You can't really counter it like that and ignore all the other points. And picking fruits is not the same as working in a well paid job nor is Yakuza a shovel ware title.
A better example may have been an over-the-phone telephone insurance man, whatever, lol. You're harping on the completely wrong points of what I said, which makes me think you totally misunderstood my post to begin with.
What points did I ignore?
Because they don't really have the freedom like they did when they were just making video games. Its proven that game developers sometimes don't make the best game executives. At least in Sega.
I am not disagreeing with this at all. I'm not sure why you're trying to argue a point that everyone's in agreement with. Regarding Naka and Suzuki, I don't believe either ever were ever in the position of being Chief Creative Officer for the company, or even close to it. I don't think it's comparable.
While I agree that it's not entirely Nagoshi's fault, (he does, as you point out, have to answer to a board) I don't think you can express disappointment with the types of games a company's putting out without placing at least some of the blame on their Chief Creative Officer.
I take issue with Nagoshi because as Chief Creative Officer, he seems to be focusing his company's efforts almost entirely on the Yakuza franchise, which is no longer released to Western fans, which makes me think that he doesn't care at all about us. Why not have a team develop something that will be able to see release in Western territories?