Author Topic: Sonic Generations General Discussion  (Read 205383 times)

Offline CrazyT

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Re: Sonic Generations General Discussion
« Reply #330 on: October 20, 2011, 07:07:09 am »
Sonic generations available as pre order on STEAM for 30€(probably dollars too)

http://store.steampowered.com/app/71340/

Quote
Pre-Purchase and receive a copy of Sonic 3D Blast and Sonic 3 and Knuckles to play now! Already own one of those games, give your extra copy to a friend!

The extra's aren't that great if you own the games a thousand times. But it's great to finally see the game on steam.
« Last Edit: October 20, 2011, 07:27:50 am by CrazyTails »

Offline Happy Cat

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Re: Sonic Generations General Discussion
« Reply #331 on: October 20, 2011, 09:48:51 pm »
I never posted my impressions here, copy and paste from neogaf

"Finally got to play the demo

Modern Sonic is AMAZING

hes tons better then Sonic Unleashed, hes better then Colors

I thought Green Hill Zone was going to be a super easy level, it just looked like a mainly boost to win level in the videos I saw of it, but it's not true. It actually takes skill to pull off some of the upper paths. Took me a while <3 to get good enough I love it so much.

It's got that exhilarating feel of Sonic Unleashed when going at massive speeds, but if you aren't careful you can easily screw yourself over and unlike in Unleashed it's not just sending you into traps to kill you. If you try to boost through the whole level you just end up screwing yourself over in a way that really slows you down. You can't boost to win unless you know what you are doing. '

I'm still not bored of Modern Sonic yet and ive played his level so many times. Much more then I can say for either the first level of Unleashed or Colors. I also agree with anyone who thinks Modern Sonic GHZ has more paths then classic Sonic GHZ.

Did I mention that pulling off that drift is freaking awesome? Oh yeah... it is! Pulling off tricks is a great feeling too.

So just remember, what you see isn't what you get necessarily, and I mean that in a good way! After what I've heard about the later modern levels being full of 3D platforming, and knowing City Escape has much more substance then GHZ.. I seriously can't wait to play more. I still got a lot of perfecting I need to do for modern Sonic GHZ. SO yeah.... good times ahead!"

my current best time as of today is 1:57, having a really hard time getting past that.. but yeah.. really love modern Sonic in this game <3
« Last Edit: October 20, 2011, 09:50:27 pm by ShadiNeko »

Offline Kori-Maru

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Re: Sonic Generations General Discussion
« Reply #332 on: October 21, 2011, 12:33:59 am »
Played Modern Sonic again since the Mall Tour on both my PS3 and 360. Playing along sum of dat music from Sonic R. =3 Sanus knows mai jam.

www.thewebsiteofthedead.com ~ The House of the Dead Unofficial fan site

Offline Barry the Nomad

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Re: Sonic Generations General Discussion
« Reply #333 on: October 21, 2011, 07:27:40 am »
Rumor has it that the skill shop has the super 8 peelout. YAY!

I'll admit, after playing as Modern Sonic with the boost and stomp and slide and drift and tricks, classic Sonic felt kind of bland. Mainly because I wanted to pull off just as many cool moves as modern Sonic. I think with the peelout activated as well as the shields (we know the basic plus elementals will be in the game), classic Sonic will be much more fun to play as and will be on an even level with modern in terms of variety in moves.

Not that I dislike the classic simplicity, but after playing act 2 multiple times, I found myself trying to homing attack and boost in classic Sonic's stage. Whoops!

Offline CrazyT

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Re: Sonic Generations General Discussion
« Reply #334 on: October 21, 2011, 08:15:46 am »
^
It makes sense because without the original physics sonic would have never been that special in the first place. He controls like any ordinary platformer now(with the wow factors) and I hate to say it but the way it's executed is far from what you'd expect from a professional company. An amateur XBLA/PSN developer can do better than this.

I cannot try out the demo because I am not a goldmember. It seems making a new account doesnt work anymore either. I might give my impression in a few days when trying it out at a friend.

Offline SOUP

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Re: Sonic Generations General Discussion
« Reply #335 on: October 21, 2011, 08:39:02 am »
Let's hear it for the peelout :D.
This really is sounding like a game for longtime fans of the series.

Hopefully Sonic 4 Episode II comes out soon so we can put those boost and homing skills back to use in 2d.

Offline Barry the Nomad

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Re: Sonic Generations General Discussion
« Reply #336 on: October 21, 2011, 08:48:32 am »
I have a strong feeling that Sonic 4 Ep 2 will use what we know as the classic Sonic of Generations, combined with the homing attack. I mean, the skill shop could very well have a homing attack for classic Sonic which would make it play exactly like what we might expect from episode 2.

That combined with new zones (no more callbacks) and Metal could make S4E2 a great game.

In the meantime, I'm stoked for Generations and Sonic 4 is hardly in my thoughts.

Offline Barry the Nomad

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Re: Sonic Generations General Discussion
« Reply #337 on: October 21, 2011, 01:17:52 pm »
Awesome new cg image!


Offline Kori-Maru

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Re: Sonic Generations General Discussion
« Reply #338 on: October 22, 2011, 12:15:48 am »
So damn beautiful. Sonic the Hedgehog 2 all over again. :'(

And the game won a Golden Stick Award revealing a Super Sonic trailer which we may see soonish.

www.thewebsiteofthedead.com ~ The House of the Dead Unofficial fan site

Offline max_cady

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Re: Sonic Generations General Discussion
« Reply #339 on: October 22, 2011, 07:59:26 am »


Nice!

I still gotta wait till Monday for the demo. I've seen some of the spoilerish stuff, not that it will be that earth-shattering since this is a fairly simple plot (Time Eater changes everything!).


Offline Barry the Nomad

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Re: Sonic Generations General Discussion
« Reply #340 on: October 22, 2011, 08:09:40 am »
Time Eater showing up in the first cutscene surprised me, guess there goes the whole end game reveal. Unless... classic Eggman is the true evil behind it?

Offline max_cady

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Re: Sonic Generations General Discussion
« Reply #341 on: October 22, 2011, 08:21:53 am »
Hmmm... Naah, knowing Eggman, he must've harnessed the power of something, but much like every other game, lost control and now the monster is unleashed.

The concept of time is pretty curious though. So there is a chronological order to the games, right?

Offline Barry the Nomad

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Re: Sonic Generations General Discussion
« Reply #342 on: October 22, 2011, 08:44:38 am »
Yeah, apparently when modern Sonic says Green Hill is familiar, Tails says "not to me". Hur dur!

SEGA's official timeline is: Sonic 1-3&K, Sonic 4, SA1&2, Heroes, '06, Unleashed, Colors

Seems they're ignoring Chaotix and Shadow (both spin-offs but of the main series) and Sonic CD has yet to be given a place, either after Sonic 1 or after Sonic 2. Though I'll bet Sonic 4 Episode 2 will give it a little more of a place.

Offline SOUP

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Re: Sonic Generations General Discussion
« Reply #343 on: October 22, 2011, 09:42:23 am »
I always thought of Sonic CD as taking place between the first 2 games.

Offline Barry the Nomad

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Re: Sonic Generations General Discussion
« Reply #344 on: October 22, 2011, 09:56:12 am »
Same here. Besides CD using a lot of assets from Sonic 1, while Sonic 2 redid a lot of the sprites, there is also a lack of Tails in CD (aside from the music menu) and after Sonic 2, things delve into Sonic 3 very quickly. Release-wise, CD was a year after Sonic 2, right? But both were being developed simultaneously and CD was built off of what was in Sonic 1. Despite release order, the CD Team were basically making another Sonic 2 until they chose to make it its own game that follows 1. Wasn't it even planned to have both 2 and CD release much closer together?

In any case, a timeline really isn't necessary when it comes to where CD is put, but its interesting to read/hear what people think/prefer.