Author Topic: Sonic Free Riders Discussion  (Read 50329 times)

Offline Sega Uranus

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Re: Sonic Free Riders Discussion
« Reply #135 on: November 09, 2010, 07:33:01 pm »
Do not care who is put in as long as characters like Metal Sonic finally get put into the cast. Makes me mad though that they have some kind of generic robot instead of characters like Big, even Vanilla would have been alright.

But it is great to finally see a racing game in the main series, this is totally in the main series even though it is exclusive to a platform (even though previously outside of ports only SEGA made consoles had console exclusives), has different settings, music, control schemes and gimmicks the main series never had and was released about a month after the last main game in the series! IT IS PART OF THE MAIN SERIES I TELL YOU, AND I WILL KEEP BRINGING IT UP! 3D Blast is also part of the main series. /Barry
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

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Re: Sonic Free Riders Discussion
« Reply #136 on: November 09, 2010, 11:37:56 pm »
Just saw this:

http://www.segabits.com/?p=5515

This should seriously be one of the articles at the top. xDDD
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Offline Barry the Nomad

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Re: Sonic Free Riders Discussion
« Reply #137 on: November 10, 2010, 08:15:42 am »
Sanus is too right!

Actually, if we want to get into where the Riders series lies, it feels like it's in some alternate futuristic world. Sorta like how the Spider-Man series has that Spider-Man 2099 story running alongside the modern day series. Thankfully Free Riders pulls it back a bit, with more consistent character models (compared to 4 and Colors) and less futuristic tracks. While it still feels out of place, it's not as bad as the first two.
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Offline Barry the Nomad

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Re: Sonic Free Riders Discussion
« Reply #138 on: November 10, 2010, 11:49:57 am »
http://kotaku.com/5686311/is-sonic-free ... -reviewers

Who turns down a free trip to SEGA?!?

Note to self: give EVERY SEGA game a poor review.
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Offline Sega Uranus

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Re: Sonic Free Riders Discussion
« Reply #139 on: November 10, 2010, 03:11:34 pm »
SEGA is really so unappreciated when it comes to that kind of stuff, the fact they would even consider something like that, to a guy who's review does not even effect the Metacritic average, to the site who really just openly commonly makes fun of the company and has shown their ignorance to them (claiming "Nights on Dreamcast was amazing" comes to mind) in general is amazing I think.

As for the joke I had, on an honest note I really do like the style of this game, I think it is a billion times better than the other Riders games, which had some of the worst styles in the series. In fact, Sonic Free Riders on an artistic level feels more like a "Normal" Sonic game to me than Unleashed or Colors.
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Offline Barry the Nomad

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Re: Sonic Free Riders Discussion
« Reply #140 on: November 10, 2010, 03:21:17 pm »
Quote
In fact, Sonic Free Riders on an artistic level feels more like a "Normal" Sonic game to me than Unleashed or Colors.

I'm going to have to agree with you on that Sanus. Gameplay-wise, Colors looks great and I can't wait to try it. But visually, it looks very unlike how I see a Sonic stage environment. Planet Wisp's industrial areas are the closest the game itself gets to looking like a Sonic environment as I imagine them to be.

Closest to perfect 3D Sonic that I've seen this generation has been SASASR's Death Egg and Whale Lagoon tracks. Free Riders doesn't copy any classic environments as SASASR did, however the Dolphin Resort, Frozen Forest and Metal City tracks have that Sonic feel.

[youtube:2knr9rxn]NhzwL18q38o[/youtube:2knr9rxn]

[youtube:2knr9rxn]Kbr1aL2IvbI[/youtube:2knr9rxn]

tubedub:http://tubedubber.com/#Kbr1aL2IvbI:l0QziOtndEY:0:100:0:0:true
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Offline Autosaver

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Re: Sonic Free Riders Discussion
« Reply #141 on: November 10, 2010, 03:26:42 pm »
Wow, the guy seems frustrated. Crashing into walls every 5 seconds.
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Offline Sega Uranus

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Re: Sonic Free Riders Discussion
« Reply #142 on: November 10, 2010, 03:28:12 pm »
Quote from: "Autosaver"
Wow, the guy seems frustrated. Crashing into walls every 5 seconds.

Walls are better than holes. Way better!
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Offline Barry the Nomad

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Re: Sonic Free Riders Discussion
« Reply #143 on: November 10, 2010, 03:36:45 pm »
Yeah, I've played as Sonic and had little wall smacking issues. But when I picked up Tails, I was hitting walls more frequently. I think it's Tails stats. He's a slippery little shit, but his flight ability makes up for that (when the track permits flight)
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Offline Autosaver

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Re: Sonic Free Riders Discussion
« Reply #144 on: November 10, 2010, 04:32:16 pm »
They should of made every character tight, due to the fact they knew people were bound to have issues with the controls.
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Offline fluffymoochicken

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Re: Sonic Free Riders Discussion
« Reply #145 on: November 10, 2010, 06:55:13 pm »
Quote from: "Barry the Nomad"
http://kotaku.com/5686311/is-sonic-free-riders-broken-or-is-it-the-reviewers
Why did you delete my post and replace it with one of your own? Afraid that people might read it? @_@ Oh well, here's the text of the article, for those who didn't click:

Quote
I still think Sonic Free Riders for Kinect is a broken game. And I'm not alone. But it sounds like there is a whole other camp out there who haven't really had any problems with the game. So what gives?

In my review of Sonic Free Riders I talked about how completely unplayable the game was for me, I even showed how completely unplayable it was. The menus didn't work (Yes, I know you swipe down at an angle, not across), Kinect lost me in mid-race. It was a mess.

And I wasn't the only one with the issues. Hopping over to Metacritic I see that of the seven reviews listed (We don't use scores so we're not included), only Official Xbox Magazine and IGN gave the game a score above 70. Joystiq gave the game the lowest score, a 20, followed by GameTrailers, which gave it a 40. All of these reviews cite control issues for the low score.

But some readers in my review started talking about how they didn't have any issues with the game. So I went to Totilo and asked him to try playing it, to see what his experience was like. To my surprise he said that the game's controls worked for him. He still found elements of it frustrating, but Kinect appeared to track him in-game. Baffling.

Sega, too, seems baffled. So baffled that they offered to fly me to their studios to play the game with them to see what was going on. I politely declined, but suggested they poll reviewers to see if there was some commonality among those that had control issues.

That's what I'm going to do here, but with those of you who have the game. Normally I wouldn't be so interested in why a game did poorly, but it sounds like this could be a bigger issue with Kinect, something that could have an impact on gamers and future games, so let's see if there is something to this.
The article then goes on to detail the heights of reviewers and the distances from the Kinect at which the played the game. It seems pretty obvious that they taller the person was, the more likely it was to not read properly.

Perhaps the game was designed to be played by children? @_@ *shrugs*
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Offline CrazyT

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Re: Sonic Free Riders Discussion
« Reply #146 on: November 10, 2010, 07:13:30 pm »
Has anyone allready ripped sonic free riders tracks?
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Offline Barry the Nomad

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Re: Sonic Free Riders Discussion
« Reply #147 on: November 10, 2010, 07:22:16 pm »
Quote from: "fluffymoochicken"
Quote from: "Barry the Nomad"
http://kotaku.com/5686311/is-sonic-free-riders-broken-or-is-it-the-reviewers
Why did you delete my post and replace it with one of your own? Afraid that people might read it? @_@ Oh well, here's the text of the article, for those who didn't click:

Quote
I still think Sonic Free Riders for Kinect is a broken game. And I'm not alone. But it sounds like there is a whole other camp out there who haven't really had any problems with the game. So what gives?

In my review of Sonic Free Riders I talked about how completely unplayable the game was for me, I even showed how completely unplayable it was. The menus didn't work (Yes, I know you swipe down at an angle, not across), Kinect lost me in mid-race. It was a mess.

And I wasn't the only one with the issues. Hopping over to Metacritic I see that of the seven reviews listed (We don't use scores so we're not included), only Official Xbox Magazine and IGN gave the game a score above 70. Joystiq gave the game the lowest score, a 20, followed by GameTrailers, which gave it a 40. All of these reviews cite control issues for the low score.

But some readers in my review started talking about how they didn't have any issues with the game. So I went to Totilo and asked him to try playing it, to see what his experience was like. To my surprise he said that the game's controls worked for him. He still found elements of it frustrating, but Kinect appeared to track him in-game. Baffling.

Sega, too, seems baffled. So baffled that they offered to fly me to their studios to play the game with them to see what was going on. I politely declined, but suggested they poll reviewers to see if there was some commonality among those that had control issues.

That's what I'm going to do here, but with those of you who have the game. Normally I wouldn't be so interested in why a game did poorly, but it sounds like this could be a bigger issue with Kinect, something that could have an impact on gamers and future games, so let's see if there is something to this.
The article then goes on to detail the heights of reviewers and the distances from the Kinect at which the played the game. It seems pretty obvious that they taller the person was, the more likely it was to not read properly.

Perhaps the game was designed to be played by children? @_@ *shrugs*

Relax, I didn't touch your post. You posted it here: viewtopic.php?f=2&t=338&start=750&p=22344&view=show#p22344
Accusation fail.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

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Re: Sonic Free Riders Discussion
« Reply #148 on: November 10, 2010, 08:38:36 pm »
Quote from: "Barry the Nomad"
Relax, I didn't touch your post. You posted it here: viewtopic.php?f=2&t=338&start=750&p=22344&view=show#p22344
Oh, my apologies for the confusion then. @_@ I've been feeling rather disoriented today, so I must not have realized where I was posting it earlier.

Even so, it's a good article. It demonstrates how there are so many variables needed to have an optimum experience with Free Riders. I'm thinking that a few more months of testing would have been ideal, but what else is new with Sonic games?
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Offline fernandeath

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Re: Sonic Free Riders Discussion
« Reply #149 on: November 10, 2010, 09:06:51 pm »
Gamespot gave it a 4.5/10
It's growing worse and worse...
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »