I'm just seeing a lot more commonly now people saying that they are looking forward to games 'for the story and graphics/presentation' and not being concerned about gameplay. Mostly terrible places like Neogaf.
Still, it's a valid point, and I'm trying to think if I've ever enjoyed a game despite bad gameplay or liked it primarily for the story to the point where bad gameplay was overlooked.
I feel like I have succumbed to this in the past, but can't think of any examples.
The one that people often tout nowadays for Sega fans is Shenmue, claiming the game is a snore-fest and has bad gameplay, but I disagree. The fighting mechanics were amazing at the time, mixing VF with scrolling brawlers. While QTEs are tired now, back then they were new and I still stand by my opinion that Shenmue 1 and 2 have the be best QTEs of any game I've played. It had enough variety in between with stealthy bits (warehouses) and mini games like forklift racing to make it enjoyable.
The other examples I guess would be Monkey Island, Grim Fandango and similar adventure games. It could be argued that there really isn't much 'Gameplay' involved, but the puzzles make the game so much more special to me than something like 'The Walking Dead' which is so simple it's basically an interactive movie (also there is basically no consequences to your actions, which is another topic entirely). Admittedly I used to look up guides for these games when getting stuck sometimes, but even so, the puzzles and working things out count as good gameplay IMO.
What about you guys? I'm thinking back to even games that I rank amongst my favourite plots and they still had killer gameplay (Shining Force III & Mafia for example had phenomenal gameplay that could overshadow the story even).