Author Topic: New 2D Fighter from Sega - Possible Sega Character Cameos?  (Read 24209 times)

Offline MadeManG74

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New 2D Fighter from Sega - Possible Sega Character Cameos?
« on: September 21, 2013, 02:17:24 pm »
http://shoryuken.com/2013/09/21/sega-announces-new-2d-fighter-dengeki-bunko-fighting-climax/

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Sega has just announced a brand new 2D fighting game called Dengeki Bunko Fighting Climax. The game celebrates the 20th anniversary of light novel publisher Dengeki Bunko and features popular characters from their various series as well as few characters from Sega franchises.

The screenshots that have been released for the game so far show Shana from the light novel and anime series Shakugan no Shana fighting against Asuna from Sword Art Online. No Sega characters have been confirmed, though Valkyria Chronicles has been mentioned.



More pics at original link as well as some footage.

Looks very Anime-fighter-ish, not really my jam, but might be of interest to you guys.

Offline Aki-at

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Re: New 2D Fighter from Sega - Possible Sega Character Cameos?
« Reply #1 on: September 21, 2013, 02:28:13 pm »
Saw this, was going to post it but you beat me to it, drat.

I'm not into visual novels or any of the animes mentioned at all, but the fact that we might see some SEGA fighters has me interested.

Also looks like we can move away from the "SEGA announces new game... For iOS!" troll comments to "SEGA announces new game... For Japan exclusive!" troll comments. PROGRESS!

Offline ROJM

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Re: New 2D Fighter from Sega - Possible Sega Character Cameos?
« Reply #2 on: September 21, 2013, 03:16:32 pm »
Well its most likely going to be Sega characters that had a light novel or manga made by Dengeki. So i'll assume the Sega Hard Girls will feature in this game as well.

Offline Chaosmaster8753

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Re: New 2D Fighter from Sega - Possible Sega Character Cameos?
« Reply #3 on: September 21, 2013, 08:59:14 pm »
Is this going to be an all female roster?

Offline ROJM

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Re: New 2D Fighter from Sega - Possible Sega Character Cameos?
« Reply #4 on: September 22, 2013, 07:35:15 am »
Could be but it should have a few girly men in it so i guess yeah all female.

Offline fernandeath

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Re: New 2D Fighter from Sega - Possible Sega Character Cameos?
« Reply #5 on: September 22, 2013, 09:17:17 am »
Also looks like we can move away from the "SEGA announces new game... For iOS!" troll comments to "SEGA announces new game... For Japan exclusive!" troll comments. PROGRESS!

Yeah. I was searching for the words "IOS/ Iphone" before even reading the name of the game.
Let's hope this game will bring us good expectations.

Offline Kori-Maru

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Re: New 2D Fighter from Sega - Possible Sega Character Cameos?
« Reply #6 on: September 22, 2013, 11:16:05 am »
I assume a couple of Valkyria Chronicles, Shining, and PSO characters. Sakura Wars characters could be another possible if RED gets involved.

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Offline ROJM

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Re: New 2D Fighter from Sega - Possible Sega Character Cameos?
« Reply #7 on: September 22, 2013, 11:38:38 am »
I assume a couple of Valkyria Chronicles, Shining, and PSO characters. Sakura Wars characters could be another possible if RED gets involved.

Doubt if any PSO characters will be involved. RED doesn't need to be involved for Sega to use any SAKURA TAISEN characters. They just sign off on it anyway. And they will more likely to feature in this game because Dengeki use to publish SAKURA TAISEN light novels. Its more than likely that the Sega characters that will appear in this will be those whose had light novels made by Dengeki. It seems everyone is mistaking this as a Sega free for all and comparing it to FIGHTERS MEGAMIX,Smash bros and friggin Marvel vs Capcom or games of that style. Half the Sega characters who will appear in this game no one will care about or know and this game isn't going to be released in the west either.

Offline Randroid

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Re: New 2D Fighter from Sega - Possible Sega Character Cameos?
« Reply #8 on: September 22, 2013, 06:07:49 pm »
These are the types of games I would rather Sega not take the chance on releasing it to the west.

So long as there's no region protection, fighters are pretty import friendly and having it fail sales-wise in the west would just further enforce their position of not localizing their Japanese content.

All those RPG's though, that's what they've got to bring over.

Offline MadeManG74

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Re: New 2D Fighter from Sega - Possible Sega Character Cameos?
« Reply #9 on: September 23, 2013, 07:54:03 am »
^That's the thing though, it's so much easier to translate a fighting game that probably has about 12 lines of dialogue, compared to an RPG with about ten billion lines of dialogue. Even though it's more important to us to get Yakuza 5 translated, Sega doesn't want to sink that kind of money on the game so people can be like 'How do I steal cars in GTA Japan?'

Offline Aki-at

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Re: New 2D Fighter from Sega - Possible Sega Character Cameos?
« Reply #10 on: September 23, 2013, 08:05:11 am »
One of the stages is based on Valkyria Chronicles.


Offline Nameless 24

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Re: New 2D Fighter from Sega - Possible Sega Character Cameos?
« Reply #11 on: September 23, 2013, 09:50:03 am »
One of the stages is based on Valkyria Chronicles.



OMG HYPE! :D

Too bad I am not good at fighting games. ;____;
Big fan of Claymore, Miria in particular.

Currently playing Yakuza 0.

Offline ROJM

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Re: New 2D Fighter from Sega - Possible Sega Character Cameos?
« Reply #12 on: September 23, 2013, 11:01:28 am »
Well this is as close to a Sega vs Capcom game that everyone is wanking for.LOL

Offline Chaosmaster8753

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Re: New 2D Fighter from Sega - Possible Sega Character Cameos?
« Reply #13 on: October 06, 2013, 05:49:41 am »
So, quite a bit of information has been revealed:

http://shoryuken.com/2013/10/05/mikoto-misaka-and-kirino-kosaka-announced-as-playable-characters-in-dengeki-bunko-fighting-climax-four-assist-characters-revealed/

http://shoryuken.com/2013/10/06/dengeki-bunko-fighting-climaxs-playable-cast-increases-with-shizuo-heiwajima-and-kuroyukihime-first-trailer-released/

http://www.youtube.com/watch?v=sllVigl8n1E

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Basic Controls

The game uses an 8-way joystick and 4 buttons. The buttons are A (Light Attack), B (Medium Attack), C (Heavy Attack) and S (Support). Movement options are dash, backdash and double jump.

Battle System

Support - S Button calls in support characters. The effect differs by character.

dbfc-support-1dbfc-support-2
Impact Skill - A unique attack performed with A+B or ↓+A+B. The first hit has a guard point, so the move can be used as a counterattack. Many are also effective as part of combos and can be used like a special move.

dbfc-mechanics-1

Kirifuda (Trump Card) – Pressing B+C unleashes a powerful attack that consumes 1 lightning mark. Many of these attacks have invincibility during start-up or function as overheads, so they are very easy to connect and also have high damage. While they primarily are counterattacks, they can also be used as a finisher. Each side starts with 2 lightning marks at the beginning of the battle, regaining 1 mark at the start of a round. The maximum count is 2.

dbfc-mechanics-2

Blast – Pressing A+B+C consumes the Blast icon while activating various effects. When used while taking damage it acts as a combo breaker, but from a normal state it boosts the character’s ability. When used during a combo it launches the opponent straight upwards, allowing for a follow-up as they descend. The Blast icon regenerates after a fixed amount of time.

dbfc-mechanics-3

Extend Action – Performing a normal or special attack and holding the button will change the move. What techniques change varies by character.

Potential – A unique skill possessed by each character. They activate when certain conditions are fulfilled, e.g. “Damage is boosted when health is low”. Each character has a number of hidden conditions.

Climax Gauge – The super gauge. The meter fills when performing actions like attacking and guarding, but also automatically builds when doing nothing at all. Up to 5 bars can be stocked. Other than super attacks, the gauge is used for special attacks such as EX special moves.

EX Special Move – Performing a special move with the S button consumes 1 bar of Climax Gauge while unleashing a more powerful version of the move.

Climax Arts – Super moves, which consume 2 bars of the Climax Gauge when activated. Each character has 2 Climax Arts.

Reflection Guard – Pressing any button during a guard pushes back the opponent while consuming a small amount of the Climax Gauge. Use when pressured by the opponent to create space.

Quick Combination – A combo automatically performed by pressing the A button repeatedly. A → B → C → Impact Skill → (when meter is available) EX special move does a basic combo.

Master the Supports!

This game’s biggest feature is support. One support character is selected separate from the playable characters (any combination), and can be freely summoned during a fight. 1 button calls in support, who releases a unique move before exiting.

Supports recover after a fixed period of time and can be called again, but the recovery speed differs by character. Supports recover in 4-5 seconds at the longest, so can be summoned over and over, stress-free.

1 bar of Climax Gauge can be used to cancel an attack and call an assist. Using a flow like Light → Medium → Heavy → Assist → Special → Assist hits → Air combo, various combos can be created based on the player’s ideas.

A Simple Fighting Game Anyone Can Enjoy

Play impressions from Dengeki Online’s Kaneking.

The impression I got from playing is this is an extremely simple fighting game. Complicated systems have been excluded as best as possible. The game speed is also rather fast, never feeling sluggish at all.

The commands are tentative, but there were no so-called DP motion commands, and I was able to perform them all with ease. The game adopts a popular system of late that allows even someone who has never played a fighting game before to do a combo by pressing A repeatedly. You can say it’s a very approachable game.

On the character screen, the system voice speech is very abundant. You’ll hear speech by just staying on the select screen. There are a lot of things in the game that can only be found by playing, like the characters’ special victory quotes when winning with a big life lead.

Another impression I got is that all the characters are very trollish (laugh). The insults from the Dengeki Bunko heroines are great and quite hilarious. There really aren’t many fighting games with abusive lines like that. There’s already teasing during the exchange before the fight. It’s a crossover game, but it felt like the characters are battling with each other without holding back, and I thought that was really great.

Offline Deefy

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Re: New 2D Fighter from Sega - Possible Sega Character Cameos?
« Reply #14 on: October 06, 2013, 05:33:23 pm »
Thanks for all the info Chaosmaster!

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The article also mentions that the title will be receiving a console release, but platforms and a date are not specified.

This is a very good point, hoping that it's SEGA to publish it and it arrive in the West.

p.s. I can't wait to discover the characters of SEGA's side.
SEGA STYLE