Author Topic: Sonic Generations Discussion  (Read 140191 times)

Offline Aki-at

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Re: Sonic Generations Discussion
« Reply #345 on: May 24, 2011, 08:48:21 am »
Why is my reward for screwing up on boosting recklessly as modern Sonic even more platforming? I see I'm going to have intentionally fail as modern Sonic to get the best out of his game.

Anyway, game is still looking good. I am hoping they show another stage at E3 or release a new trailer, which they probably will.
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Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #346 on: May 24, 2011, 09:15:43 am »
Quote from: "CrazyTails"
Lol why? Alot of people think that sonic's concept is "only" about speed. It's a good  thing they're trying to change that image a bit, at least for classic sonic. I've seen plenty of comments at gametrailers reacting to the quote and be like, yeah actually that is how it was.

No mo speedboosters and boost meters!!

What's your problem barry!?

I'm not against that, I just think the descriptive phrase is getting annoying. It's like they prep the PR guys and tell them "say 'Speed as a Reward' as often as you can!". Ken said it, Ruby said it, this dude says it. Freshen up your words SEGA. Speediness as a prize! Momentum as a bonus!

I don't know, for me, playing the Genny games, speed just happened. I wasn't like "how rewarding!" I just knew that if I played the game well, I would go through these speedy segments.  8-)
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Offline Sega Uranus

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Re: Sonic Generations Discussion
« Reply #347 on: May 24, 2011, 11:40:33 am »
At least they are not saying Sonic is going back to his roots.

FFFFFFFFFFFUZKZK that was such an overused statement and never made any damn sense anyways. They used it for Sonic Adventure, Sonic Adventure 2, Sonic Heroes, Sonic Pocket Adventure (which it was actually correct with!), all of the Advance games, Sonic 06, all rereleases of games, and even in Unleashed.

But for the speed as a reward comment, it is mostly correct. For something like Sonic 1, it is actually fairly hard to just blindly dash through the level because it is was designed as a normal platformer. When you memorize the level you can speed through it and pull off your own kind of tricks if you can plan the layout good enough, such as bouncing higher and higher off of enemies and monitors or by jumping off a ramp at JUST the right moment, you can launch off into a direction rapidly and smash through walls or whatever.

In the newer games, they mostly skip the basic platforming sections or force dull flat ones too much to make it seem like it is JUST LIKE THE CLASSIKZ. Even if I like how Generations is turning out I already see this design mentality being used just like all of the others and it can get frustrating because it is obviously meant for speedrunning, which goes against the "Speed as a reward" comment.
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Offline CosmicCastaway

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Re: Sonic Generations Discussion
« Reply #348 on: May 24, 2011, 11:51:07 am »
I'm really loving how the stage design is looking. It looks like Jungle Joyride Day may soon be topped as my favorite 3D Sonic stage.
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Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #349 on: May 25, 2011, 01:12:57 pm »
Nintendo Power scans over at SSMB, complete with scans of the 3DS version. Confirms Launch Base Zone, Casino Night Zone and the Heroes special stage (at least, for the 3DS version)

http://board.sonicstadium.org/topic/888 ... e__st__300

EDIT: reading through, they say Casino Night is EXCLUSIVE to the 3DS version. So it won't be a carbon copy of the HD game. Also, I'm happy Casino Night ain;t taking up an HD slot. Already seen enough of stages like it in Heroes, SASASR and Sonic 4.
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Offline Aki-at

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Re: Sonic Generations Discussion
« Reply #350 on: May 25, 2011, 01:19:47 pm »
Barry, you post at Sonic Stadium don't you? Can you PM the person who got the scan for some Shinobi scans please?

Also final boss from Launch Base Zone, wonder if this means all the bosses are going to be rehashes?
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Offline CosmicCastaway

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Re: Sonic Generations Discussion
« Reply #351 on: May 25, 2011, 01:22:56 pm »
Quote from: "Aki-at"
Barry, you post at Sonic Stadium don't you? Can you PM the person who got the scan for some Shinobi scans please?

Also final boss from Launch Base Zone, wonder if this means all the bosses are going to be rehashes?

They might mix them up a bit like they did for Sonic 4 Episode I. I'm happy either way as I love all the boss fights in the Sonic series both classic and modern. I'm sure the final boss will be new though. ;)
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Offline Pao

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Re: Sonic Generations Discussion
« Reply #352 on: May 25, 2011, 01:33:02 pm »
Graphics don't look quite good for a 3DS game, hope its just the magazine quality.

Also, they say the 3DS version has completely different levels than the HD one, the only mutual level is Green Hill Zone... Which means no Casino Night and Launch base for HD Generations.

And yeah please tell him to upload Shinobi scans!!
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Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #353 on: May 25, 2011, 01:48:01 pm »
It's actually a dude at Retro uploading the scans, and I don't have a Retro account. :P Though I really hope the guy scans those too! Freakin Sonic fans, always forgetting about the other SEGA greats.
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Offline Sharky

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Re: Sonic Generations Discussion
« Reply #354 on: May 25, 2011, 02:15:11 pm »










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Made by SEGA

Offline Sega Uranus

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Re: Sonic Generations Discussion
« Reply #355 on: May 25, 2011, 02:45:41 pm »
Shadi, bring back the the clickable images. My modem is feeling the heat.
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Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #356 on: May 25, 2011, 03:18:49 pm »
TB;DL*


*too big, didn't look

___

Initially I was a bit miffed that the 3DS version might be "taking away" from the HD roster of stages, but after thinking for a bit I realized that this means both versions will be worth playing. Finally a handheld version that isn't simply a downgrade or port of the main game.

Also, with Launch Base and Casino Night taking up the Sonic 2&3 slots, that means Ice cap and Chemical Plant have a better chance of making it into the HD version. :D

My only beef now is that while the 2D games will look great on all platforms, the 3D modern stages will be definite downgrades on the 3DS. Even a remixed City Escape, or any other Dreamcast through to Colors stage for that matter, will look like a downgrade on a 3DS. This is where the HD versions will truly shine.

However I am now in the market for a 3DS come holiday '11.
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Offline Suzuki Yu

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Re: Sonic Generations Discussion
« Reply #357 on: May 25, 2011, 03:44:48 pm »
also worthy to mention
they said the modern stages plays like the rush series in the 3DS ver.
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Offline CosmicCastaway

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Re: Sonic Generations Discussion
« Reply #358 on: May 25, 2011, 05:09:57 pm »
Quote from: "Suzuki Yu"
also worthy to mention
they said the modern stages plays like the rush series in the 3DS ver.

Sounds like the complete game will play like a side-scroller than. Interesting.
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Offline Chaosmaster8753

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Re: Sonic Generations Discussion
« Reply #359 on: May 25, 2011, 05:47:20 pm »
One thing I wish the Heroes style special stages could do is have the entire stage rotate like in Knuckles Chaotix. Something about that might fix how annoying the controls were.
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