Thank you for the tip, Sharky. I did play the first Half Life, and it was a fantastic game. Since that time, my propensity for PC gaming waned, and to be honest, I'm kind of in deep-seeded groove when it comes to gaming.
Which is to say, I've only got enough money and--perhaps more importantly--free time to dedicate to one console and one handheld. Games, unless able to be procured for cheap, are selectively chosen. I found something in the Conduit that captured my attention like no other first-person shooter had done since the days of the N64, and I'm going to stick with that until the well runs dry.
While other games like Call of Duty, Half-Life 2, Resistance, et al. are without question terrific games, I just don't envision seeing myself playing them at any great length.
CrazyTails, I totally agree on the Halo-vibe that the Conduit gives off. I don't think I'm going off on a limb by saying much of this was intentional (who wouldn't want to replicate the success of the most popular sci-fi FPS ever?). The two weapon at any time choices, the relationship between Mr. Ford and Promethieus is similar to Master Chief and Cortanta, the conspiracies, the regenerating health, etc.
That might be my one complaint of the Conduit (can we call it a series now?). I think the ASE was one component that could have differentiated the game from others--something that could really make it unique. I'm not saying if the ASE was better implemented it would have sold more. I just mean it would have been that little "something extra." I know the ASE is an incredible device, but if I'm risking my neck in ASE Football, I need to know a lot more of its secrets than discovering hidden enemies, mines, secrets, and now housing the disembodied Promethieus. Just look at United States' Great Seal and the ASE--there's got to be some huge connection waiting to be unearthed.
I think Conduit 2 will rectify all these minor complaints. A lot of what HVS "missed the mark" with in the Conduit, I can and have overlooked. Even the ASE looks to have new purpose. From the storyline to cut-scenes, a suped-up multiplayer, High Voltage looks to make this a defining game in the Wii library.