Author Topic: Sonic Colours Discussion  (Read 290914 times)

Offline max_cady

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Re: Sonic Colours - £17.99 on PLAY
« Reply #855 on: November 20, 2010, 03:34:19 pm »
While you're at it, Zavvi.com is also having a mark down on the Wii version of Sonic Colors.
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Offline Sega Uranus

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Re: Sonic Colours announced for Wii/DS
« Reply #856 on: November 20, 2010, 05:57:53 pm »
Terminal Velocity is literally the worst Sonic level I have ever played. Neat!
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Offline Autosaver

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Re: Sonic Colours announced for Wii/DS
« Reply #857 on: November 20, 2010, 06:31:49 pm »
Quote from: "Sega Uranus"
Terminal Velocity is literally the worst Sonic level I have ever played. Neat!

Too hard for you? ;p
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Offline Happy Cat

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Re: Sonic Colours announced for Wii/DS
« Reply #858 on: November 20, 2010, 09:32:59 pm »
I'm currently stuck on terminal velocity. I really hate that quick step isn't on the shoulder buttons like in Sonic Unleashed.
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Offline Sega Uranus

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Re: Sonic Colours announced for Wii/DS
« Reply #859 on: November 21, 2010, 07:51:12 am »
Beat it, only took me 4 hours and 20 minutes to beat... Should have had some extra stuff.

My opinion of the game has not changed, I do think the grand majority of the game is great outside of Terminal Velocity and will be giving the game a positive review, but... I really do not want to play the game ever again. I am not sure what replay value people were talking about, just because the red rings are hidden around the levels does not really make me want to play them again.

Quote from: "ShadiWulf"
I'm currently stuck on terminal velocity. I really hate that quick step isn't on the shoulder buttons like in Sonic Unleashed.

Save the boost until the section where the giant robot is chasing you (I am not sure how to dodge it, so just keep boosting). There is a scene where you have to hop - Not jump over little fences and if you miss any you will hit them all and be hit by the lazers too (BEST 3D SONIC, THOUGH). You can quick step into the Motobugs to destroy them too, so remember that.

It is easy once you have that down, but it is never fun. The second act you do not even need to move in, just keep jumping when you see a hole. Simple.

Be sure to use the normal Wiimote for this scene too. It is easier to quick step.
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Offline CrazyT

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Re: Sonic Colours announced for Wii/DS
« Reply #860 on: November 21, 2010, 08:21:25 am »
Hey uranus, about the replay value. Just give it a another run. You have the robotnik airship flying around called challenge mode which is like a classics mode. You play from the beginning to end in one run. Try that if you don't like collecting medals for a playable super sonic in normal stages :p. I think than you will realise how much replay value it has. Finding different paths and such.

[youtube:6ujfbm7v]AgAiiFAZw9I[/youtube:6ujfbm7v]

This guy scored a total of 999999999 in challenge mode lol.
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Offline Sega Uranus

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Re: Sonic Colours announced for Wii/DS
« Reply #861 on: November 21, 2010, 08:32:29 am »
I wanted to do that, but assumed I needed to unlock it. What is that locked selection in the options screen then?

Do you keep the lives, rankings and red rings from the Challenge mode also? I might do this later tonight I guess.
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Offline TimmiT

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Re: Sonic Colours announced for Wii/DS
« Reply #862 on: November 21, 2010, 08:40:49 am »
Quote from: "Sega Uranus"
I wanted to do that, but assumed I needed to unlock it. What is that locked selection in the options screen then?
[spoiler:1fjtlc53]Super Sonic, which you unlock by getting all the red rings and playing all Sonic Simulator levels[/spoiler:1fjtlc53]
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Offline Autosaver

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Re: Sonic Colours announced for Wii/DS
« Reply #863 on: November 21, 2010, 10:01:34 am »
Quote
Beat it, only took me 4 hours and 20 minutes to beat... Should have had some extra stuff.
It only had 21 extra levels in game land.....

The game has a ton of replay value. The original levels now have 400 new paths due to the Wisps you unlocked.
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Offline Ben

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Re: Sonic Colours announced for Wii/DS
« Reply #864 on: November 21, 2010, 08:01:30 pm »
Quote from: "ShadiWulf"
I'm currently stuck on terminal velocity. I really hate that quick step isn't on the shoulder buttons like in Sonic Unleashed.


Double-tap the analog stick to rapidly switch all the way to the left or all the way to the right. Don't even pause between clicks, if you have to move 2 "lanes" to the left, just do "LEFT-LEFT" with no pause in between.
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Offline Sharky

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Re: Sonic Colours Discussion
« Reply #865 on: November 23, 2010, 03:32:56 am »
^ Or do what a genius like me would do!

After every attack make sure you recentre yourself to the middle lane so you're always only one move to dodge the next attack instead of crossing two lanes.
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Made by SEGA

Offline Shigs

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Re: Sonic Colours Discussion
« Reply #866 on: November 24, 2010, 02:24:57 am »
Well, if no one is taking the Review, I'll put one up by Friday. Heck, I can do ya two for one and put up a DS review as well.
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Offline fluffymoochicken

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Re: Sonic Colours Discussion
« Reply #867 on: November 24, 2010, 04:20:57 am »
I say that if Segabits does a Sonic Colors review, they should do it "Round Table" style, with different members each giving their own thoughts on the game.

No need for number scoring or letter grading, either; just make them pure text reviews.
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Offline fernandeath

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Re: Sonic Colours Discussion
« Reply #868 on: November 24, 2010, 02:36:49 pm »
I agree with fluffy about the 'round table' review.
Althought I enjoy scores at the end of each review.

There's no "impact" sayng that a magazine approved the game.
But I'd be astonished if someone had told me Sonic Colors got a 10 out of 10 from a magazine.
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Offline CrazyT

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Re: Sonic Colours Discussion
« Reply #869 on: November 24, 2010, 04:20:24 pm »
Yea I third that idea
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »