Okay, so my question is, how the hell does the economy in Hero Bank work?
Hero BankWhat is Hero Bank? It's a Sega game for the N3DS around the concept of these devices called Bankfon Gs that allow players to parttake in "Hero Battles" which is combat between virtual avatars called Heroes... however while players own and keep their Bankfon Gs when it comes to heroes they can only rent them, as far as I'm aware no one owns their Hero avatars, all players must spend money regularly to keep their prefered Heroes.
Never heard of this Sega game? Neither did I until I watched the anime (spoiler alert, it ends with golden poop!)
Thing is in Hero Battles, money isn't just spent on digital content you can't even keep. Hero Battles have live spectators where viewers can donate money to empower the competitor they want to win, so it's kinda like betting only the money goes into rigging the battle and instead of the money distributed to the winners it all goes to the company.
So yeah, it's like if Ed, Edd 'n Eddy made a super high tech japanese video game. Also Hero Battles is like the "Duel Monsters" of that world, as in it's one of those trending games that become a pillar of society. I've watched the anime years a go, but to this day I always wonder, how the hell does the fictional economy of the world of Hero Bank work? I've heard cases of individuals who become so addicted to premium mobile gaming that they spend hundreds to thousands of pounds/dollars on a weekly basis and require help from these addictions... but imagine if a whole country was doing it and glorified it! Especially Japan's actual economy which is the third largest in GDP but they have strict business practices.
I might watch it again sometime in hopes second time around I might get more sense to this question.