That is why I said 'I think' instead of 'it is'.
On the topic of Bayonetta's controls, that is like the only thing I can really think of the game besides the instant death QTEs, some weird cheap hits and vehicle scenes that could have been better. Ninja Gaiden's biggest issues were that the weapons could have been much better balanced and that platforming needed to be expanded on a bit, polished some more.
The controls aren't poorly mapped, it's your fingers that are in the wrong place.
-You cannot reset the camera when you are fighting unless you want to stop pressing buttons to move your thumb to the right stick. The only other option is locking on, and that is not always what you need. They could have easily switched the taunt to the right analog stick anyways, because you should only taunt when you are not in the middle of a fight entirely surrounded.
-The right trigger is not supposed to be pressed twice fast in succession. The best example of this is Conker on the Xbox, play that to figure out why it is a horrible idea. If you do not fully release the trigger and try to press it again the game can sometimes recognize it as breakdancing. Worse still if you do not press it fast enough you might stall from a dodge jump.
-Why does LT change weapons instead of lock on? (Yes, this one is nitpicky, but it holds water!)
This discussion could go on for hours... My point was that I THINK it could reach the level of Bayonetta's gameplay and I do not see why it POSSIBLY topping it is such an offense. It is not like this game has any unusual minecarriages.