Author Topic: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!  (Read 16101 times)

Offline fluffymoochicken

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Re: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!
« Reply #15 on: March 31, 2010, 07:40:38 pm »
Quote from: "Sega Uranus"
Because the fundamental design of Virtua Fighter is being a realistic 3D fighting game and pushing the limits of hardware and technical boundaries while still mixing in wacky videogame action like Kage being able to throw Jeffery up in the air like a beachball in an extremely polished and lifelike setting?
What exactly is realistic about Virtua Fighter? I don't remember seeing a real fight where people can't hit back if they're being hit, or magically floating a bit in the air to be juggled when hit with a heavy attack. Every VF fan claims that the fighting is "realistic", but the last time I checked, it wasn't Fight Night by a long shot.

What really kills the game is its controls. They're convoluted, awkward, and awful. A Street Fighter type of setup would be a vast improvement. Then I'd also like it if they could speed up the gameplay to be VS series style, and voila... suddenly the Virtua Fighter games wouldn't be so bad after all. ^_^
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

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Re: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!
« Reply #16 on: March 31, 2010, 07:47:33 pm »
^It's not really realistic at all, but the martial arts and 90% of the moves that the characters use are realistic. It's all based around fast paced close range fighting moreso than SF which has a lot of long-range options and less reliance on close up stuff.

I don't see how you can say the controls are convoluted awkward and awful though. It only has Punch, Kick and Guard, as opposed to SF's 3 punches and 3 Kicks. If anything the SF controls are more convoluted.

Not to mention that most of the moves in VF are pretty intuitive as well, Forward+Attack is generaly a mid attack, D+F+P is usually soem kind of uppercut, P+G is ALWAYS a throw etc etc. It's no different to command normals in SF games, except that VF has more of them. You don't need to use them all in VF to have fun with it either.

If you dont' like the game, then that's cool but you're grasping at straws if you say the controls are bad or complicated.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!
« Reply #17 on: March 31, 2010, 07:58:58 pm »
Quote from: "fluffymoochicken"
What exactly is realistic about Virtua Fighter? I don't remember seeing a real fight where people can't hit back if they're being hit, or magically floating a bit in the air to be juggled when hit with a heavy attack. Every VF fan claims that the fighting is "realistic", but the last time I checked, this wasn't Fight Night by a long shot.

You apparently did not read my post, so I guess I have to put in special attention for you to understand.

First of all, I stated that not every element in the series is uber-realistic. This is a design option to keep the style feeling like a videogame, and not a fight scene from a movie. It is also done to keep the goofy undertone that the whole series has.

Another great thing that started off with VF2 was that the AI actually would learn as to how you played and would evolve with your play style. I have been playing the game for numerous years now and still cannot believe they pulled all of the features they did off in just that one release. No other fighting games do this at all.

Second of all, you suck at the game. Even in the first Virtua Fighter you were able to hit people while you were being hit. I am not sure where you are getting this idea from, but again, you must just suck at the games.

Quote from: "fluffymoochicken"
What really kills the game is its controls. They're convoluted, awkward, and awful. A Street Fighter type of setup would be a vast improvement. Then I'd also like it if they could speed up the gameplay to be VS series style, and voila... suddenly the Virtua Fighter games wouldn't be so bad after all. ^_^

Three buttons are somehow more convoluted and awkward than six? How is this even possible? There is punch, kick and block (in 3 there is a dodge button as well). Unless you controller of choice is broken, I never had a single issue with any of them. Everything works the second you press it which cannot be said for every Street Fighter game out there, though I love that series a lot too.

I need to ask how much have you actually played the series? I never played a faster fighting game franchise in my whole life. Just because their walking speed is slow does not make it slower than dat game wid piderman, the stuff you need to learn to defend and attack your enemies is literally mind blowing tech-wise, even in the first few releases of the series.

It just sounds like you do not know shit about the series and just want to say it sucks to get a reaction, which is what I pointed out about you earlier. After you are done hurting yourself with some sort of sharp object, you should probably look into your mental health. I am not joking around anymore, I really feel you should ask your doctor about some of that.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

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Re: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!
« Reply #18 on: March 31, 2010, 08:05:34 pm »
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I don't see how you can say the controls are convoluted awkward and awful though. It only has Punch, Kick and Guard, as opposed to SF's 3 punches and 3 Kicks. If anything the SF controls are more convoluted.
Number of buttons =/= convolusion, because those 2D fighter controls you speak of are simple and easy to understand. You have standing, low, and overhead attacks, in light, heavy, and (for some games) medium attacks. They're simple, and if you can grasp the basic controls of one Japanese 2D fighter you can just about grasp them all. Sure, there's some more depth to be had than that, but the point is that these basic controls lend a pick up and play aspect to most 2D fighting games.

Meanwhile, Virtua Fighter has a ton of moves per button per character which you have to memorize in order to play, and accidentally doing a slightly different motion or pressing a different button in a "combo tree" will result in a wildly different move than you expected. Playing Virtua Fighter is an experience less like a fun video game, and more like cramming for a high school history test. It's like having a book with only three pages, but cramming 100,000 words on to them in a teeny tiny font.

I guess if you're a person without a job who has nothing better to do but devote your whole life to mastering some meaningless fighting game, then it might not be a bad time waster. Everyone else should just steer clear and find games with better controls.

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able to hit people while you were being hit
Oh, so combos don't exist in VF?

http://www.youtube.com/watch?v=7J0a_-yow4Q

Whoops. lern2play
« Last Edit: March 31, 2010, 08:07:39 pm by fluffymoochicken »

Offline MadeManG74

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Re: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!
« Reply #19 on: March 31, 2010, 08:06:26 pm »
Okay, can we PLEASE knock off the personal insults and turn the heat down a little bit? I don't want to lock this topic.

EDIT: Just saw the last post

Quote from: "fluffymoochicken"
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I don't see how you can say the controls are convoluted awkward and awful though. It only has Punch, Kick and Guard, as opposed to SF's 3 punches and 3 Kicks. If anything the SF controls are more convoluted.
Number of buttons =/= convolusion, because those 2D fighter controls you speak of are simple and easy to understand. You have standing, low, and overhead attacks, in light, heavy, and (for some games) medium attacks. They're simple, and if you can grasp the basic controls of one Japanese 2D fighter you can just about grasp them all. Sure, there's some more depth to be had than that, but the point is that these basic controls lend a pick up and play aspect to most 2D fighting games.

I can see what you mean, but it's the same for VF isn't it? There is punch, kick and block and anyone can pick up the basics of that, just as anyone can pick up the basics of light, medium and heavy.

Just using those three buttons you can do some simple combos and moves. I don't really understand what you find convoluted about VF's controls. I can agree at high levels, sometimes there is a lot to take in, but at it's most basic you really just need to know the three buttons and maybe P+G is for throws.

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Meanwhile, Virtua Fighter has a ton of moves per button per character which you have to memorize in order to play, and accidentally doing a slightly different motion or pressing a different button in a "combo tree" will result in a wildly different move than you expected. Playing Virtua Fighter is an experience less like a fun video game, and more like picking up and playing a fun game and more like cramming for a high school history test. It's like having a book with only three pages, but cramming 100,000 words on to them in a teeny tiny font.

I guess if you're a person without a job who has nothing better to do but devote your whole life to mastering some meaningless fighting game, then it might not be a bad time waster. Everyone else should just steer clear and find games with better controls.

Honestly, you don't need to memorise every characters moves. Yes they have hundreds of moves and combinations, in the same way that Ryu in SFIV has a bunch of combos that end in Dragon Punch FADC into Ultra. Do you need to sit at home and practice FADCing into Ultras from various moves to enjoy the game? No of course not. In the same way, you can just go through training mode in VF to find certain moves and combos you like and enjoy and just remember and use those.

That's what I do with some characters like Brad for example, I remember a handful of useful combos like his Kick, punch, Kick, or D+B+P into Kick etc etc and just use them. I don't need to know his 6 input twisty turny evasive moves for fun casual play, just like I don't need to know how to 1-Frame link from LP into Soul Drill into Super for Rose in SFIV.  8-)

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able to hit people while you were being hit
Oh, so combos don't exist in VF?

http://www.youtube.com/watch?v=7J0a_-yow4Q

Whoops. lern2play

I'm pretty sure that is in the game's Hyper mode or whatever it's called, where all the moves have zero recovery time. Even so, that's a juggle, it's the same as when you juggle someone in SF. Not being able to hit back is the whole idea.

When you said not being able to hit, I thought you meant like Block-Stun or something.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

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Re: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!
« Reply #20 on: March 31, 2010, 08:08:02 pm »
Quote from: "MadeManG74"
Okay, can we PLEASE knock off the personal insults and turn the heat down a little bit? I don't want to lock this topic.
Nerd rage... SEGA Nerd style.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

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Re: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!
« Reply #21 on: March 31, 2010, 08:26:53 pm »
Quote from: "MadeManG74"
I can see what you mean, but it's the same for VF isn't it? There is punch, kick and block and anyone can pick up the basics of that, just as anyone can pick up the basics of light, medium and heavy.

Just using those three buttons you can do some simple combos and moves. I don't really understand what you find convoluted about VF's controls. I can agree at high levels, sometimes there is a lot to take in, but at it's most basic you really just need to know the three buttons and maybe P+G is for throws.
You mean you can just mash buttons wildly if you don't know what you're doing? Sure, but you can do that in every fighter. I think Soul Calibur does a much better job at being button mash friendly than Virtua Fighter. If you want to play mindless casuals with people who don't normally play fighting games, just pop in Soul Calibur.

I know that all fighting games should have a good amount of depth, but the VF series reduces gameplay to boring combo trees. I don't bother trying to master Virtua Fighter because it would take too much time away from having a job, friends, and so forth.

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When you said not being able to hit, I thought you meant like Block-Stun or something.
Nah, obviously you can try to counter attack from block stun.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!
« Reply #22 on: March 31, 2010, 08:38:04 pm »
Quote from: "fluffymoochicken"
I know that all fighting games should have a good amount of depth, but the VF series reduces gameplay to boring memorization of combo trees. I don't bother trying to master Virtua Fighter because I like having a job, friends, and so forth.

Completely false, you have no friends.

Kidding!

Joking aside, you are wrong. Anyone can have fun playing the game, even if they are just playing it for the first time. I have gotten a kid to play through every Virtua Fighter and be able to beat Dural, and he had a blast, it was not him just sitting there all day learning extremely complicated moves, he just played because he enjoyed the game and thought it was extremely satisfying to learn some juggles and ways to avoid the enemy.

I honestly really think Virtua Fighter is an easier game to understand than Street Fighter. I have shown both franchises to new gamers and they end up agreeing with me as well. Just because there are more things you can do in Virtua Fighter does not mean it is more complicated or harder to play than Street Fighter. I think it is just coming down to you growing up with that series and only playing VF a few times and seeing how people on the internet react to it.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Centrale

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Re: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!
« Reply #23 on: March 31, 2010, 08:46:32 pm »
I've always felt that Virtua Fighter has the most fluid, intuitive controls of any fighter.  There's no need to memorize tons of combos, as once you understand the basic capabilities of each character you can then intuit their more advanced moves.  Street Fighter seems more linear to me.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

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Re: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!
« Reply #24 on: March 31, 2010, 08:48:22 pm »
Quote from: "Sega Uranus"
I think it is just coming down to you growing up with that series and only playing VF a few times
Joke's on you. I own Virtua Fighter 4, and I tried my hardest for a while to get into the game... in fact, I tried twice to get into it, both times for over a week. It didn't matter how much I wanted to enjoy myself. The fighting is too slow and the gameplay revolves too much around boring combo tree cramming. The game has now been collecting dust in my collection for years.

I really wanted to love the game, seeing as how there was so much hype surrounding it and SEGA fans were giving it endless praise... but it turned out that Virtua Fighter's greatness was exaggerated.
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Offline Sega Uranus

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Re: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!
« Reply #25 on: March 31, 2010, 08:55:21 pm »
Or maybe your opinion is not fact and you are just not a fan of the series?

It is like with me, I think personally that Jet Set Radio is one of, if not the most overrated game made by SEGA ever, but I can at least still understand why people like it and I can appreciate the design choices and concepts that have gone into it.
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Offline fluffymoochicken

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Re: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!
« Reply #26 on: March 31, 2010, 08:58:30 pm »
My opinions are factual. ^_^

I agree with Jet Set Radio being overrated. That's another majorly disappointing SEGA release that people worship for some reason. It, too, suffered from some bad controls. The jumps needed to be tighter and more precise.
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Offline Aki-at

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Re: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!
« Reply #27 on: March 31, 2010, 08:59:30 pm »
My 4 year old nephew can play Virtua Fighter 5...

You are just not very good at the game, it is deep, but at the same time it can be played by anyone, like any good arcade game.

Also sorry, but Street Fighter is the "slow" game, the speed of Virtua Fighter's fluid battles from any good players shows which one is the slow game. Also HAHAHAHAHA at someone bashing combos but than prasing Street Fighter.
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Offline Sharky

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Re: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!
« Reply #28 on: March 31, 2010, 09:00:57 pm »
Fuzzy, It's perfectly find to have the opinion that Virtua Fighter isnt a fun game... Just don't try and pass your opinion off as some kind of fact. It isnt...

You like Klonoa, but too me (and most people) that game's a pretty damn mediocre platformer with a character that looks like a shitty sonic friend reject. Different strokes etc.


Sega Uranus, don't tell people to 'kill themselves'.
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Made by SEGA

Offline fluffymoochicken

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Re: SHOCKING MOVIE!! Virtua Fighter 5 Final Showdown!
« Reply #29 on: March 31, 2010, 09:03:07 pm »
Quote from: "Aki-at"
My 4 year old nephew can play Virtua Fighter 5...
I can play Virtua Fighter, too.

Problem is, it sucks. It's a boring game that I don't plan to spend any more time playing.

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Also HAHAHAHAHA at someone bashing combos but than prasing Street Fighter.
I bash combo trees, which is a concept entirely different from Street Fighter's combos (aside from the "target combos" from Third Strike, which is another overrated game).
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »