Author Topic: Halo Reach Beta Discussion  (Read 14319 times)

Offline Centrale

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Re: Halo Reach Beta Discussion
« Reply #30 on: May 12, 2010, 06:58:11 pm »
I haven't really felt that the grenades are overpowered, but the way they "deafen" you makes it easy for you to be finished off if you don't already see where your attacker is coming from, because now you can't locate them by sound either.  Which I admit is realistic, but can be a bit frustrating.

The armor lock ability is the one I've played with the most.  It works really well if you have a teammate nearby who can defend you/distract the opponent.  But at times you are just a sitting duck with the opponent just standing there waiting patiently for you to run out of juice.

I'm experiencing what seems to be a pretty common glitch... I got a message saying I've played enough Arena to be assigned to a division, but it isn't showing me what division I'm in.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: Halo Reach Beta Discussion
« Reply #31 on: May 12, 2010, 09:06:17 pm »
Quote from: "Monkeroony"
I don't like how you have no idea how much health an enemy has, I can judge very easily in MW2 and BC2 but it feels like luck if I kill them before they kill me.

The graphics are okay, but they help in making the game feel as dated as the controls, maybe other shooters have advanced too much from this original formula.

I disagree with all of this.

You can tell their health is depleted once their shield is down. If you hit them with a melee attack at all in this state, they die instantly. It is a really good and simplified way to tell how far gone you or your enemy is, without having to look away from the player.

As for the graphics, I think it looks nice, but this is probably because I think the art is so great. It also has extremely impressive technical features IMO, like I also never saw such good ragdoll physics in a game, I especially like how enemies can stumble when they are shot.

And on the controls, I do not see how they are bad at all. I would say this is one of the best controls in a game this gen even, and it is not even finished yet! What did you not like about the controls? Besides the new mapping (which you can change) I thought it all worked out extremely well.

Quote from: "Orta"
The stockpile mode is great and I've grown to like the Team SWAT mode, which was something I didn't enjoy much in Halo 3.

I was especially surprised with these modes as well. With these and obvious stuff like Forge going to be in the final game I am now certain this will be the best Halo game ever, franchises need to peak somewhere after all!

The mode I was really disappointed with though, was Invasion. It might be due to me not liking bigger matches, but I just thought it was pretty boring. It has cool ideas though.

Also, apparently all Bungie games are free to play online over the weekend. The beta ends soon and Generator Defense comes on soon too, so get to playin'!

EDIT: Screw you Orta, the assassinations are awesome!  :x  :x  :x
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

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Re: Halo Reach Beta Discussion
« Reply #32 on: June 02, 2010, 10:57:39 pm »
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: Halo Reach Beta Discussion
« Reply #33 on: June 03, 2010, 12:21:48 am »
[youtube:s0az3ers]ddXe104Zpt8[/youtube:s0az3ers]
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: Halo Reach Beta Discussion
« Reply #34 on: June 03, 2010, 05:13:57 am »
Funny stuff. I was hoping they included a kill through a glass wall I did .
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

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Re: Halo Reach Beta Discussion
« Reply #35 on: June 03, 2010, 06:47:09 am »
Maybe you find killing people easy because you've played so much but it seems like an annoying dance to me.

basically jump around for 5 minutes pointing at each other and then try for the melee finisher.

Also, the art style is not all that imo, they may be going for a 'clean look' but it just looks generic in my eyes, hell I though Resistance 2 looked better and that game has a lot of issues.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: Halo Reach Beta Discussion
« Reply #36 on: June 03, 2010, 01:23:16 pm »
Quote from: "Monkeroony"
Maybe you find killing people easy because you've played so much but it seems like an annoying dance to me.

basically jump around for 5 minutes pointing at each other and then try for the melee finisher.

No offense, but it does not sound like you are playing the game right at all. Do you use grenades? Did you try to take cover? Do you pick up different weapons or items? Do you try the different armor abilities? Did you try game modes that were not about killing?

As for the art, all opinion based I guessed, but I think it all looks stunning and does an extremely good job of covering up some not-so-high polygon counts in places.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

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Re: Halo Reach Beta Discussion
« Reply #37 on: June 03, 2010, 03:37:51 pm »
I'll concede that there's probably a lot that I am doing wrong that is not helping my enjoyment but the game style just isn't for me.

I enjoyed Halo 3's campaign though.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »