thought they had good a great deal in getting Nintendo to pay for the development and they got to publish it. Even with modest Gamecube level sales, I'd imagine they thought a 2 million seller is a certainty. Then the horrid sales of the console came to light and they stepped back and thought it would be best to cut their losses and ties with the console and pumped as little money as possible in all the Sonic exclusive games.
I think it shows when you consider them delaying games like Phantasy Star Nova, letting The Creative Assembly make a highly risky AAA title (That looks to have failed in America, how unfortunate.) whilst Sonic: Lost World became very lazy towards the end. Say what you want about Sonic Team's track record, they hardly reused assets like this in their other games and I think it leads some weight into SEGA panicking about losing even more money on what should usually have been their star IP.
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Lost World seems almost like a Secret Rings effort.
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I don't think wii u sales is what caused the games to be crap to be honest Aki, at least not for lost worlds. Third parties mostly try to sell a consoles with their own games, well mostly ofcourse. Seeing how 3rd parties try to sell the ps4 in japan is something I'm really glad to see. I can give ya that the wii u state was absolutly terrible last year, not only that but the wii u had a terrible image hence no one even gave it a 1st look. But this holiday for example could have really worked out well for a good game on top of nintendo's systemsellers. Also the fact they had already got the dough for the deal so what should have stopped them to make the best of it? Sonic lost world doesnt seem like it became lazy, seems more like the usual sonicteam thing when they try something new IE unleashed boost, werehog, sonic 4 eps 1, classic sonic in generations. Sonic boom however could be true that they backed out with that one, but perhaps moreso because of the undeniably turd it was looking to become.
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I don't think wii u sales is what caused the games to be crap to be honest Aki, at least not for lost worlds. Third parties mostly try to sell a consoles with their own games, well mostly ofcourse. Seeing how 3rd parties try to sell the ps4 in japan is something I'm really glad to see. I can give ya that the wii u state was absolutly terrible last year, not only that but the wii u had a terrible image hence no one even gave it a 1st look. But this holiday for example could have really worked out well for a good game on top of nintendo's systemsellers. Also the fact they had already got the dough for the deal so what should have stopped them to make the best of it? Sonic lost world doesnt seem like it became lazy, seems more like the usual sonicteam thing when they try something new IE unleashed boost, werehog, sonic 4 eps 1, classic sonic in generations. Sonic boom however could be true that they backed out with that one, but perhaps moreso because of the undeniably turd it was looking to become.
Third parties were only trying to sell the Playstation 4 in Japan because Sony was courting them and certain franchises like Ryu Ga Gotoku, Final Fantasy, Dragon Quest etc enjoy significant/entire sales in that region so it's in their best interest the console sells, it has nothing to do with the goodness of their hearts. They need the Playstation to be a success in Japan and they'd rather pick the console maker that provides the best service to them, which in this generation was Sony followed by Microsoft with Nintendo a dead last.
Ditto for the Wii U, SEGA, Ubisoft et all probably thought Nintendo would be able to galvanize the crowd behind the product but after seeing it fail and fail hard they were done with it. I'm sure but outside of a complete relaunch, nothing was going to save the Wii U or even help bolster it's sales this Christmas except for a massive game like Smash Bros who's effect could only be short lived.
And my point was that Sonic: Lost World was more than just a bad idea (That's debatable I suppose, I think having a run button is a horrible idea.) it got downright lazy, level layouts reused, boss rushes, reused bosses from the previous game. Sonic Team have plenty of bad ideas but being lazy, recently anyway, is not one of them.
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And my point was that Sonic: Lost World was more than just a bad idea (That's debatable I suppose, I think having a run button is a horrible idea.) it got downright lazy, level layouts reused, boss rushes, reused bosses from the previous game. Sonic Team have plenty of bad ideas but being lazy, recently anyway, is not one of them.
I agree. I already hated that additional "run" button on Sonic Lost World, but to add salt to injury, Sonic Boom even had more additional button than Lost World (4 freaking buttons : jump, run, enerbeam, attack).
Sonic at it best when it only has one button : jump !!!