Author Topic: Sonic Generations Demo - 23rd of June!  (Read 37671 times)

Offline Trippled

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Re: Sonic Generations Demo - 23rd of June!
« Reply #45 on: June 26, 2011, 06:00:22 am »
Quote from: "Sega Uranus"

[spoiler:gghp8h02]or why Planet Wisp is there instead of a mainline Sonic title, like Sonic CD or Sonic the Hedgehog 4.[/spoiler:gghp8h02]


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Offline Barry the Nomad

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Re: Sonic Generations Demo - 23rd of June!
« Reply #46 on: June 26, 2011, 10:59:17 am »
[spoiler:1w36q1wb]From combing through the leaks, it looks like the stages might reveal themselves in order of generation. So area 1 has Green Hill, Chemical Plant and Sky Sanctuary. Area 2 has Speed Highway, City Escape and Seaside Hill. Area 3 has Crisis City, Rooftop Run and Planet Wisp. Like with Colors, players can decide to play in which ever order they want moving from area to area. So Green Hill is going to be the only stage you can play at first, then the next two unlock and you can play whichever you want of those two. Then the boss unlocks after all three zones/stages are completed and that unlocks the next area.

So in that sort of progression, there is no real final stage except for the final boss (Time Eater) fight which unlocks once all stages are completed. So Planet Wisp will probably not be the final stage unless the player chooses to select it last.

Also, I wonder if Time Eater will turn out to be the big white dude in the background of this early concept art:
[/spoiler:1w36q1wb]
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Offline Sharky

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Re: Sonic Generations Demo - 23rd of June!
« Reply #47 on: June 27, 2011, 01:22:51 am »
^ Should have called it 'The Egg Timer' geddit!?
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Offline CrazyT

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Re: Sonic Generations Demo - 23rd of June!
« Reply #48 on: June 27, 2011, 01:27:17 am »
I'm just gonna keep it short

The demo was fun with some little quircks. I think most glitches will be fixed but it seems the scripted stuff are just part of the programming method they're using for this game. Pretty dissapointing. Would be cool if rolling ended up having some incentive and the inst-spindash/spamdash will probably hurt tactiful speedrunning sadly. I played it at a friend and all he was doing was spamdash the shit out of the game and it looked so silly that we both had to laugh.

 The leaked stuff is dissapointing, that's all I gotta say.
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Offline Sharky

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Re: Sonic Generations Demo - 23rd of June!
« Reply #49 on: June 27, 2011, 11:10:50 am »
I'd understand the complaint about instant speed dashing if it was the only option, but it isn't so if people don't want to use it... well don't.

Also I didn't think the leaked stuff is dissapointing at all, [spoiler:2pj6quy5]element sheilds confirms is dissapointing? classic character model friends showing up is dissapointing? 90 odd mission modes is dissapointing? Super Sonic in levels is dissapointing? I don't think theres any way those things could be a dissapointment. But I suppose you are talking about level choices, not that I really see problem, it isnt as if they are remaking the original level anyway, they'll be all new. So suddenly the Sonic Heroes or Sonic 06 level has every chance of becoming the best in the game...[/spoiler:2pj6quy5]


It's amazing how quickly Sonic fans start to take possitive things for granted, as if they are owed it and then quickly latch onto the negitives.
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Offline CrazyT

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Re: Sonic Generations Demo - 23rd of June!
« Reply #50 on: June 27, 2011, 11:33:01 am »
No offense, but I think what's more anoying is those who can't accept different tastes and make a fuss about someone having a bit of a negative opinion. I just stated my thoughts. Ignore them if you disagree.
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Offline Sharky

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Re: Sonic Generations Demo - 23rd of June!
« Reply #51 on: June 27, 2011, 12:27:58 pm »
Quote from: "CrazyTails"
No offense, but I think what's more anoying is those who can't accept different tastes and make a fuss about someone having a bit of a negative opinion. I just stated my thoughts. Ignore them if you disagree.

Counter proposal, how about I disgaree if I disagree. That's what a forum is for.

I'm not even dissagreeing on taste,

First you were complaining that your friend was using the instant spin dash, I enlightened you on how it's possible to simply ignore it. (imagine)

Then I asked what was so disappointing about the leak? Seems like a lot of good info people were asking for not long ago... But when it happens it's ignored it seems!
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Offline Pao

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Re: Sonic Generations Demo - 23rd of June!
« Reply #52 on: June 27, 2011, 12:45:18 pm »
Quote from: "Sharky"
[spoiler:30a8j26c]But I suppose you are talking about level choices, not that I really see problem, it isnt as if they are remaking the original level anyway, they'll be all new. So suddenly the Sonic Heroes or Sonic 06 level has every chance of becoming the best in the game...[/spoiler:30a8j26c]


It's amazing how quickly Sonic fans start to take possitive things for granted, as if they are owed it and then quickly latch onto the negitives.

[spoiler:30a8j26c]I'm disappointed not because the actual levels might suck in design, but because of the lack of variety (5 out of 9 levels are city levels? really?) and the fact that they ignored games like Sonic 3 and Sonic CD, which are all more relevant than S2006.[/spoiler:30a8j26c]
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Offline Sharky

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Re: Sonic Generations Demo - 23rd of June!
« Reply #53 on: June 27, 2011, 01:07:40 pm »
There was still more possitive confirmations out of the leak than there are negitives... So why are we latching onto the bad stuff instead of celebrating the good stuff [spoiler:36rjt9tm]like Super Sonic in levels, Element sheilds, quests and so on?[/spoiler:36rjt9tm]

[spoiler:36rjt9tm]What about Chemical Plant and Sky Sanctuary? Those are amazing levels in fact almost all of the levels they picked were great levels from their respective games. City Escape, Planet Wisp... Green Hill all awesome.[/spoiler:36rjt9tm]
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Offline Barry the Nomad

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Re: Sonic Generations Demo - 23rd of June!
« Reply #54 on: June 27, 2011, 01:42:15 pm »
[spoiler:3iqhzgmi]I'm guessing that they'll more than mix things up for some of the city levels. Speed Highway is mainly highways and rooftops, never really saw it as a city in the same way that City Escape is. It's more of a neon signs, streets and nighttime stage. Like Carnival Night or Spring Yard. Crisis City, despite the name, could easily become a lava level. Yeah, it's a city, but its a city in disarray and you spend most of your time running on rubble.

Only one I'm not feeling is Rooftop Run. Loved the Unleashed stage, but its going to be tough to differentiate it from City Escape. Unless they amp up the Europe-ness of it and make it mainly rooftops. I replayed the PS2 Unleashed version of Rooftop Run last night and it was 95% streets! Hardly any roofs if any![/spoiler:3iqhzgmi]
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Offline segaismysavior

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Re: Sonic Generations Demo - 23rd of June!
« Reply #55 on: June 27, 2011, 02:31:17 pm »
I would love to see the "leaked" info actually be false and done intentionally just to mess with people. That would be awesome, though it's more likely someone just sucked at their job and left all that crap in the demo.
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Offline CrazyT

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Re: Sonic Generations Demo - 23rd of June!
« Reply #56 on: June 27, 2011, 03:45:46 pm »
@Sharky

It's all good I guess. Still not convinced though. Yeah theres some good stuff in there, but yeah i was talking about the biggest selling point of the game. the stages. Even if c.sonic doesn't play exactly like the genesis games. While the game is certainly aiming to do that(unlike s4e1) it doesn't have to since it's "sonic generations". It'd sure be nice of course so heres crossing my finger.

The thing I was looking forward to most was the level selection yeah, and man how far they missed the point in my opinion. I was allready kind of troubled with the rooftop run in the city escape trailer but the list as a whole is just a joke.

[spoiler:1lgruur2]Only 3 classic stages because someone at sonicteam thought it would be a good idea to bring back stages that might as well have been included as DLC in sonic unleashed. To be honest sonic colors's planet wisp is a little bit more fair as the stage deserves it to be displayed in full HD, but a rooftop run (one of the five city stages) was really unnescesary and could've been Ice cap or a lava reef.[/spoiler:1lgruur2]

TL;DR

I could've forgiven the little flaws if they recreated some of the best stages, [spoiler:1lgruur2]sadly that ain't the case. Ice cap not being in the list is just mindblowing but I really hope that the demo didnt include everything.[/spoiler:1lgruur2]
« Last Edit: June 27, 2011, 05:16:16 pm by CrazyTails »

Offline Aki-at

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Re: Sonic Generations Demo - 23rd of June!
« Reply #57 on: June 27, 2011, 04:59:17 pm »
I do not think they have missed best levels of each games, on the contray, I think they have picked the levels that best represent each particular game [spoiler:pufghkfn]que joke about how a half broken disaster zone in Crisis City best represent Silver 06, I actually think you are very wrong about them missing the best stages because outside of Ice Cap, I agree with the choices as they are known as the best levels of each game.[/spoiler:pufghkfn] But that is the problem, if you add them altogether, they do not make a very good selection. I was already worrying when they said they chose them based on everyone's choices.

My major gripe is the level order [spoiler:pufghkfn]Classic > Adventure > Modern?[/spoiler:pufghkfn] I am perfectly fine with each era get a specific amount of levels, however [spoiler:pufghkfn]the fact that Sky Sancutuary and Death Egg (As well as Metal Sonic) are so early in the game is plain wrong[/spoiler:pufghkfn] it does not help the game goes from amazing memories to sourer memories thanks to the order.

Infact, if I had to pick the levels [spoiler:pufghkfn]Green Hill Zone, Chemical Plant Zone, Ice Cap, Red Mountain, Pyramid Cave, Hang Castle, Crisis City, Eggmanland and Terminal Velocity (Extend it into a full level)[/spoiler:pufghkfn] of course not all of those are best representations of their respective titles, but a healthy mix of levels. At the same time [spoiler:pufghkfn]I would probably have not made the order classic > adventure > modern but a mixed order.[/spoiler:pufghkfn]

[spoiler:pufghkfn]Still, no Sonic CD or Sonic 3 is borderline stupid, both games outsold Silver and have a higher critical reception, they have a better reason to be in this game than Silver.[/spoiler:pufghkfn]
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Offline CrazyT

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Re: Sonic Generations Demo - 23rd of June!
« Reply #58 on: June 27, 2011, 05:14:34 pm »
Yeah that's sorta what I meant. seperatly they're all pretty good stages apart from rooftop run imo, [spoiler:2jeulhv3]but as a whole the variety is just lacking, and it's especially sad because sonic games have never lacked variation in level tropes.[/spoiler:2jeulhv3]

You know, all this wouldnt have been nescesary if they just went with more stages for once. [spoiler:2jeulhv3]I'm sick of having games with onl 6/7/9 stages per game. They should've tried to push for 12 with generations. I mean it's not like they never tried it (look at sonic 2 and s3k). I'm seriously dissapointed with the lack of genesis era stages[/spoiler:2jeulhv3]
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Offline Aki-at

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Re: Sonic Generations Demo - 23rd of June!
« Reply #59 on: June 27, 2011, 05:49:55 pm »
Quote from: "CrazyTails"
You know, all this wouldnt have been nescesary if they just went with more stages for once. [spoiler:3c1qn82i]I'm sick of having games with onl 6/7/9 stages per game. They should've tried to push for 12 with generations. I mean it's not like they never tried it (look at sonic 2 and s3k). I'm seriously dissapointed with the lack of genesis era stages[/spoiler:3c1qn82i]

To be fair, Sonic the Hedgehog 3 and Sonic and Knuckles became two seperate games [spoiler:3c1qn82i]and fairly silly of all times that SEGA decide to consider them one game, it is now.[/spoiler:3c1qn82i]

But if they just decided [spoiler:3c1qn82i]to make Sonic CD and Sonic the Hedgehog 3[/spoiler:3c1qn82i] in this title, we would have [spoiler:3c1qn82i]5 classics, 6 post-Mega Drive[/spoiler:3c1qn82i] and that would be a better representation of the franchise.

Ah well, we'll see what happens.
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