Okay, can we PLEASE knock off the personal insults and turn the heat down a little bit? I don't want to lock this topic.
EDIT: Just saw the last post
I don't see how you can say the controls are convoluted awkward and awful though. It only has Punch, Kick and Guard, as opposed to SF's 3 punches and 3 Kicks. If anything the SF controls are more convoluted.
Number of buttons =/= convolusion, because those 2D fighter controls you speak of are simple and easy to understand. You have standing, low, and overhead attacks, in light, heavy, and (for some games) medium attacks. They're simple, and if you can grasp the basic controls of one Japanese 2D fighter you can just about grasp them all. Sure, there's some more depth to be had than that, but the point is that these basic controls lend a pick up and play aspect to most 2D fighting games.
I can see what you mean, but it's the same for VF isn't it? There is punch, kick and block and anyone can pick up the basics of that, just as anyone can pick up the basics of light, medium and heavy.
Just using those three buttons you can do some simple combos and moves. I don't really understand what you find convoluted about VF's controls. I can agree at high levels, sometimes there is a lot to take in, but at it's most basic you really just need to know the three buttons and maybe P+G is for throws.
Meanwhile, Virtua Fighter has a ton of moves per button per character which you have to memorize in order to play, and accidentally doing a slightly different motion or pressing a different button in a "combo tree" will result in a wildly different move than you expected. Playing Virtua Fighter is an experience less like a fun video game, and more like picking up and playing a fun game and more like cramming for a high school history test. It's like having a book with only three pages, but cramming 100,000 words on to them in a teeny tiny font.
I guess if you're a person without a job who has nothing better to do but devote your whole life to mastering some meaningless fighting game, then it might not be a bad time waster. Everyone else should just steer clear and find games with better controls.
Honestly, you don't need to memorise every characters moves. Yes they have hundreds of moves and combinations, in the same way that Ryu in SFIV has a bunch of combos that end in Dragon Punch FADC into Ultra. Do you need to sit at home and practice FADCing into Ultras from various moves to enjoy the game? No of course not. In the same way, you can just go through training mode in VF to find certain moves and combos you like and enjoy and just remember and use those.
That's what I do with some characters like Brad for example, I remember a handful of useful combos like his Kick, punch, Kick, or D+B+P into Kick etc etc and just use them. I don't need to know his 6 input twisty turny evasive moves for fun casual play, just like I don't need to know how to 1-Frame link from LP into Soul Drill into Super for Rose in SFIV. 8-)
able to hit people while you were being hit
Oh, so combos don't exist in VF?
http://www.youtube.com/watch?v=7J0a_-yow4Q
Whoops. lern2play
I'm pretty sure that is in the game's Hyper mode or whatever it's called, where all the moves have zero recovery time. Even so, that's a juggle, it's the same as when you juggle someone in SF. Not being able to hit back is the whole idea.
When you said not being able to hit, I thought you meant like Block-Stun or something.