I hated the 3DS game, mainly b/c of the controls. It's not like the physics were bad or anything, but that thumb slider just does not feel very natural for precision 3D movement, especially in a game requiring precision 3D movement.
Probably the defining example of thumb sliders being nowhere near suitable replacements for analog sticks.
So far, maybe. But I'm really really looking forward to Dreams on PS4. That seems like it could be a generation-defining experience there.
If it works the way I'm hoping it does, and you can make your own games or experiences in there, then there's going to be a lot of incredible stuff coming from that community.
I agree about 3D Land but for a different reason. I felt that the levels were both too easy, too short and somewhat being enclosed made it feel like it tried to be a Mario 64 lite...but I did enjoy what I played of it, so I guess I didn't "hate it" but it wasn't worth the money.
It's probably just me but I got far more enjoyment from the Gamecube over the PS2 at the time. The PS2 is of course the king of consoles and it had the breadth of games that will never be surpassed....but....I felt like most of the game's had average to bad gaming mechanics, and were mostly experimental.
Now, I don't mind that myself, as I like playing experimental games myself, but I guess that not many games clicked with me on the PS2 due to that, whilst the Gamecube had more refined gameplay and tried and tested ideas.
I enjoyed both consoles thoroughly of course back in the day, and only a few years ago played some of SEGA's Xbox offerings, which are pretty great too.
The Xbox, despite its Gems, never really appealed to me I guess, but I still consider it as one of those treasure trove consoles that gamers will eventually go back to and re-discover those amazing games in due time.