I'm usually always pissed off or something, but I dunno if this pisses me off so much as make me groan.
However, as the upcoming Sonic Generations is showing, SEGA still thinks that they can continue to rely on Sonic's nostalgia for success. That may work in the short term, but it won't for long.
Generations is a game meant to celebrate the series' 20 year history, that's kind of the point.
The only reason for Sonic's birth was to exist as a competitor to Mario and Nintendo, as well as use his speed to sell the power of the Genesis and the now infamous "blast processing".
That's one reason he was created at least.
The early Sonic games were good, sure, but they were more tech demos than quality platforming.
Care to explain? (although I do remember some people were mentioning how the platforming of the early games was pretty basic)
Yet for some reason, most of Sonic's recent games have focused on the gameplay introduced in Sonic Adventure, yet with worsening results every time.
I don't really agree with this considering that most of the 3D games afterwards have quite a few major differences from the original Adventure.
Without the veil of nostalgia to cover up the older games' flaws, we were more aware of the many problems that the old style of gameplay had.
What? Sonic 4's physics are very different from the originals.
They need to abandon the Adventure style of gameplay and find something that DOES work.
Or they could also find a way to make the Adventure style of gameplay work well.