I picked up a move controller today too.
I already had the camera, so I didn't get a bundle. I just picked up the controller and downloaded a few of the demos for the time being (holding out for echochrome II).
The first time I paired the controller up with the system, the ball went through all the colours. Very hypnotic.......anyway,
I'm right there with Monkeroony on the table tennis. It was very accurate.
In fact, I was pretty terrible at it at first. After all the years of playing games of the like on the Wii, I was used to just needing to pay attention to swinging at the right time/angle. This thing actually pays attention to the depth. IE, how close/far away you move affects things too.
I tried out a block stacking game too. It was a little surreal to see the on-screen controller moving around in 3D space (pushing objects further away/pulling them towards you as you rotate) all in real time 1:1.
The only other Demo that was up on the North American store (the UK ones say my display settings aren't right), was the eyepet game. There's this announcer guy that's a little grating and keeps popping up as a tutorial for everything. The concept's pretty cool, but the lighting issue came into play on this one. The game itself says that the lighting's got to be pretty middle of the road between dim and too bright. Thing is, the lighting in the game room isn't anything special, so it shows up pretty dim on the playstation eye. The pet would follow the controller just fine (big glowing ball), but wasn't detecting other movement all that well. Probably just the lighting.
Overall, it seems like a pretty solid device. It's got a nice weight to it, and the ball is a lot squishier than you'd imagine. Now I've just got to wait for that Time Crisis game, and keep my fingers crossed for some House of the Dead 4......