Author Topic: SegaBits Fight Club  (Read 94156 times)

Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #15 on: February 17, 2010, 06:15:37 pm »
I agree Dudley's Ultra looks fantastic. Shame that Balrog got such a shitty looking one with his Dirty Bull move.  :cry:
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Offline SOUP

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Re: SegaBits Fight Club
« Reply #16 on: February 18, 2010, 01:06:31 pm »
Awesome news to see these Street Fighter III characters return (3rd Strike is still my favourite SF game).  I feel kinda dumb for picking up Street Fighter IV at launch though, now that this is coming out so soon afterwards.
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #17 on: February 18, 2010, 10:54:25 pm »
Quote
According to a couple of arcade operator friends of mine, SNK will be showing off the latest iteration of the King of Fighters series at AOU on the 19th and 20th.

King of Fighters 13 will apparently run on the Type X2 hardware and will begin operation during the last part of April. I don’t have any other information but most likely things will start to pop up this weekend.

http://www.versuscity.net/2010/02/18/ki ... 13-at-aou/

Don't fuck this one up SNK.
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Offline Sega Uranus

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Re: SegaBits Fight Club
« Reply #18 on: February 19, 2010, 03:47:25 pm »
Sudden Death, GO!
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #19 on: February 24, 2010, 10:29:59 pm »
King of Fighters XIII Announcement will be March 25th, it was in the last Arcadia issue apparantly.

So fingers crossed then. XII had potential but overall just felt unfinished, I have confidence something good can be made with XIII.
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #20 on: February 25, 2010, 05:37:23 pm »
It's official:


Quote
The latest entry in the 2D King of Fighters series has been announced by Osaka-based game developer SNK Playmore. It is The King of Fighters XIII.

The title runs on the Taito Taito X2 arcade system board. Details are scant, and SNK is expected to reveal more about the arcade fighter in a preview next month.

Hand-drawn title The King of Fighters XII was released in Japanese arcades in April 2009.
http://kotaku.com/5479843/snk-announces ... hters-xiii
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Offline Sega Uranus

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Re: SegaBits Fight Club
« Reply #21 on: February 26, 2010, 07:10:45 am »
Holy shit, that is a badass logo. If I was a SNK-Fan-Nerd I would tattoo it on myself, alas... I am not.

So, does anyone think this will be more of the same or are they really going to buckle down and really add in some nice features? My guess is the former entirely! Kind of sad.
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #22 on: February 26, 2010, 02:38:47 pm »
Quote from: "Sega Uranus"
Holy shit, that is a badass logo. If I was a SNK-Fan-Nerd I would tattoo it on myself, alas... I am not.

So, does anyone think this will be more of the same or are they really going to buckle down and really add in some nice features? My guess is the former entirely! Kind of sad.

Well it depends on what you mean of 'more of the same'. They would be stupid to not use as much as possible from the last game (Sprites, characters etc) since animating all that took some serious effort.

KOFXII was a good base, but thats reall all it was. The game felt like they rushed it out the door to cut their losses, so that they could keep going to make what they really wanted to do with the new engine. I would expect XIII to have the missing characters mentioned on the XII disc (King, Yuri, Takuma, Billy, Iori 98, Hwa, Vice etc), a boss Character and a story mode (KOFXII seemed to orginally have a story, but was changed to a 'dream match' game, probably a result of 'oh shit we got no money left!'. That would explain Iori's flames, Mature's new costume etc).

So basically, with more moves, more characters, more backgrounds and some static artwork, they could make a quite good KOF out of this. And don't forget the trend of 'Bad game - Good game' is a staple of KOF too.

97 was weak, but 98 was fantastic.
2001 was bad, 2002 is a classic.
2003 was poo, XI is loved.
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #23 on: February 28, 2010, 04:47:29 pm »
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #24 on: March 09, 2010, 11:20:31 pm »
Hakan unveiled.

what is this i dont even

[youtube:2hezwg35]zXFOlJusRWs[/youtube:2hezwg35]

[youtube:2hezwg35]TXLxgxX6poo[/youtube:2hezwg35]
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Offline Sega Uranus

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Re: SegaBits Fight Club
« Reply #25 on: March 10, 2010, 08:26:56 am »
Holy crap, what a seriously awesome addition! He has a lot of potential. I wonder if the more oil he has on him the more energy attacks hurt him?

Rare's Twitter account mentioned that and Killer Instinct 3. No, it is not announced, but they keep teasing it, so I would expect to see something related to that soon.

Not to say Killer Instinct was ever good, but it would be nice to C-C-C-C-COMBO BREAKER see a non-Japanese studio put out a fighting game. No, Mortal Kombat does not count... It never did...
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #26 on: March 10, 2010, 02:13:25 pm »
Quote from: "Sega Uranus"
Holy crap, what a seriously awesome addition! He has a lot of potential. I wonder if the more oil he has on him the more energy attacks hurt him?

Rare's Twitter account mentioned that and Killer Instinct 3. No, it is not announced, but they keep teasing it, so I would expect to see something related to that soon.

Not to say Killer Instinct was ever good, but it would be nice to C-C-C-C-COMBO BREAKER see a non-Japanese studio put out a fighting game. No, Mortal Kombat does not count... It never did...

I agree Hakan is awesome. I think his reverse doggy-style rape Ultra looks stupid, but all the ultras look dumb as dog-shit in this game anyway so... And it looks like Dee Jay likes it;



If the rumours are true, I think that his oiliness does affect his moves, I remember specifically something about that bearhug launcher shooting them further if he's oilier.

And is Killer Instinct really any better than Mortal Kombat? At least Mortal Kombat had UMK3...
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #27 on: March 11, 2010, 09:07:42 am »
Hakan looks really awesome, especially in his actual gameplay vs. Juri trailer. I don't know that he'll be top tier or whatever, but it doesn't matter much. He looks like he'll be extremely fun to play.

In addition to Hakan, I know I'll be using Dan, Rose, Dee Jay, Makoto, Dudley, T. Hawk, and Zangief... there's a TON more characters that interest me than last time. =D
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #28 on: March 12, 2010, 04:35:19 pm »
Thought this was a cool poster from GDC, found on Eventhubs

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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #29 on: March 12, 2010, 05:03:35 pm »
That's a neato picture, I suppose.

Did you read about the character changes, by the way? Dan has a fireball that reaches across 60% of the screen now. :mrgreen:
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