Also...you like Sonic 1 because of fast paced linear stages? What? I wonder if you ever played stages like this, because this doesn't seem linear or fast paced at all:
For the recoded I think most of the 16 bit Sonic titles are vastly overrated, but in Sonic 1 and II there are more sections where where the momentum based based game play shines through and the 1st couple of levels in Sonic 1 and Sonic II show that off brilliantly . There's section in Mario IV where scrolling speeds up and the player as no control over the scrolling, there's sections in Zelda MM where you can roll into a ball and speed boast just like Sonic, but I'm not about to call them Sonic games.
In almost every Platform game made, they'll be a section in there somewhere, when the standard gameplay takes a marked terms for a level or two, you can fly a plane in Sonic Adv, but I'm not about to make out its a traditional shooter
, there are no designers listed in the Sonic Team section, they're all in the Dimps section, plus, while there's only 3 artists from Sonic Team, there's 10 artists listed from Dimps
It's created by the Sonic Team and for better or worse you can slag them off or praise them for Sonic IV ECT they were protyping the game way back in 2008 . They'll always be more artist in Dimps credits, as they will be tasked with modelling the designing into the computer and making the models.
In fact SEGA America should get more credit than what they do, They've be the one more than most, trying to kick sense into the Sonic Team and for them to make more traditional Sonic games with less gimmicks