Author Topic: Sonic Generations Discussion  (Read 140190 times)

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Sonic Generations Discussion
« Reply #180 on: April 20, 2011, 12:00:23 pm »
I'll betcha we see a LOT of GHZ and a few other stages, and not as much of others. I remember being sick of Apatos and Mazuri when Unleashed videos went out. Also, I'll bet there are multiple acts in GHZ.

But yeah, I'm excited from what I've seen! I do enjoy Unleashed gameplay, and thankfully a lot of my niggles have been corrected. Bring on the holiday season!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

  • *
  • Posts: 3160
  • Total Meseta: 61
  • The Dragon
Re: Sonic Generations Discussion
« Reply #181 on: April 20, 2011, 12:52:37 pm »
I see you can wall jump still in this game from that video, at the same time, there seems to be platforms belows at certain points if you fail a jump, but need to see more videos obviously. Hopefully the forgiving nature is carried onto this game.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Team Andromeda

  • *
  • Posts: 2050
  • Total Meseta: 39
Re: Sonic Generations Discussion
« Reply #182 on: April 20, 2011, 01:07:55 pm »
Quote from: "Barry the Nomad"
(nearly) complete direct feed footage!

Confirms that enemies fill boost and that trick combos are not QTE based. Very awesome stuff.

[youtube:37awfkyo]Wuj-6T_ymqg[/youtube:37awfkyo]

That looks stunning, simply stunning , the best I seen from SEGA in ages . It's blue, sounds great and moves great and looks so very cutting EDGE. It's the SEGA of old aright
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Panzer Dragoon Zwei is
One of the best 3D shooting games available
Presented for your pleasure

Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: Sonic Generations Discussion
« Reply #183 on: April 20, 2011, 01:10:30 pm »
Quote from: "Aki-at"
Hopefully the forgiving nature is carried onto this game.

With you all the way.  Im really interested to see how they plan to ramp up the difficulty in later levels.  Both Colors and Unleashed had a tendency to screw you over in later levels with last second pits and grind rail switches that led to plenty of unfair deaths.  Stages should NEVER kill you for not knowing the layout.  Drop you to a lower path or even make you repeat a segment yes, but never kill.  The moment the player screams "HOW WAS I SUPPOSED TO KNOW" is the moment the designers have failed.  Fair difficulty is presenting the player with a challenge while simultaneously giving them enough time to react.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

  • *
  • Posts: 3882
  • Total Meseta: 44
Re: Sonic Generations Discussion
« Reply #184 on: April 20, 2011, 02:40:44 pm »
This game just keeps looking better and better to me.

I wish they would slow down the 3D levels just a bit though, I think that might be my problem. They're so fast that I feel like it takes away from the control.

Or maybe make it harder to get the boost power. I don't think RINGS should give it to you. Maybe killing enemies and doing tricks... But rings? Nah.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA

Offline Suzuki Yu

  • *
  • Posts: 516
  • Total Meseta: 4
Re: Sonic Generations Discussion
« Reply #185 on: April 20, 2011, 03:35:04 pm »
Quote from: "Team Andromeda"
Quote from: "Barry the Nomad"
(nearly) complete direct feed footage!

Confirms that enemies fill boost and that trick combos are not QTE based. Very awesome stuff.

[youtube:3ckb0mm8]Wuj-6T_ymqg[/youtube:3ckb0mm8]

That looks stunning, simply stunning , the best I seen from SEGA in ages . It's blue, sounds great and moves great and looks so very cutting EDGE. It's the SEGA of old aright

nothing more to add!

EDIT: anyone noticed at 02:53 ?
you can recollect the rings with M.Sonic just like in colors. but unlike colors more rings came out of sonic (about 20 i think)
EDIT 2: or maybe i am wrong it's about the same as colors
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: Sonic Generations Discussion
« Reply #186 on: April 20, 2011, 04:03:01 pm »
@Barry I saw the QTE comments at Joystiq's playthrough of it, though I took it with a grain of salt because they said "Longtime Sonic fans will be happy to hear that Takashi Iizuka is producing the game", lol.

---

I am fine with all of the BOOSTING, for the most part it seems optional. For those who played Unleashed, they know you HAVE to boost in so many later sections it was ridiculous, but even then I was able to enjoy the game enough. Especially when I kind of forced myself to play through the game a second time, I enjoyed the game a huge amount more. In fact, I almost loved it even.

Everything I have seen of the classic Sonic stuff looks great, I can complain about stuff but I do not really think it effects the overall game much. If just this stuff is quality and has some of my favorite levels from the entire franchise's history, I am happy.

I am kind of at a loss of words at potentially some of the stuff we can see. Modern Sonic racing Metal Sonic in Stardust Speedway Zone... Classic Sonic in Speed Highway... Modern Sonic in Flying Battery Zone... Classic Sonic in Red Mountain... Modern Sonic in Chemical Plant Zone... Classic Sonic in Green Forest...

Honestly I would much prefer if it were all based off of the original trilogy and some of the handheld games (Triple Trouble 4 life!), but I would be so overcome with nostalgia by seeing new versions of stuff like City Escape that I have a hard time caring too much.

Only took Sonic Team 10 damn years to revisit classic levels again... Mario games do it all the time and are praised up and down for it, and much of those are not even that interesting looking.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Trippled

  • *
  • Posts: 1071
  • Total Meseta: 14
Re: Sonic Generations Discussion
« Reply #187 on: April 20, 2011, 04:16:16 pm »
Quote from: "Radrappy"
Quote from: "Aki-at"
Hopefully the forgiving nature is carried onto this game.
 The moment the player screams "HOW WAS I SUPPOSED TO KNOW" is the moment the designers have failed.  



So I guess the designers of Sonic 2 failed too?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

  • *
  • Posts: 3882
  • Total Meseta: 44
Re: Sonic Generations Discussion
« Reply #188 on: April 20, 2011, 04:16:35 pm »
From the Adventure games I'd like to see a remake of either;

-Windy valley
-Red Mountain
-(Shadows) White Jungle
-Metal Harbour



Quote from: "Trippled"


So I guess the designers of Sonic 2 failed too?


I knock into that shit EVERY TIME... EVERY TIME!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: Sonic Generations Discussion
« Reply #189 on: April 20, 2011, 04:23:50 pm »
Quote from: "Trippled"
Quote from: "Radrappy"
Quote from: "Aki-at"
Hopefully the forgiving nature is carried onto this game.
 The moment the player screams "HOW WAS I SUPPOSED TO KNOW" is the moment the designers have failed.  



So I guess the designers of Sonic 2 failed too?

You are supposed to roll, you dingus!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: Sonic Generations Discussion
« Reply #190 on: April 20, 2011, 04:48:45 pm »
Quote from: "Trippled"
Quote from: "Radrappy"
Quote from: "Aki-at"
Hopefully the forgiving nature is carried onto this game.
 The moment the player screams "HOW WAS I SUPPOSED TO KNOW" is the moment the designers have failed.  



So I guess the designers of Sonic 2 failed too?

No, this is fine.  That generally wouldn't kill you.  I thought I made it abundantly clear that I was referring to deaths.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Trippled

  • *
  • Posts: 1071
  • Total Meseta: 14
Re: Sonic Generations Discussion
« Reply #191 on: April 20, 2011, 04:50:35 pm »
Most of the Unleashed obstacles doesn't too. Problem is bottomless pits, but me personally they never bothered me until Eggmanland and parts of Adabat and Holoska.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: Sonic Generations Discussion
« Reply #192 on: April 20, 2011, 04:59:14 pm »
Quote from: "Trippled"
Most of the Unleashed obstacles doesn't too. Problem is bottomless pits, but me personally they never bothered me until Eggmanland and parts of Adabat and Holoska.

You kidding me?  Shamar is a nightmare and Empire city is almost exclusively made up of bottomless pits.  There are plenty of frusturating "you touch it, you die" moments in every stage other than Mazuri, Apostos, and spagonia.  Don't even get me started on the running on water segments.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Trippled

  • *
  • Posts: 1071
  • Total Meseta: 14
Re: Sonic Generations Discussion
« Reply #193 on: April 20, 2011, 05:10:26 pm »
Quote from: "Radrappy"
Quote from: "Trippled"
Most of the Unleashed obstacles doesn't too. Problem is bottomless pits, but me personally they never bothered me until Eggmanland and parts of Adabat and Holoska.

You kidding me?  Shamar is a nightmare and Empire city is almost exclusively made up of bottomless pits.  There are plenty of frusturating "you touch it, you die" moments in every stage other than Mazuri, Apostos, and spagonia.  Don't even get me started on the running on water segments.

I didn't die from Shamar, theres just lot of stuff in your way.
Empires City only problem for me was Drifting section, but that's another issue.
The Running water sections are  are easier once you learn that you can control Sonic more like a car for better turning in areas. Meaning pressing X as an accelerator and move the control stick left and right.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

  • *
  • Posts: 3882
  • Total Meseta: 44
Re: Sonic Generations Discussion
« Reply #194 on: April 20, 2011, 05:47:19 pm »
I think this screenshot right here is one of the most beautiful things I've seen in videogame history. It's just so rich with colour, so vibrant, sharp and perfect.

You can make as many HD shooters with destructable enviroments and gritty space marines with zits and blemishes and perfectly textured rubble... But it'll never excite me as much as a picture like this.

« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA