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Gaming => General Gaming Discussion => Topic started by: SEGA60TH on August 28, 2020, 01:11:45 am

Title: Retro-Bit Licensed SEGA Gamepads
Post by: SEGA60TH on August 28, 2020, 01:11:45 am
Hello all hope everyone safe at home or where ever you are,
I Own the SEGA Saturn bluetooth controller very shocked
knowing it had force feedback /- rumble capabilities.
Now i want the SEGA Genesis bluetooth version and was
wondering if it had  rumble capabilities thats all.

Really wish those controllers came with a case, but the wifi controllers
have them... anyone know where i could get a nice hardshell case
for my SEGA controllers?

Thanks sorry if i asking to much....
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Berto on September 01, 2020, 11:11:07 am
Hello too.
According to the Retro-Bit Amazon Store,there is SEGA Genesis bluetooth version too 2,4 GHz version (https://www.amazon.com/Retro-Bit-Wireless-Controller-8-Button-Original/dp/B07WW5ZQ4Q/ref=pd_lpo_23_t_0/141-7198282-9939933?_encoding=UTF8&pd_rd_i=B07WW5ZQ4Q&pd_rd_r=d01b18f6-3e82-4938-a146-0b1270c37200&pd_rd_w=M2F7r&pd_rd_wg=3lUKh&pf_rd_p=7b36d496-f366-4631-94d3-61b87b52511b&pf_rd_r=W4QXG4YM9VM0SXRSRMC8&psc=1&refRID=W4QXG4YM9VM0SXRSRMC8) (could be used for Sega Genesis Original/Mini, Switch, PS3, PC) but no rumble capability
and normal version (https://www.amazon.com/Retro-Bit-Official-Sega-Genesis-Bluetooth-Controller/dp/B07XV8LN94) which compatible with Switch, Android, PC, Mac and Steam but can't be used for Sega Genesis
The normal version is the one that has Rumble capability on supported games

https://www.amazon.com/stores/Retro-Bit/page/124EECA0-55DB-4C5C-99AC-B7EA2E93A390?ref_=ast_bln (https://www.amazon.com/stores/Retro-Bit/page/124EECA0-55DB-4C5C-99AC-B7EA2E93A390?ref_=ast_bln)
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Mystic Monkey on December 30, 2025, 10:24:40 am
I forgot we had this thread. Can I bump it? (Given it's mostly just me and Berto around here.)

I am a proud owner of a Sega Saturn Wireless Pro Controller (https://retro-bit.com/controllers/saturn/#pro-controller). It's my go-to for playing Mega Drive, Sega Saturn and Sega Renaissance games. What I like about it is that it also has modern gaming in mind, with shoulder-buttons, dual-thumbsticks and Select and Home buttons.

I'm still waiting for Retro-Bit's Dreamcast controllers (https://retro-bit.com/controllers/dreamcast/) to come onto the market, though whenever I'll get one... depends.
I would love there to be a "Dreamcast Wireless Pro Controller", but I've seen the schematics they have in mind (https://x.com/RetroBitGaming/status/1248989231902531587), and I'm not too keen on it. I'm against the six-button layout (Ⓒ and Ⓩ are the same as L and R on the Saturn Pro Controller, while ZL and ZR serve as standard shoulder-buttons, despite the original Sega Saturn pad having shoulder buttons.)

I just think, if we do get a "Dreamcast Pro Controller", I imagine it should be something like this:
(https://i.postimg.cc/x1Y1JyjQ/Dreamcast-Pro-Controller.jpg)

We don't need a Ⓒ or Ⓩ buttons, because it will already have new shoulder buttons which could be C or Z as well as Dreamcast default trigger buttons.
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Mystic Monkey on July 17, 2026, 11:32:37 am
Do you think Sega should do more promotions with Retro-Bit? Or the very least allow their PC games to have controller support for Retro-Bit?

I mean, the "Sega Collaboration (https://retro-bit.com/controllers/sega-collaboration/)" means the controllers are officially licensed by Sega themselves. Unlike, for example, Dreamware Enterprises (https://www.dreammods.net/) who are third-party independent, I believe. Even if it turns out the DreamConn S (https://www.dreammods.net/dreamconn-s.html) is superior to Retro-Bit's Dreamcast controllers (https://retro-bit.com/controllers/dreamcast/), Sega are still officially endorsing Retro-Bit.

Things in mind like:Ideas for "promotional controllers":I just don't see why Sega doesn't make the most from Retro-Bit's Sega controllers. It's thanks to Retro-Bit I get to be a Sega nerd while playing my PC/Steam games.
(Also Berto, will you be announcing any Retro-Bit news on this thread, if any in the future?)
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Berto on July 20, 2026, 03:11:05 am
Also Berto, will you be announcing any Retro-Bit news on this thread, if any in the future?

Hehe, sure. I'm not really following Retro-Bit news due to its shipping is not cost-frinedly to my country but I'll try to update here when I found news about Retro-Bit controllers.
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Mystic Monkey on July 20, 2026, 09:36:53 am
Hehe, sure. I'm not really following Retro-Bit news due to its shipping is not cost-frinedly to my country but I'll try to update here when I found news about Retro-Bit controllers.
Thanks. So do you agree that Sega perhaps should do more with Retro-Bits Sega Collab controllers? Such as promotional controllers and such?
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Berto on July 20, 2026, 10:11:43 pm
Thanks. So do you agree that Sega perhaps should do more with Retro-Bits Sega Collab controllers? Such as promotional controllers and such?

Yes but only if could bring profits to Retro-Bit and the controller could be released at the same time with or before the game it has colab with released ... which it's kinda hard right now because the semiconductor industry is experiencing acute shortages of microcontrollers (MCUs) and power management ICs. Driven by the explosive demand for AI data centers and the automotive sector, major foundries are reallocating production lines from legacy/trailing-edge silicon to high-margin chips, pushing lead times beyond 50 weeks.
I'm sure SEGA would allow them if Retro-Bit had the initiative to ask SEGA for colab but just because a colab could be secured that doesn't guarantee a good sales number (especially if they could cancel the pre-orders when the controllers couldn't be released at promised date because of AI bubble). It's really a huge risk for Retro-Bit.
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Mystic Monkey on July 21, 2026, 08:25:06 pm
Yes but only if could bring profits to Retro-Bit and the controller could be released at the same time with or before the game it has colab with released ... which it's kinda hard right now because the semiconductor industry is experiencing acute shortages of microcontrollers (MCUs) and power management ICs. Driven by the explosive demand for AI data centers and the automotive sector, major foundries are reallocating production lines from legacy/trailing-edge silicon to high-margin chips, pushing lead times beyond 50 weeks.
I'm sure SEGA would allow them if Retro-Bit had the initiative to ask SEGA for colab but just because a colab could be secured that doesn't guarantee a good sales number (especially if they could cancel the pre-orders when the controllers couldn't be released at promised date because of AI bubble). It's really a huge risk for Retro-Bit.
Hm, I guess so.

But still, not only is Retro-Bit's Sega Collab controllers are official licensed controllers by Sega, but it's thanks to Retro-Bit that Sega's fans are able to have iconic Sega controllers for PC gaming. Sega should at least give Retro-Bit more attention over it. Such as:
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Berto on July 22, 2026, 02:27:39 am
Hm, I guess so.

But still, not only is Retro-Bit's Sega Collab controllers are official licensed controllers by Sega, but it's thanks to Retro-Bit that Sega's fans are able to have iconic Sega controllers for PC gaming. Sega should at least give Retro-Bit more attention over it. Such as:
  • Current Sega games that recognise and support PlaySega or Retro-Bit controllers. The very least ones styled after classic gameplay, or Sonic Rumble Party.
  • Sega Shop (https://shop.sega.com) actually selling their controllers (As well as the Sega Genesis Mini (https://en.wikipedia.org/wiki/Sega_Genesis_Mini) sold separately). While Retro-Bit has plenty or retailers and online shops (https://retro-bit.com/where-to-buy/), you'd think the Sega Shop be one of their primary market for Sega Collab controllers.

Thanks to Retro-Bit that Sega's fans are able to have iconic Sega controllers? But it's not only Retro-Bit that makes them.
There were Hyperkin, Retroflag, Gully Kid, MadCatz, and best of all in my opinion ... 8BitDo with their M30 controller series.
And also cheaper shipping price to my country.
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Mystic Monkey on July 22, 2026, 11:18:24 am
Thanks to Retro-Bit that Sega's fans are able to have iconic Sega controllers? But it's not only Retro-Bit that makes them.
There were Hyperkin, Retroflag, Gully Kid, MadCatz, and best of all in my opinion ... 8BitDo with their M30 controller series.
And also cheaper shipping price to my country.
Even if they are the better variations, are any of them officially licensed by Sega? (8BitDo seems to be officially licensed by XBox, thus allowing their logos.) As far as I'm aware, Retro-Bit are the only USB controller company that Sega themselves have given licence and permission for them to recreate their console controllers. I'm sure Retro-Bit's Platinum Collection is just as fine (the Tribute64 controllers look better and more comfortable than N64s default controllers) but as far as I'm aware, Retro-Bit Sega Collaboration controllers are legitimate Sega controllers for modern PC. Yes, still Retro-Bit controllers, but still officially Sega.

So makes me wonder why Sega doesn't do more with them. Such as promotional/collectors controllers, or allow Retro-Bit to market them on the Steam Store.

While I'm not saying it's that big of a deal, they seem to be overlooking their own brand of modern PC controllers. Especially if Sega wants to renew interest in Classic-era IPs to their customers.
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Berto on July 23, 2026, 05:53:16 am
Even if they are the better variations, are any of them officially licensed by Sega? (8BitDo seems to be officially licensed by XBox, thus allowing their logos.) As far as I'm aware, Retro-Bit are the only USB controller company that Sega themselves have given licence and permission for them to recreate their console controllers. I'm sure Retro-Bit's Platinum Collection is just as fine (the Tribute64 controllers look better and more comfortable than N64s default controllers) but as far as I'm aware, Retro-Bit Sega Collaboration controllers are legitimate Sega controllers for modern PC. Yes, still Retro-Bit controllers, but still officially Sega.

So makes me wonder why Sega doesn't do more with them. Such as promotional/collectors controllers, or allow Retro-Bit to market them on the Steam Store.

While I'm not saying it's that big of a deal, they seem to be overlooking their own brand of modern PC controllers. Especially if Sega wants to renew interest in Classic-era IPs to their customers.

Back then being officially licensed by SEGA wasn't guaranteed they're good.
Remember ATGames Wireless Controller? They are hell to play.
Unresponsive D-pads, loose internal wiring, and sudden registration failures.
May be SEGA learned their lesson so thankfully the last two officially controllers licensed by SEGA (Retro-Bit and Official Nintendo for Switch online subscribers' SEGA Genesis controller) were good.
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Mystic Monkey on July 25, 2026, 07:36:33 pm
Back then being officially licensed by SEGA wasn't guaranteed they're good.
Remember ATGames Wireless Controller? They are hell to play.
Unresponsive D-pads, loose internal wiring, and sudden registration failures.
May be SEGA learned their lesson so thankfully the last two officially controllers licensed by SEGA (Retro-Bit and Official Nintendo for Switch online subscribers' SEGA Genesis controller) were good.
Retro-Bit's controllers are good, all the more reason why it befuddles me Sega doesn't promote them more.
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Berto on July 27, 2026, 04:04:38 am
Retro-Bit's controllers are good, all the more reason why it befuddles me Sega doesn't promote them more.

Retro-Bit's controllers are good but they are not the best for SEGA gaming.
At first I don't want to talk bad about Retro-Bit' controller since this is Retro-Bit thread so I'm really sorry for this one.
When I tried Retro-bit  2.4 GHz Genesis 6-button controller, it had a problem.
It couldn't register more than 1 button at a time in some games (X-Men 2 : Clone Wars, Eternal Champions, Sonic 3D Blast), especially when that button has to be charged then combine with other button.
At first I thought may be that was just me, but turned out I read in Facebook that others had same problem. Said it could be fixed with a firmware update but it's still a hassle to do that.
This problem wasn't found with 8Bitdo M30 2.4G. so for me M30 was superior.
Still I read Retro-Bit Sega Saturn Wireless Pro Controller is better than Retro-Bit 2.4 GHz Genesis 6-button controller, so at least they learned from the old problems which may be make it better than M30 but I never tested it so I don't know.
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Mystic Monkey on July 27, 2026, 09:30:34 pm
Retro-Bit's controllers are good but they are not the best for SEGA gaming.
At first I don't want to talk bad about Retro-Bit' controller since this is Retro-Bit thread so I'm really sorry for this one.
When I tried Retro-bit  2.4 GHz Genesis 6-button controller, it had a problem.
It couldn't register more than 1 button at a time in some games (X-Men 2 : Clone Wars, Eternal Champions, Sonic 3D Blast), especially when that button has to be charged then combine with other button.
At first I thought may be that was just me, but turned out I read in Facebook that others had same problem. Said it could be fixed with a firmware update but it's still a hassle to do that.
This problem wasn't found with 8Bitdo M30 2.4G. so for me M30 was superior.
Still I read Retro-Bit Sega Saturn Wireless Pro Controller is better than Retro-Bit 2.4 GHz Genesis 6-button controller, so at least they learned from the old problems which may be make it better than M30 but I never tested it so I don't know.
I could still test these games for you if you want.

I can't recall if it was just an XInput thing or not, given you can switch from XInput to DInput with a simple button combo, but I noticed the C and Z buttons are paired with the L and R buttons. It's a bit confusing the set button input to given normal Sega Saturn controllers have C, Z and shoulder buttons, so what normally would be L and R on a Sega Saturn game would be ZL and ZR. But I've had no other problems with my Saturn Pro Controller with Kega. I've yet to pick out a Sega Saturn emulator though.

This is why I am against the idea of the Dreamcast Pro Controller being a six-button controller. Sega Pro Controllers are just controllers that support Legacy controls (four action buttons, two shoulder buttons (the second pair often called trigger buttons), one D-pad, two thumb-sticks, pause, select and menu button.) I can understand the Sega Saturn Pro Controller having six-buttons because it's based on the Sega Saturn controller. The Dreamcast controller has one set of shoulder buttons, but if Retro-Bit were to make a Dreamcast Pro Controller, they will obviously be made into the trigger buttons while new shoulder buttons will likely be added to the controller. So there no point adding C and Z buttons if they're going to add shoulder buttons that'll do the exact same thing!

Still, I should test it again some time just to be sure. Especially with DInput and XInput.
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Berto on July 28, 2026, 12:51:24 am
I could still test these games for you if you want.

I can't recall if it was just an XInput thing or not, given you can switch from XInput to DInput with a simple button combo, but I noticed the C and Z buttons are paired with the L and R buttons. It's a bit confusing the set button input to given normal Sega Saturn controllers have C, Z and shoulder buttons, so what normally would be L and R on a Sega Saturn game would be ZL and ZR. But I've had no other problems with my Saturn Pro Controller with Kega. I've yet to pick out a Sega Saturn emulator though.

This is why I am against the idea of the Dreamcast Pro Controller being a six-button controller. Sega Pro Controllers are just controllers that support Legacy controls (four action buttons, two shoulder buttons (the second pair often called trigger buttons), one D-pad, two thumb-sticks, pause, select and menu button.) I can understand the Sega Saturn Pro Controller having six-buttons because it's based on the Sega Saturn controller. The Dreamcast controller has one set of shoulder buttons, but if Retro-Bit were to make a Dreamcast Pro Controller, they will obviously be made into the trigger buttons while new shoulder buttons will likely be added to the controller. So there no point adding C and Z buttons if they're going to add shoulder buttons that'll do the exact same thing!

Still, I should test it again some time just to be sure. Especially with DInput and XInput.

Oh, no, not in PC, they're fine in PC with KEGA or Blast'em.
I meant in real SEGA Mega Drive console (2.4GHz Wireless Model with DB9 receiver plugged in Mega Drive).
Well, if you still have the console, I won't mind you test it.
I doubt you have those three games physically but played the roms put in everdrive cartridge could work too I guess (but once again, only if you have it).
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Mystic Monkey on July 28, 2026, 10:20:24 am
Oh, no, not in PC, they're fine in PC with KEGA or Blast'em.
I meant in real SEGA Mega Drive console (2.4GHz Wireless Model with DB9 receiver plugged in Mega Drive).
Well, if you still have the console, I won't mind you test it.
I doubt you have those three games physically but played the roms put in everdrive cartridge could work too I guess (but once again, only if you have it).
I haven't got the consoles... well, I got Mega Drive and Dreamcast, but they're in storage.

Have you read the manual with your Retro-Bit controller to make sure it's set for the device it's using? For example, Start+B on my Saturn Pro Controller on PC is what switches it from X/D-input. But when used on a Sega Mega Drive (original, with receiver, or mini) or Sega Saturn, you use Start+B to pair it to the console. The manual says until it switches from red to blue it's correct, but my Saturn Pro Controller has orange and green LED.

Thank you Retro-Bit for the small paper manual.
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Berto on July 28, 2026, 11:48:56 pm
I haven't got the consoles... well, I got Mega Drive and Dreamcast, but they're in storage.

Have you read the manual with your Retro-Bit controller to make sure it's set for the device it's using? For example, Start+B on my Saturn Pro Controller on PC is what switches it from X/D-input. But when used on a Sega Mega Drive (original, with receiver, or mini) or Sega Saturn, you use Start+B to pair it to the console. The manual says until it switches from red to blue it's correct, but my Saturn Pro Controller has orange and green LED.

Thank you Retro-Bit for the small paper manual.

It's not connection issue, they connect just find, following the manual. It just couldn't register 2 or 3 buttons pressed together at the same time in some games.
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Mystic Monkey on July 29, 2026, 09:18:52 am
It's not connection issue, they connect just find, following the manual. It just couldn't register 2 or 3 buttons pressed together at the same time in some games.
I see. Has this had a firmware fix, yet?
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Berto on July 30, 2026, 09:26:52 pm
I see. Has this had a firmware fix, yet?

It doesn't but newer productions don't have this issue.
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Mystic Monkey on July 31, 2026, 04:26:07 pm
It doesn't but newer productions don't have this issue.
I see. But Retro-Bit still has an impressive controller line-up.

But it's this kind of thing why I would like to know of between product comparisons. Such as will the DreamConn S (https://www.dreammods.net/dreamconn-s.html) be any better or worse than Retro-Bit's standard Dreamcast controller? Or what will the Dreamcast Pro Controller be like?
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Berto on August 03, 2026, 02:54:52 am
I see. But Retro-Bit still has an impressive controller line-up.

But it's this kind of thing why I would like to know of between product comparisons. Such as will the DreamConn S (https://www.dreammods.net/dreamconn-s.html) be any better or worse than Retro-Bit's standard Dreamcast controller? Or what will the Dreamcast Pro Controller be like?

If they're all already released I'm sure there'd be a youtuber who's gonna make a comparison for them. For now, nobody knows.
Title: Re: Retro-Bit Licensed SEGA Gamepads
Post by: Mystic Monkey on August 04, 2026, 04:32:40 pm
If they're all already released I'm sure there'd be a youtuber who's gonna make a comparison for them. For now, nobody knows.
All we can do is wait.