Author Topic: SASASR  (Read 171053 times)

Offline Waffle

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Re: SASASR
« Reply #390 on: March 06, 2010, 04:53:16 pm »
Quote from: "MadeManG74"
Honestly, I'm still surprised so many people are defending this game so strongly. Aki-at and I still don't see what the fuss is about. Frankly this game seems like a bit of a joke to me.

* The character choices are all incredibly bad
* The tracks are somehow even worse (FOUR Sonic Heroes tracks. Four. What the fuck?)
* The music is a joke (Five sonic Rush songs? Where are the Genesis songs? Not even Chemical Plant?)
* The weapons are the most incredibly dull and unimaginative bullshit I've ever seen. Was someone asleep at the wheel when they made these things?
* It's meant to be a celebration of Sega... so lets make it an imitation of one of Nintendo's most loved franchises. Cool!
* Bentley Jones.

I mean, there is not even a single thing from a Sega Racing game in this game. Crazy Taxi is the closest... thats just sad.

I'm anticipating people to say "oh you're just nit-picking..." but I fail to see how complaining about the litereally every creative decision and the gameplay style of a mascot based racer is 'nit-picking'.

Rather, I feel that most people on this forum are giving this game a bit of a pass because we still have a soft spot for Sonic, or just cling onto the very few good things about this game while trying to ignore the bad.

I understand it's probably a pretty fun game and all, but there's no way anyone can say this doesn't seem either inredibly lazy or just really bizarre with nearly every single choice made for the game. Probably the biggest missed opportunity I've seen in a long while.

I'm honestly dreading the day they announce Sega Superstars fighting, because I have no faith it'll be anything other than rubbish now.
Correction: six Sonic Heroes tracks (one is a battle track). 4 for the first level of Sonic Heroes (the battle stage [just generic grass stuff], the tutorial level, the first act, the second act; the last one has a new water area) and 2 for the final level of Sonic Heroes (one inside [new], one outside).
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: SASASR
« Reply #391 on: March 06, 2010, 05:54:02 pm »
Wow, you guys REALLLLLLLY have sticks up your asses. How can you call the game incredibly lazy? Have you even played it? Saying "I heard" or "I saw in YouTube footage" doesn't cut it. Jesus fucking christ.

Sega Uranus, what the fuck is up with these guys?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

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Re: SASASR
« Reply #392 on: March 06, 2010, 06:07:05 pm »
Quote from: "Barry the Nomad"
Wow, you guys REALLLLLLLY have sticks up your asses. How can you call the game incredibly lazy? Have you even played it? Saying "I heard" or "I saw in YouTube footage" doesn't cut it. Jesus fucking christ.

Sega Uranus, what the fuck is up with these guys?

Woah, woah, woah I didn't mean to be offensive to anyone here, so sorry if I came off that way.

I don't need to play it to know that I hate the choices the for the characters, tracks, music, gameplay, weapons etc. It's pretty cut and dry there are four Sonic Heroes tracks.

Maybe lazy was the wrong word, I'm sure the game took a lot of hard work, but... Why would they make so many tracks based on ONE sonic game, that most people don't even like? Rather than just saying I have a stick up my posterior, please tell me why you don't have a problem with the roster/tracks/weapons etc, because I just see a lot of really weird/bad decisions.

I'm really sorry if I offended you, since I like everyone on this forum and don't wish to start insults or anything, but I just really just... can't like this game. Anyway, if I did come off as overly offensive to anyone here, I apologise.  :|
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: SASASR
« Reply #393 on: March 06, 2010, 06:38:00 pm »
Quote from: "MadeManG74"
Woah, woah, woah I didn't mean to be offensive to anyone here, so sorry if I came off that way.

I don't need to play it to know that I hate the choices the for the characters, tracks, music, gameplay, weapons etc. It's pretty cut and dry there are four Sonic Heroes tracks.

Maybe lazy was the wrong word, I'm sure the game took a lot of hard work, but... Why would they make so many tracks based on ONE sonic game, that most people don't even like? Rather than just saying I have a stick up my posterior, please tell me why you don't have a problem with the roster/tracks/weapons etc, because I just see a lot of really weird/bad decisions.

I'm really sorry if I offended you, since I like everyone on this forum and don't wish to start insults or anything, but I just really just... can't like this game. Anyway, if I did come off as overly offensive to anyone here, I apologise.  :|

No problem, man. I can totally understand why some wanted Sega Racing Megamix, with a mashup of OutRun, Hang-On, Daytona, etc. and were disappointed when getting Sega Platforming Stars Racing instead. Also, I can see why one who didn't play the game would be angry that Heroes seemingly is the only Sonic game represented in the tracks, however the Sonic tracks present actually are more of a mix of Sonic Adventure, Heroes and Sonic 1 aesthetics. Definitely not pure Heroes representation.

So characters, track locations and music can be fairly judged by one who hasn't played the game. However track designs how the weapons actually function and gameplay can in no way be judged unless you play the game. So saying that you don't need to play the game to hate the latter elements mentioned is b.s.

Anywho, it's Saturday!  :afroman: Thanks for friendly reply MadeMan!  :mrgreen:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

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Re: SASASR
« Reply #394 on: March 06, 2010, 08:34:22 pm »
Correction to my correction: nine Sonic Heroes tracks. Sorry! ^^;;
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: SASASR
« Reply #395 on: March 07, 2010, 03:21:17 am »
Quote from: "MadeManG74"
Honestly, I'm still surprised so many people are defending this game so strongly. Aki-at and I still don't see what the fuss is about. Frankly this game seems like a bit of a joke to me.

* The character choices are all incredibly bad
* The tracks are somehow even worse (FOUR Sonic Heroes tracks. Four. What the fuck?)
* The music is a joke (Five sonic Rush songs? Where are the Genesis songs? Not even Chemical Plant?)
* The weapons are the most incredibly dull and unimaginative bullshit I've ever seen. Was someone asleep at the wheel when they made these things?
* It's meant to be a celebration of Sega... so lets make it an imitation of one of Nintendo's most loved franchises. Cool!
* Bentley Jones.

I mean, there is not even a single thing from a Sega Racing game in this game. Crazy Taxi is the closest... thats just sad.

I'm anticipating people to say "oh you're just nit-picking..." but I fail to see how complaining about the litereally every creative decision and the gameplay style of a mascot based racer is 'nit-picking'.

Rather, I feel that most people on this forum are giving this game a bit of a pass because we still have a soft spot for Sonic, or just cling onto the very few good things about this game while trying to ignore the bad.

I understand it's probably a pretty fun game and all, but there's no way anyone can say this doesn't seem either inredibly lazy or just really bizarre with nearly every single choice made for the game. Probably the biggest missed opportunity I've seen in a long while.

I'm honestly dreading the day they announce Sega Superstars fighting, because I have no faith it'll be anything other than rubbish now.

It's fun.

The online play is smooth, the level designs are great the characters are fun to use... its all good.

Stop worrying about what ISNT in the game and pay attention to what is. Can't wait for Mafia 2 to come out so I can complain about all the things it doesn't have compared to GTA 4 =3
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline MadeManG74

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Re: SASASR
« Reply #396 on: March 07, 2010, 03:44:11 am »
Quote from: "Sharky"
Stop worrying about what ISNT in the game and pay attention to what is. Can't wait for Mafia 2 to come out so I can complain about all the things it doesn't have compared to GTA 4 =3

If it blatantly ripped off another company's game and played nothing like the last one, had Bentley Jones doing the music, has 8 Sonic Characters and Billy Hatcher instead of relevant/good characters then you would have a right to complain! In fact I would be complaining too =3

And again, nobody has been able to deny that the track choices and character choices and music choices have all been atrociously bad.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: SASASR
« Reply #397 on: March 07, 2010, 04:27:53 am »
Quote from: "MadeManG74"
Quote from: "Sharky"
Stop worrying about what ISNT in the game and pay attention to what is. Can't wait for Mafia 2 to come out so I can complain about all the things it doesn't have compared to GTA 4 =3

If it blatantly ripped off another company's game and played nothing like the last one, had Bentley Jones doing the music, has 8 Sonic Characters and Billy Hatcher instead of relevant/good characters then you would have a right to complain! In fact I would be complaining too =3

And again, nobody has been able to deny that the track choices and character choices and music choices have all been atrociously bad.

So what you are saying is if it had no Sega characters at all you'd be fine with it but since you can use Sega characters but not the ones you want you wont buy a potentially great game...

seems pretty backwards.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline MadeManG74

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Re: SASASR
« Reply #398 on: March 07, 2010, 05:54:11 am »
Quote from: "Sharky"
Quote from: "MadeManG74"
Quote from: "Sharky"
Stop worrying about what ISNT in the game and pay attention to what is. Can't wait for Mafia 2 to come out so I can complain about all the things it doesn't have compared to GTA 4 =3

If it blatantly ripped off another company's game and played nothing like the last one, had Bentley Jones doing the music, has 8 Sonic Characters and Billy Hatcher instead of relevant/good characters then you would have a right to complain! In fact I would be complaining too =3

And again, nobody has been able to deny that the track choices and character choices and music choices have all been atrociously bad.

So what you are saying is if it had no Sega characters at all you'd be fine with it but since you can use Sega characters but not the ones you want you wont buy a potentially great game...

seems pretty backwards.

What I'm saying is, the characters they chose, the tracks they chose and the music they chose are bad choices, or at least choices that I don't like. That's all.

I'm not saying it's a bad game, I'm not saying it's not fun. I'm saying I hate Billy Hatcher and Sonic's Buddies, and I can't understand why they based 9 levels (or whatever the number is) on Sonic Heroes, and had so few IPs represented in the track selection AND I especially think it's bizzare that there are FIVE sonic Rush songs when there are no Sonic 1-Knuckles songs at all.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

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Re: SASASR
« Reply #399 on: March 07, 2010, 07:46:54 am »
Quote from: "Sharky"
So what you are saying is if it had no Sega characters at all you'd be fine with it but since you can use Sega characters but not the ones you want you wont buy a potentially great game...

seems pretty backwards.

What the...?

A lot of the game is based on nostelgia for the company and the characters it's produced, when only Akira, Jacky, Sonic, Ryo and AiAi out of a cast of 20 are the only characters I want to play as...

You add to this the insane amount of levels from one particular game, I don't see how Luke's concerns aren't valid.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: SASASR
« Reply #400 on: March 07, 2010, 07:57:15 am »
Quote from: "MadeManG74"
I'm saying I hate Billy Hatcher

Don't play as him.

Quote
and Sonic's Buddies

You honestly expected Sega to exclude Tails, Knuckles and Amy? WHat would a Sonic racing game be without Sonic's most popular pals? The only valid complaints are Shadow (but he has a huge fanbase) and Big (but he is much more inspired a choice than Silver, Blaze, Marine or Cream).

Quote
and I can't understand why they based 9 levels (or whatever the number is) on Sonic Heroes

Play the tracks before you complain. They are very well designed and (saying this again) are not purely based on Heroes


Quote
and had so few IPs represented in the track selection

Again, play the tracks before complaining. Once you see how much variety there actually is within each IP you'll see why Sumo would never have had the dev time to create 24 tracks representing 24 IPs. Hell, imagine the work involved in making tracks that span a number of Sonic IPs and then having to also design JSRF, Monkeyball, HOTD, Hatcher, Samba de Amigo and fan requests.

Oh, and DLC to come.

Quote
AND I especially think it's bizzare that there are FIVE sonic Rush songs when there are no Sonic 1-Knuckles songs at all.

Opinion of the Rush soundtrack is widely positive and their pace makes for great racing tunes. It's like you're associating Rush gameplay with Rush music. Do you really hate Rush's music? Or are you just a hater of the game?

Don't like the music? The 360 has custom soundtracks. Also, Hideki Naganuma.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

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Re: SASASR
« Reply #401 on: March 07, 2010, 12:29:45 pm »
The Rush music chosen does not even reflect the levels it is used in (although the game is like that too). They just play random tracks in inappropriate areas. The game already has the Jet Set Radio/Future/Grind/Whatevertheshite music for people who like that, so why did we need Rush music?

As for DLC, that just means people who are unsure about the game just have to pay more to maybe like it. Not exactly a good prospect.

For the Sonic characters, I think they are fine in theory, but they messed it all up. Most have stupid voices (just taken randomly out of games) and they do not even sync up with animations/context. For example, Tails does some death scream from Sonic 06 when he gets in second place, but can be seen clapping his hands to the winner in a happy manner. The animations tend to look really weird and choppy at times, especially during those 'taunt' animations when driving the cars. They are far worse than the other characters for whatever reason. And like I mentioned before, it is really unbalanced. Playing as Shadow is insta-win while playing as Tails is insta-slow. Opa-Opa also plays just as crappy and is full of weird animation when racing, so that ruins him too. I assume Ulala and the Chuchus (suck anyway) are just as bad.

I never played Mario Kart to compare, but I kind of doubt it is this bad. From my knowledge you are not even confined to broken-gameplay vehicles and can choose who is driving what (like do call cars, ban bikes, et cetera).
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

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Re: SASASR
« Reply #402 on: March 07, 2010, 03:40:16 pm »
Quote from: "Barry the Nomad"
Quote from: "MadeManG74"
I'm saying I hate Billy Hatcher

Don't play as him.

Quote
and Sonic's Buddies

You honestly expected Sega to exclude Tails, Knuckles and Amy? WHat would a Sonic racing game be without Sonic's most popular pals? The only valid complaints are Shadow (but he has a huge fanbase) and Big (but he is much more inspired a choice than Silver, Blaze, Marine or Cream).


You are missing my point. I know I don't have to play with people I don't like, so that leaves me with about 3 characters I would actually like. And my point this whole time has been, why did they choose such bad characters? Does Billy Hatcher honestly warrant a position over... anyone else in Sega's history?

Why are there so many Sonic characters, it's clear that the kiddies would buy the game the minute they see Sonic on the cover, they could have just had 3 or 4 and represented some other characters/games with the rest, but they didn't.

Quote
Quote
and I can't understand why they based 9 levels (or whatever the number is) on Sonic Heroes

Play the tracks before you complain. They are very well designed and (saying this again) are not purely based on Heroes


Quote
and had so few IPs represented in the track selection

Again, play the tracks before complaining. Once you see how much variety there actually is within each IP you'll see why Sumo would never have had the dev time to create 24 tracks representing 24 IPs. Hell, imagine the work involved in making tracks that span a number of Sonic IPs and then having to also design JSRF, Monkeyball, HOTD, Hatcher, Samba de Amigo and fan requests.

Oh, and DLC to come.


I never said the tracks were bad, I said that the selection was rubbish.

Is it really much easier to make a 9 Sonic Heroes Tracks than tracks based on other franchises/games? Is the Casino track really that similar to the Seaside track? No, they had to go all out and make something brand new, so why not do something from a game that wasn't universally tolerated at best and hated at worst?

Why base Four tracks on a Rails Shooter game, when iconic Sega tracks like 777 Speedway are pre-made and ignored? Why make FOUR monkey ball tracks when one is based on Sky Pirates, and could have been made into a SKies of Arcadia Track or something?

I don't buy that it's easier to make multiple tracks from the same game, when sometimes those tracks are radically different anyway, why not base it on different franchises?

I also think it's great that when some other company does DLC, people (not you in particular) get up in arms about them nickel and diming their customers, but when this game has a horrible roster and they might charge us extra for good characters it's something to look forward to.

Quote
Quote
AND I especially think it's bizzare that there are FIVE sonic Rush songs when there are no Sonic 1-Knuckles songs at all.

Opinion of the Rush soundtrack is widely positive and their pace makes for great racing tunes. It's like you're associating Rush gameplay with Rush music. Do you really hate Rush's music? Or are you just a hater of the game?

Don't like the music? The 360 has custom soundtracks. Also, Hideki Naganuma.
[/quote]

I shouldn't have to use custom soundtracks to make the game more enjoyable, especially when Sega has so many amazing songs in their back-catalogue to choose from. Again, it's just an incredibly strange choice, and I have no idea why they thought it was a good idea.

I don't hate the Rush games, and the music might fit, but surely you can see how strange it is that they chose FIVE Rush songs, and NO songs from the orginal games (you know, the ones that are universally loved, sold tons, and have some of the most memorable tunes in Video games?).
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline GG-Gurl

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Re: SASASR
« Reply #403 on: March 07, 2010, 04:58:38 pm »
Quote from: "Barry the Nomad"
I bought Shenmue and Sega All-Stars Racing with Mobo and Robo.
lol
I bought Shenmue & Sega Allstars Racing with OpaOpa
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Sonic & Sega Allstars Racing is really fun~!
Who WOULDN\'T want to Hear Hideki Naganuma on the Radio? Segata Sanshiro would approve..

Offline GG-Gurl

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Re: SASASR
« Reply #404 on: March 07, 2010, 05:12:01 pm »
news flash,someone on the sega forums pm'd one of the Sumo guys & apparently we'll be seeing...

for DLC!!

EDIT:
Nevermind! apparently he was pulling everyones leg!
but hopefully we'll see everyones favorite Janitor for DLC!
« Last Edit: March 07, 2010, 07:10:27 pm by GG-Gurl »
Sonic & Sega Allstars Racing is really fun~!
Who WOULDN\'T want to Hear Hideki Naganuma on the Radio? Segata Sanshiro would approve..