Author Topic: SASASR  (Read 171010 times)

Offline George

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Re: SASASR
« Reply #195 on: February 23, 2010, 02:21:53 pm »
Most likely not going to be in shops till tomorrow, SEGA's release date = shipping date.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

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Re: SASASR
« Reply #196 on: February 23, 2010, 02:31:57 pm »
managed to get a pre order in at last!
hopefully it'll ship tomorrow and i'll get it a day early.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Happy Cat

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Re: SASASR
« Reply #197 on: February 23, 2010, 02:32:39 pm »
Quote from: "George"
Most likely not going to be in shops till tomorrow, SEGA's release date = shipping date.

Yeah, lol.  That's how its always been for me.  That's why I was shocked when I called gamestop and the guys like "yea yeah... get our shipment in at 11:30"

then i go there and he says "tomorrow"
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

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Re: SASASR
« Reply #198 on: February 23, 2010, 02:36:17 pm »
Gamestop lists on the gamepage if they have the stock already in-store. Look for the pre-order street-date guarantee.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline upsidedown fuji

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Re: SASASR
« Reply #199 on: February 23, 2010, 04:59:12 pm »
Play-Asia says my asian version won't ship till March. I'm a saaaaaaaad panda.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Pao

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Re: SASASR
« Reply #200 on: February 23, 2010, 05:44:33 pm »
There is this review from a french site or a magazine called Gameskult
and this is why they rated the game 5/10 basically:

Quote
Playing Sonic & SEGA Racing All-Stars, one can not help having the impression of playing a Mario Kart with skin Sega. If it were just that, SSAS Racing could be a good fun racing game. Unfortunately, this joyous cross over a little too wise focuses more on form than substance. The cast and the graphics are not sufficient to cover the shortcomings of the track, which suffers from a glaring lack of originality. By trying too like the plumber, the hedgehog has forgotten creativity and did not even manage to lay a copy as dynamic as the original, too basic plots, lack of courage, regardless of madness and intrigue, missions tasteless, bonuses that we already know by heart and a touch of eating away from the computer. Fortunately, the multiplayer mode as it can catch up with the blow and will possibly satisfy fans of the genre, either locally or online. Otherwise, it was definitely an accident.
http://translate.google.fr/translate?js ... l=fr&tl=en
*Facepalm.jpeg*

Oh well... French Gibberish  :lol:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

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Re: SASASR
« Reply #201 on: February 23, 2010, 05:52:43 pm »
Fuck, that is a horrible review.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: SASASR
« Reply #202 on: February 23, 2010, 05:54:41 pm »
To be honest it feels like Mario Kart a lot. I found the gameplay a lot of fun, I think these early reviews are being too harsh on the game because it's a Mario Kart clone. There are a lot of things I could criticize on this game. That core element called gameplay wouldn't be one of them (from what I played on the demo anyway).

Either way, Mario Kart games have been the same since the SNES. What gives?  :|
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Happy Cat

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Re: SASASR
« Reply #203 on: February 23, 2010, 05:58:29 pm »
Quote from: "George"
Fuck, that is a horrible review.

That was my thought when I read that, just couldn't think of how to say it.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

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Re: SASASR
« Reply #204 on: February 23, 2010, 06:00:29 pm »
So what happens when you turn off the power ups and hazards and it's more of a racing game? A lot of people seem to be missing that part.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Pao

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Re: SASASR
« Reply #205 on: February 23, 2010, 06:22:14 pm »
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Happy Cat

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Re: SASASR
« Reply #206 on: February 23, 2010, 07:01:18 pm »
IGN gave it an 8.0

says it plays just like Mario Kart, lol yeah right.  It's tons faster then Mario Kart will ever be, but oh well, at least it got an 8.0
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: SASASR
« Reply #207 on: February 23, 2010, 07:51:40 pm »
Shadi logic: Faster Mario Kart is not Mario Kart at all.  :roll:

It obviously has extreme Mario Kart inspiration, but it has tons and tons more features than Mario Kart ever has. Not only with the missions and shopping menus, but you can shoot multipliers all at once, turn off the weapons altogether, the use of multiple IPs is a big plus too I think. It also has a ton of weapons we have never seen in Mario Kart, like that generic big purple bomb, the generic horn, the all-star stuff, DLC...

Oh yeah, and no bullshit blue shells! Balance my ass!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Mengels7

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Re: SASASR
« Reply #208 on: February 23, 2010, 08:25:46 pm »
Walmart has it. Yayyyyy
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: SASASR
« Reply #209 on: February 23, 2010, 08:53:26 pm »
http://www.youtube.com/watch?v=YqoA-_Qjn6I

All of the stuff you can buy is shown in this video, and how much everything goes for.

I am happy Vamos A Carnaval is in, but why the fuck are there so many Sonic Rush songs and barely anything from Banana Blitz in here? No Overkill music?! COME ON!

Horrendous choices for Sonic music... Five Sonic Rush songs? You HAVE to be shitting me! I did not see anything from ANY of the Genesis games, Adventure and Sonic R music is NOT enough. I honestly never think the game pissed me this much off before. Like, why did they do five Sonic Rush songs when it is nothing like the rest of the series' music? Even music from Black Knight or Unleashed would have been a better idea...
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »