I don't think this means Sega are in more financial peril than it seems, infact I think they are finally pulling a profit this year.
This is Mike Hayes fixing Simon Jeffreys mess, Before SoE and SoA were doing the exact same thing... same buisness model the only difference is that SoE was doing it well and SoA was making poor buisness choices, wasting money and cancelling projects.
Take Alpha Protocol, vastly over budget, delayed to hell and back and BOUND to flop.
I think Hayes is doing what should have been done years ago.
Not to mention Digital games and digital distribution is the future... Having a whole team ready for that it a good way to be a leader in that part of the industry.
Not quite Sharky , and SEGA of Japan has had plenty of its own Big Budget flops , and games that have been vastly delayed , and wasting money on games that will never make it out . SEGA sank more in to Shenmue Online , than Alpha for starters , PSU was meant to be SEGA own Final Fantasy game , and had a Budget and Team size to match it , yet that flopped , Nagoshi ww game has been in development for 3 years , and still nothing seen of it
The whole of SEGA is in a mess, no clear direction , and not many good games being made In-House . And this digital thing is a smoke screen, to cover up the facts that SEGA needs to slash costs for its Consumer Arms . No point in setting up a Digital Arm , when its SEGA Japan and its In-House Teams that hold the IP right and will have the say so, on what goes up . Lets face it , we all want to play SEGA old DC , Saturn and Arcade games online , not that much that came form SOA or SOE really .
The profits you talk of , aren't coming from the Consumer sides , and not much is coming from the Arcade side . Its clear to anyone that looks at them , most is coming from the SAMMY side