Author Topic: Sonic Generations Demo - 23rd of June!  (Read 37669 times)

Offline Autosaver

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Re: Sonic Generations Demo - 23rd of June!
« Reply #60 on: June 27, 2011, 08:03:25 pm »
Lmao, loved the comment that said "Best memories to sour memories"
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Offline Barry the Nomad

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Re: Sonic Generations Demo - 23rd of June!
« Reply #61 on: June 28, 2011, 08:08:51 am »
I'm hoping that the boss battles are long and have multiple parts. [spoiler:2u50ulsp]That way, Death Egg and Metal Sonic could be the equivalent of a stage act. Run through a bit of Death Egg, then encounter a boss, then encounter a second boss, then more Death Egg running. Or Metal could be a Stardust Speedway race finishing with an arena boss fight.[/spoiler:2u50ulsp]

[spoiler:2u50ulsp]I could see Ice Cap turning up in the 3DS version. I also get why they didn't go with it, considering Unleashed had Cool Edge.[/spoiler:2u50ulsp]
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Offline Radrappy

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Re: Sonic Generations Demo - 23rd of June!
« Reply #62 on: June 28, 2011, 09:59:44 am »
Im sure Im not alone in feeling that the level selection couldn't be more disappointing.  The decision to fixate on the 3d games is really discouraging.  I mean really?  It's 3 classic levels to 6 modern levels no matter how you slice it.  Most of these levels have already been envisioned in 3d pretty successfully.  Except the one from 06, which is wasting a slot as it is.
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Offline Sharky

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Re: Sonic Generations Demo - 23rd of June!
« Reply #63 on: June 28, 2011, 10:40:42 am »
^I wouldn't call the Adventure games 'modern sonic' anymore... they are pretty much just as classic as the genesis games at this point. So what if they were 3D at the time, I don't see why it matters when in Generations it'll have a 2D stage with classic Sonic.

Also yes, it could have been much worse, Marble Garden Zone could have been included, worst Sonic stage ever.
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Offline Radrappy

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Re: Sonic Generations Demo - 23rd of June!
« Reply #64 on: June 28, 2011, 10:45:45 am »
It matters because the most exciting part of this game is(was) seeing classic stages refitted for 3d.  It's interesting seeing the modern stages compressed into 2d, but that wasn't a selling point.  Also I'll take marble garden over crisis city any day.  

No body thinks of the adventure games as part of the "classics."  Not especially since they've aged like crap.
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Offline Barry the Nomad

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Re: Sonic Generations Demo - 23rd of June!
« Reply #65 on: June 28, 2011, 11:03:44 am »
I consider the first Adventure to be a classic era despite green eye Sonic being the star. Not classic in the sense of lumping it with Sonic 1-3&K, but classic in the sense of being a very early 3D adventure game and the first time the classics made the transition to 3D. The abundance of Genesis era badniks, Angel Island and classic imagery (black eye Sonic pinball table) helps in that. Heck, it released in 1998, just 7 years after the first game. The fact that it began as a Saturn game makes it feel even more classic to me.

SA2, however, I do think of as a modern era game. The environments were much more real world, the new characters were more in line with recent offerings than the classics (booby bat, Sonic recolor), badniks were mostly replaced with bland robots. I still love SA2, but I don't feel the same sort of nostalgia as I do when I play SA1.

So I actually think SA1 stages [spoiler:1yetjfso]Speed Highway and Chaos[/spoiler:1yetjfso] will be great in 2D and definitely consider them to be selling points.
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Offline Radrappy

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Re: Sonic Generations Demo - 23rd of June!
« Reply #66 on: June 28, 2011, 11:33:12 am »
can we stop with the spoiler thing?  Everyone's seen the list.  

I suppose what it represents to me is a lack of importance given to the games which more or less have cemented the franchise as something worthwhile.  Like it or not, S1, 2, 3&K, and cd is the golden age of this series.  Everything else is severely lacking by comparison.  So it's sad to see them pander so much to games that are hardly even worth purchasing on their own.
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Offline Sharky

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Re: Sonic Generations Demo - 23rd of June!
« Reply #67 on: June 28, 2011, 11:36:48 am »
Like Barry said, when I play Sonic Adventure I'm reminded much more of the classics than I am of todays Sonic... It had a feel to it that still reminds me of the classics, aged like crap or not.

Plus I'm just as excited to see levels from that game on the Hedgehog Engine, both modern and classic style... because that game played like neither!

Sonic Adventure 2, as much as I enjoyed it is the game where it started to become a very different Sonic experience in my book.
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Offline Pao

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Re: Sonic Generations Demo - 23rd of June!
« Reply #68 on: June 28, 2011, 11:41:10 am »
Just got back to my PS3 and immediately downloaded the Demo, first things I noticed, its not responsive, there is input delay, now I don't know if its a problem with my Equipments (Controller, TV, PS3) or the game is actually unresponsive.

That was my biggest gripe, the physics are not 1:1 with the classics, but its damn good, I was not bothered by the spin dash as much as everybody, and the level design was great. Overall, some few adjustments and it will be fantastic.

Oh, and the game is beautiful!
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Offline Barry the Nomad

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Re: Sonic Generations Demo - 23rd of June!
« Reply #69 on: June 28, 2011, 12:18:06 pm »
Quote from: "Radrappy"
can we stop with the spoiler thing?  Everyone's seen the list.  

Until SEGA officially announces the stages, I think it's best to keep the stages in spoiler tags. This topic covers the demo, the playable bits, not the hidden bits that folks at Sonic Retro uncovered. Don't want somebody who doesn't want to be spoiled to stumble in to discuss Green Hill only to learn of the other 7+ stages.

As for pandering to games that are hardly worth purchasing on their own, I really don't get this line of thought. Yes, I consider Heroes and '06 to be rather bad games, but its the gameplay that was the weak element of those games. Generations isn't bringing back those game's gameplay, they're simply using the stage aesthetics and music. From the looks of GHZ and City Escape, both the visual design and the music will be more than updated to the point of a stage like Crisis City becoming a very fun and worthwhile experience. Unleashed (day stages) and Colors I found to be quite enjoyable, and so I really do look forward to their revised stages.

Most important thing to remember is that the game is Generations, not Genesis. Like it or not, it's going to reference the first ten years AND the second ten years. However I do agree that it should have been 50/50 in terms of classic and modern stages. Though being able to play every stage in 2D makes up for it for me.

Talking of the golden age of gaming, I'm going to have to disagree on Sonic CD being held as highly as Sonic 1-3&K. To me, Sonic CD is like the Sonic Heroes of the classic era. I like the music, the plot premise, the novelty of it being on CD and Metal Sonic's design, but the stage layout, the time travel gimmick and boss fights pale in comparison to the cartridge classics. Still an enjoyable game, but it has its flaws.
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Offline Sharky

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Re: Sonic Generations Demo - 23rd of June!
« Reply #70 on: June 28, 2011, 02:23:22 pm »
Quote from: "Pao"
Just got back to my PS3 and immediately downloaded the Demo, first things I noticed, its not responsive, there is input delay, now I don't know if its a problem with my Equipments (Controller, TV, PS3) or the game is actually unresponsive.

That was my biggest gripe, the physics are not 1:1 with the classics, but its damn good, I was not bothered by the spin dash as much as everybody, and the level design was great. Overall, some few adjustments and it will be fantastic.

Oh, and the game is beautiful!

I believe the unresponsive input is a problem with the PS3 version only, I've heard people say it before but on the 360 version which I have it seems pretty much instant.
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Offline ribbitking17

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Re: Sonic Generations Demo - 23rd of June!
« Reply #71 on: June 28, 2011, 02:50:55 pm »
I really wanted to wait for the game to come out to see which levels are used, so I have been avoiding spoilers. With there being five months left until it comes out though I might as well look because Im bound to see them by accident somewhere. wah wah wah

Quote from: "Sharky"
Also yes, it could have been much worse, Marble Garden Zone could have been included, worst Sonic stage ever.
Ive always liked Marble Garden Zone, its mysterious
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Offline CrazyT

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Re: Sonic Generations Demo - 23rd of June!
« Reply #72 on: June 28, 2011, 04:33:02 pm »
The problem I have with the spamdash is that it changes the way speedruns were done significantly. Not in a good way but in a very cheap one. While the classcis encouraged you to use the terrain well and spindash only whenever it was best to sacrifice your momentum, now all you do is just press the spamdash no matter where you stand, as long the road is straight for some time, jump to the next line and spamdash again.

It makes it rather cheap imo.

[youtube:dnj1xc6k]8-bVCVvE52A[/youtube:dnj1xc6k]
Watch and compare this to any classic speedrun not done with a tool.

At one moment my friend wasn't even touching the d-pad anymore.
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Offline MadeManG74

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Re: Sonic Generations Demo - 23rd of June!
« Reply #73 on: June 29, 2011, 03:45:37 am »
Yeah, I don't like the level selection much either. I reckon it's downright dissapointin' it is. Ah well, I'll see how the rest of it pans out.
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Offline Barry the Nomad

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Re: Sonic Generations Demo - 23rd of June!
« Reply #74 on: June 29, 2011, 07:46:37 am »
FINALLY got to play the demo last night, on my "repaired" 360 (MS didn't repair, they just replaced). Thoughts:

THE GOOD
•Sonic controls far better than Sonic 4, jumps didn't feel so floaty. I actually switched between the demo and Sonic 4 Splash Hill to feel the differences.
•Graphics are lush. LUSH!
•Badnik animations are hilarious

THE BAD
•Spin dash is far too powerful. I felt like I was spinning past a lot of cool portions of the stage so often I'd backtrack to check out what I dashed past. I actually prefer Sonic 4's spin dash in this regard.
•I'm not sure if the jumps were too small, or if platforms were just too high, but often I felt like I just barely made ledges when jumping. Maybe bump it up an inch?
•Sonic seemed too tiny on the screen (bottom pic below). Oddly, when the stage starts up you are more zoomed in on Sonic and then the camera pulls back moments later. I'd prefer if the camera remained where it was at the beginning of the stage (middle pic below).


Overall, it was a lot of fun! I had to laugh at myself when I tried to homing attack in Generations, and then tried to insta-spin dash in Sonic 4.
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