Author Topic: Hip Hop Gamer talks Shenmue + interviews for Alpha Protocol  (Read 19568 times)

Offline jonboy101

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Re: Hip Hop Gamer talks Shenmue + interviews for Alpha Protocol
« Reply #30 on: February 28, 2010, 02:07:44 am »
Oh well. Can't win them all.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline ROJM_old

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Re: Hip Hop Gamer talks Shenmue + interviews for Alpha Protocol
« Reply #31 on: March 02, 2010, 03:40:34 pm »
Quote from: "Mengels7"
No no, my point is, do you have proof for any of that? You're like preaching the truths of who owns what engine and what they are and who can use them.

"Like I said before PG plans to use that engine for another sequel and spin off,they wouldn't want another title that they're not involved with using their engine."

Where's the proof that Sega isn't entitled to use the engine used for Bayonetta for a Shinobi game?  :|

Simply because Sega has only paid for the gamecode and IP rights not rights to any tool used to create the game. This means Sega has the rights to resell Bayonetta any time they want in the future. This is a common practice by all companies, i thought it was common knowledge, but obviously not. And let's say most people's dream comes true and it does become a reality, PG would be involved because they would have to guide Sega on how to utilise their engine.


Quote from: "George"
Bayonetta does not use the PS2 Devil May Cry engine though, and it obviously does not use Framework whatever either; since we all know Capcom is very proud of the engine. I very much doubt they forgot to 'patient' it.

Doubt Platinum Team even owns anything they did at Capcom, they are a NEW team, Clover Studios (the name) and all its assets (Okami, Viewtful Joe) are owned by Capcom; doubt a 'person at capcom' that moved to Platinum had rights to the engine.
But it obviously share elements to it. The fact that one button can command a lot of moves in Bayonetta for example was the same thing DMC did. If Capcom really patented that then PG would have had to pay Capcom for doing that. The only thing to get round that is build on a similar or more evolved engine but even that can lead to lawsuits. Also engines and IP are two different things as well, PG could do a game exactly like Bayonetta for another publisher but it would be with totally new characters and a new name since Sega owns IP of bayonetta which includes the design character names etc. But tools that was used to create the game, they wouldn't own.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

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    • http://www.segabits.com/
Re: Hip Hop Gamer talks Shenmue + interviews for Alpha Protocol
« Reply #32 on: March 02, 2010, 06:19:45 pm »
Quote from: "ROJM"
Simply because Sega has only paid for the gamecode and IP rights not rights to any tool used to create the game. This means Sega has the rights to resell Bayonetta any time they want in the future. This is a common practice by all companies, i thought it was common knowledge, but obviously not. And let's say most people's dream comes true and it does become a reality, PG would be involved because they would have to guide Sega on how to utilise their engine.
Most likely, but we don't know if they don't own the engine. Most companies that are funded by a publisher, like SEGA, usually don't keep their engine unless they start it off before they were funded. SEGA started funding them when they were at Capcom.

Quote from: "ROJM"
But it obviously share elements to it. The fact that one button can command a lot of moves in Bayonetta for example was the same thing DMC did.
You do know that a company can just make the button layout like that and not steal another companies engine, right? That would just lead to a lawsuit.
Quote from: "ROJM"
If Capcom really patented that then PG would have had to pay Capcom for doing that. The only thing to get round that is build on a similar or more evolved engine but even that can lead to lawsuits.
You have not proved it uses a DMC engine, just because one 'button' does lots of things does not mean that it uses the engine.
Quote from: "ROJM"
Also engines and IP are two different things as well, PG could do a game exactly like Bayonetta for another publisher but it would be with totally new characters and a new name since Sega owns IP of bayonetta which includes the design character names etc. But tools that was used to create the game, they wouldn't own.
Yes I know that they can make a game just like Bayonetta with a black man and new name. No one said they couldn't.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline ROJM_old

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Re: Hip Hop Gamer talks Shenmue + interviews for Alpha Protocol
« Reply #33 on: March 03, 2010, 06:55:24 am »
Quote
Most likely, but we don't know if they don't own the engine. Most companies that are funded by a publisher, like SEGA, usually don't keep their engine unless they start it off before they were funded. SEGA started funding them when they were at Capcom.

No they didn't. And its easy to find out because it would be patented at the patent office. Just find out what the engine's called and see who its registed to.

Quote
You do know that a company can just make the button layout like that and not steal another companies engine, right? That would just lead to a lawsuit.

  You have not proved it uses a DMC engine, just because one 'button' does lots of things does not mean that it uses the engine.


You haven't proved it doesn't. And i said it uses an engine similar to DMC not the exact engine. And the button idea does come into it because Sega patented the VR viewpoint for their model 1 etc games which meant any company giving you the button choice to change view had to pay Sega. Its part of the gameplay engine as it were. DMC shares the same button exact use that bayonetta now employs. The reason i'm saying this is since PG is a small company anyway they don't have the monies to pay many royalties to other companies.

Quote
Yes I know that they can make a game just like Bayonetta with a black man and new name. No one said they couldn't.
Then you just contradicted yourself. This argument was about whether sega can use the engine for Shinobi because they own it as you keep insisting,and now you just agreed with me that PG could do the exact same game like Bayonetta but with different characters and a different IP for someone else. But you've been saying that Sega own the engine so by that logic PG couldn't possibly do that.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »