Author Topic: Sonic Generations Discussion  (Read 140198 times)

Offline Happy Cat

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Re: Sonic Generations Discussion
« Reply #210 on: April 21, 2011, 08:03:00 am »
Sharky is right. the Aesthetics of the game are amazing. Not just visual either. The audio too.

Download this and watch it if you haven't... it's much better then the youtube version: ftp://ftp.4players.de/pub/videos/xbox36 ... szenen.mp4

It's not just the visual detail, it's the audio detail too. When Sonic goes past waterfalls, you hear waterfalls, when he goes into a cave, you hear cave noises.

The game is just so full of detail both visually and audio wise.

It may not have high detailed textures like you see in games powered by western developers.. but who cares? The game looks amazing and is artistically beautiful. There is so much detail in the background a lot of games, even games powered by powerful engines/graphics never have.
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Offline Suzuki Yu

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Re: Sonic Generations Discussion
« Reply #211 on: April 21, 2011, 08:16:04 am »
actually why people arguing about the texture details that much in a game this big, this detailed and this fast?? !
the texture details is great if you consider everything's going on. just look at all the waterfalls in the back! you can even notice the waterfall from faaaaaaraway in some scenes!!!
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Offline ezodagrom

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Re: Sonic Generations Discussion
« Reply #212 on: April 21, 2011, 12:15:20 pm »
Quote from: "Trippled"
Quote from: "Sharky"
Quote from: "Trippled"
maybe most respectable person at Sonic Team right now perhaps.



PSO2 come to me.

Oh yeah totally forgot, Satoshi Sakai is  a part of Sonic Team too!
I thought some different studio is making the Phantasy Star games now...
Alfa System has been doing the Phantasy Star Portable games, but this is a similar situation to the Sonic Rush series, which are made by Dimps instead of Sonic Team.
Also, even though the Portable series aren't made by Sonic Team, they're still an enhanced port of the Sonic Team PSU engine.

Offline Suzuki Yu

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Re: Sonic Generations Discussion
« Reply #213 on: April 21, 2011, 12:46:36 pm »
Quote from: "ezodagrom"
Alfa System has been doing the Phantasy Star Portable games, but this is a similar situation to the Sonic Rush series, which are made by Dimps instead of Sonic Team.
Also, even though the Portable series aren't made by Sonic Team, they're still an enhanced port of the Sonic Team PSU engine.

Alpha System is just a co-dev, they are not the main developer behind the game.

PSP2 credits
http://www.youtube.com/watch?v=HTqvy-Wk ... age#t=311s

it was the case for PSP1 because there wasn't much to do, mostly porting job.
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Offline ezodagrom

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Re: Sonic Generations Discussion
« Reply #214 on: April 21, 2011, 01:55:56 pm »
Quote from: "Suzuki Yu"
Quote from: "ezodagrom"
Alfa System has been doing the Phantasy Star Portable games, but this is a similar situation to the Sonic Rush series, which are made by Dimps instead of Sonic Team.
Also, even though the Portable series aren't made by Sonic Team, they're still an enhanced port of the Sonic Team PSU engine.

Alpha System is just a co-dev, they are not the main developer behind the game.

PSP2 credits
http://www.youtube.com/watch?v=HTqvy-Wk ... age#t=311s

it was the case for PSP1 because there wasn't much to do, mostly porting job.
Oh...I haven't checked the PSPo2 credits before, thought that PSPo2 was mostly made by Alfa System (it's what many others tend to say), kinda like how Dimps makes the Rush games, but I see that SEGA (possibly Sonic Team?) played a big part in the development.

Offline Sega Uranus

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Re: Sonic Generations Discussion
« Reply #215 on: April 21, 2011, 05:31:27 pm »
Quote from: "ShadiNeko"
It's not just the visual detail, it's the audio detail too. When Sonic goes past waterfalls, you hear waterfalls, when he goes into a cave, you hear cave noises.

Bwaa?

Sonic Adventure has that stuff too. In fact, some of SEGA's releases on the Genesis have these effects, that is not a big deal, especially in comparison to stuff like FarCry 2's real time plant growth.

What is a big deal is that art is unique for the first time in years and years, even if it is based off of older games. Games like Sonic Adventure 2 and Sonic Battle failed horribly in that they were basically just copy and paste jobs of the Genesis' Green Hill Zone, which I assumed I was entirely tired of (especially with how bland Splash Hill Zone was). But now with some of those great looking mountains littering the map, I know now Sonic Team was just being lazy, and they can really make old designs like this shine if they want to. It really makes me excited to imagine what we could possibly see with some of our other favorites like Ice Cap Zone.

One of the most annoying things for me in the past few "Modern Sonic" games was that all of the action was happening in the background and you were just running on bland flat platforms in front of it. With this it will probably still be a bit of an issue, but everything I saw of the Classic Sonic stuff has the most interesting bits right out front where you can actually touch them. Cool stuff.

I am surprised no one mentioned it yet, but the mountain that lifts up like an arc from the ocean near the end of Modern Sonic's gameplay video was just astounding.
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Offline CosmicCastaway

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Re: Sonic Generations Discussion
« Reply #216 on: April 21, 2011, 06:00:41 pm »
I bet we'll see loads more at E3, but just based on the three videos we've seen over the past week or so I am extremely excited for Sonic Generations.  

As for the visuals everyone is talking about, I absolutely love them! I think they are the most vibrant, beautiful visuals I have ever seen in a game this generation. =D
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Offline Happy Cat

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Re: Sonic Generations Discussion
« Reply #217 on: April 22, 2011, 12:46:32 am »
some new pics from the japanese site





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Offline George

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Re: Sonic Generations Discussion
« Reply #218 on: April 22, 2011, 02:31:43 am »
Going to be honest this could have been done using Color's engine for Wii.
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Offline Team Andromeda

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Re: Sonic Generations Discussion
« Reply #219 on: April 22, 2011, 03:47:01 am »
Quote from: "ShadiNeko"
some new pics from the japanese site






Those look stunning. It's so good to see a SEGA game looking and sounding so good. Hope Speed Highway and Windy Valley are in the Generations
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Offline Sharky

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Re: Sonic Generations Discussion
« Reply #220 on: April 22, 2011, 05:49:26 am »
Quote from: "George"
Going to be honest this could have been done using Color's engine for Wii.
Pretty sure Colours used the Hedgehog Engine.

Either way, it could have been done on the DC, Xbox, PS2, N64 or Saturn too... It just wouldn't have looked as good. Just like if it was done on the Wii.
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Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #221 on: April 22, 2011, 06:01:28 am »
Quote from: "Sharky"
Quote from: "George"
Going to be honest this could have been done using Color's engine for Wii.
Pretty sure Colours used the Hedgehog Engine.

Either way, it could have been done on the DC, Xbox, PS2, N64 or Saturn too... It just wouldn't have looked as good. Just like if it was done on the Wii.

Nope! Colors did not use the Hedgehog Engine, check out info on it here: http://info.sonicretro.org/Hedgehog_Engine

If the box and game didn't advertise it, then it didn't have it. Plus, I doubt Wii could handle it.
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Offline Team Andromeda

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Re: Sonic Generations Discussion
« Reply #222 on: April 22, 2011, 06:08:28 am »
Quote from: "Sharky"
Quote from: "George"
Going to be honest this could have been done using Color's engine for Wii.
Pretty sure Colours used the Hedgehog Engine.


No it used a new-ish engine built from the ground up for Colors. Generations looks increasable, the best game I've seen this year and just can't wait to see the finished product . At last a game that looks, moves and sounds like a SEGA Enterprises game , its been far, far too long
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Offline Suzuki Yu

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Re: Sonic Generations Discussion
« Reply #223 on: April 22, 2011, 07:09:38 am »
Hedgehog Engine only works with high end consoles like 360 & PS3.
sonic colors is indeed an impressive game for a Wii but it's using it's own engine.
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Offline Sharky

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Re: Sonic Generations Discussion
« Reply #224 on: April 22, 2011, 07:34:17 am »
Hmm, well that is interesting!

I had just assumed that it was a kind of lower end version of the Hedgehog Engine they had customized for the Wii specs.

In that case Sonic Team makes some pretty damn amazing engines... Sonic Colours is beautiful for the Wii, one of the best looking games on the console. At some points it could easily pass as a HD 360/PS3 game, the final boss especially.
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