Modding for older games might have no problems.
But modding for new games does have potential for ruining the brands.
Especially there are mods that act like hacks,
could work around on achievements too eventhough if it's supposed to be locked.
If hacks were used for social cheating, such as if there is a online leader board that keeps track of world record, then yeah, I myself can easily finish any stage in Sonic Forces in a few short seconds by using the camera-angle mod to teleport to the finish line. If the record is kept to myself then it's my issue for cheating, no different from using debug cheat from older Sonic games. It's my copy of Sonic Forces, I'll do what I want with it.
But if those cheats were done in online or public places. I'd find that unfair. For example in Sonic Riders: Zero Gravity I done the tougher parts of the game and wanted more of a challenge so I decided to play against the online records of the game. I thought it will be tougher and more competitive but will probably improve over time. But no matter what the opponent kept beating me before I could finish half the first lap.
It turns out that player must had been a speedrunner or something 'cus they found a broken piece of boundary and was able to make short loops around the starting line which counted as laps. Because they knew this exploit and presuming similar exploits in other courses made the whole feature pointless to me.
Eventhough this kind of game existed back then, but it's just pixelated graphics.
That too. Just when people use the word "adult" in a product or media our first impression isn't just the fact it means grown-ups.
Sonicgate videos sound right.
Hopefully someone will do something about them because it's difficult finding quality Sonic fan animations on YouTube now without finding all these shitty Sonic animations.
Yes, you're right.
Mobile games could act like a mini arcade.
SEGA has already started with UFO Cather Online for mobile.
And almost everyone has smartphone, but not everyone has PC or console or quick access to arcade centers.
The visibility and easiness to start is greater on smartphones.
Make sense if they went that route.
Yep. Take any arcade game... such as Virtua Cop. And it can easily be done on a mobile device. Just tap the screen to shoot. And instead of giving the game coins or tokens, just pay a micro-transaction to keep on playing.
I've heard of mobile game UFO catchers where prizes can be delivered to your homes. I dunno how I feel about that when they could just make a loot-crate game where you buy a box and maybe get a lucky prize from it.