I acknowledged one Astro Boy was in house, but it was complete rubbish, and an embarrassment to UGA/Sonic Team. I frankly assumed you were talking about the Treasure Game, because the other one was best left forgotten.
I don't , it wasn't rubbish at all - it was fun and true to the comic book . It was just too short and unfinished at shows all the signs of a mixed development - very much like Sonic 06 (which also have 2 teams working on it at different stages)
As for being a spot on conversion; are you referencing the arcade game?! That came out in 97 or 98, didnt it? If that is what you mean, the game should have been an early Dreamcast game, not one to come out at the end of the XBOX's life. It certainly looked like an early DC effort.
DC simple didn't have enough Ram to hold the games vast stages in memory all in one go- I think it was also confirmed by AV team for the lack of a port . X-Box version was near spot on port with some of the best 5.1 and Widescreen support seen in a XBox game with an fantasic and fun 4 player LIVE mode; I played with some of the Japanese Spikeout dieheards one LIVE and the way they played the game was a master class and a real eye opener in how to play the game . Brilliant times and where the game was only really let down with weak textures and some iffy simple models now and again .
all the games were either shit or mediocre (Blood Will Tell) or not developed in house. The only exception is OutRun and the 2k games. And 2k wasn't exactly Japanese
You're missing the point . When Team show off games untill we get to play them- no-one knows if they play like crap or not. The point was SEGA was showing off stuff and working on games and we had some stuff to look forward too , we're not even getting that now ....
So really, you have one solid Japanese game and a bunch of western sports games by a western studio Sega bought. Sounds about the same as this year, except they didnt bother bringing the shit over here (which I prefer)and the sports games have been substituted by RTS games.
No SEGA Sports games came out on consoles that's a big difference and unless you've got a super rig PC there the new CA games won't be much good to you. I never was a SEGA fan for PC games but their console and Arcade games and well any Arcade fan or console in the west in getting piss poor support from SEGA at the with next to nothing to look forward too.
No one was looking forward to playing ASTRO BOY PS2
I was given it was Tetsuya Mizuguchi and a UGA game (before the split)
Do you think ALTERED BEAST PS2 and NIGHTSHADE was the best that they could do
Totally different at the end of the day . Those games were being made when SEGA was going through a drastic merging of its teams in order to survive for starters . But at least it was 2 games from 2 seprate In-House Teams.
you gave examples of games being supposedly unveiled exclusivly to E3 first
No I'm giving examples of games SEGA showed off at E3 and the simple fact of the matter that E3 was the 1st time people saw JSRF, ORTA and GV in motion on the X-Box; which given it was on the X-Box platform was also going to happen with MS calling the shots.
By the time the next systems will be out i will comment how WiiU is going to fai
The Wii U is another GameCube . It will be vastly outsold by the XBox One and PS4 and this year I'll have a bet that the 360 and PS3 will sell better at Christmas - Sonic really should have been on those systems too.
Sega could afford to take those risks because they had CSK backing them. Now they dont
This from the one that makes out Sammy is massive , SEGA is bigger than Capcom or Konami ? . If Capcom can fund and make their own In-House Multi platform engine, if Capcom can fund massive AAA games on the consoles and also risk new IP then SEGA Japan really should too.
BB has been Sega's successful arcade IP in recent years
That goes without saying . Since the mid 80's SEGA have been a force in the Arcades even in the poor times of 2004 and so on (when the console team were average ) SEGA Arcade teams were still at the top of their game ; Very much like NCL Hand held teams are always brilliant no matter what.
Sega makes more games than both Konami and capcom combined and their assets are bigger
And yet SEGA can't fund new IP or take risks . Just one multi platform game from Capcom selling better than any SEGA IP you can to mention other than Sonic and Mario . Capcom have more multi million selling IP, Already have a new IP and a new next Gen and SEGA Japan ..... That's right they're nowhere to be seen yet again.
Because as i said before Capcom and Konami only focus on a select few titles
And other than SONIC and Yakuza what do the In-House Teams focus on consoles ?:That's SEGA trouble and why most people don't care about SEGA anymore . SEGA Japan needs to up its game and become relevant to console gamers once again - That means Multi platform support and making some big AAA games with an eye to the west and On-line gaming .
You just said they're not making anything for the PS4 now you acknoledge they making a YAKUZA game for PS4
Not its a given and like saying Capcom is making RE6 or EA making a new FIFA. We all know its going to happen
Another MGS. Wow another Dead Rising. Another bloody street fighter and other games done to death.
And guess what all those tiles sold better than any SEGA IP (other than Mario & Sonic ) this generation and its ok for SEGA to milk Yakuza , but not Capcom and Dead Rising ? (which at least was a new IP for this generation too)
Oh yes VALKYRIA didn't do as well
One game ? and a game that was reduced to Handhelds for its sequels ? and worst still the amazing Canvas engine only ever used in 1 home console game .
BAYONETTA is owned by Sega for gods sake
Get a grip its nothing to do with SEGA at all and its pathetic that SEGA fans still bring this title up again and again. Its a Platiumin game and their baby at the end of the day and you watch the title fall flat on its ass on the Wii U too