Are we serious?
I disagree with everything you said. Halo Reach the best fps graphical console game? Alright.. i'll take the bait.
Yes, have you checked what a game engine is? They don't just effect the way the game looks, it also effects the physics and most of the times the animation.
http://www.gamecareerguide.com/features ... _game_.php Show me where it says Game Engines = controls.
I'm sorry that I said X game pushed the 360 than X game. Obviously I don't work for Epic or Bungie, thus I'm wrong and your right.
I said that Gears of War did more to push the 360 than Halo 3, ODST and Reach. One of the examples I gave was the graphics and the Unreal 3 engine.
Here you go, 'Technical FPS' on a console? You bring up textures and polygons... and even lighting. You will sit and say with a straight face that Halo Reach has better lighting than Killzone 2? I'm a bit surprise.
Sorry to tell you, 'color schemes' don't hide jaggies, that is what HDR lighting is for.
Saying that 'Bungie' didn't use superior textures compared to Gears because they knew it would run better with crappier textures means that Resistance 2 is superior to Reach because it runs smoother. But it isn't tech wise.
Best game? Sounds like an opinion.
I think you should read up on Killzone 2's lighting engine. One of the best in the industry. I was a bit disapointed by aspects of Killzone 2, but the team did a great job with the lighting and graphical engine.
Basically the full lighting engine is 'real time'. No 'texture' tricks. Its funny cuz the developer was 'called out' by neogaf members saying they used trick lighting... but it was the opposite. Just lots of coding hard work.
http://www.ps3blog.net/2007/07/30/killz ... ng-engine/