However, I think that the cigarette mechanic works even better and fits the game much better too. Sam is a chain smoker and it just plain looks cool, so using a cigarette to distract enemy fire was a stroke of genius in my mind. Try it out, it actually works really well.
I do like this, but it is not something you can just do out on the fly whenever and you eventually run out of cigarettes too.
Not quite sure why you want a crouch so much. If you crouch out in the open, you'll still get shot to pieces anyway. If you mean going into slow mo aiming, then it is a bit complicated for what could have been a simpler command, but nothing game-breaking.
There are some sections where you cannot hug the walls. There were a few times I would be at a higher level than the enemies, but because there was no cover I would still get hit.
Also, you have to "Jump" into a direction to start the slow motion. This can cause problems because you might jump behind another set of cover. Sometimes it is really annoying when the cover itself is too tall to shoot over. Why can he not enter slow motion when standing at all?
I don't think I've ever experienced this issue unless the enemy was behind me (obvious reason to get hit) or if it was a big explosion (which also makes sense).
It only happened to me a bunch of times early on in the game. It might have been because the bullets were able to shoot through "Softer" blocks?
I wouldn't see any benefit in having a walk speed in this game, the whole idea is to speed through it quickly. If you use the boost and only the boost and stop before overheating it recharges quickly too so boosting around for speed/convenience wasn't an issue.
The walking would be useful for when you are trying to select weapons between one another. That is mostly a nitpicky issue, I will agree... I just like walking in games, especially when the scenery looks so cool!
But the running I think is necessary. Especially when you are overheating it would have been a good way to be able to get away from the enemy instead of just casually jogging away. If it worked the same way it does as Gears of War I do not think it would hurt the game at all, it would only be used for people to try and escape.
I just do not see this game working with multiplayer at all. Neither in co-op or competitive, it's just not that kind of game in my eyes.
I do not think so either. I was just pointing out that people should not really compare it to other third person shooters because of how different it is overall.
You only lose one level of power-up, and I didn't think it was a problem. It does motivate you to not die which is fine, and the punishment isn't huge either. I lost my Assault Rifle powerup a few times but managed to max it out again right away usually. It also stops you just Super-powering every gun in the game.
Yeah, it is not as big of an issue as I thought. Originally when I died it would be in small sections and almost right away. It really would frustrate me because it would usually happen back to back.
But that is really the biggest problem with the overall gameplay - The punching. We already established that so moving on...
The weapons were dull (and most importantly, why couldn't I use my pistol like in that QTE event! That side-arm was awesome!), but the lock-on Laser had a cool Panzer Dragoon vibe about it at least.
As for the limbs, yeah that was weird. I was hoping you could cut off Argus legs and they would crawl around on their arms or something.
It kind of bugs me that most of the special weapons, the sniper rifle and rocket launcher have so little uses. I always end up with just going to the same weapons I had before like the assault rifle, heavy machine gun and shotgun and I just move on my way. Maybe if I play through again I will try to go against this, but they just seem the most useful. I am really not even sure what the LFE gun actually does, either.
But I think the weapon placements are done very well. I love the yellow boxes that are spread around with randomized selections and how beating levels means you do not lose your weapon... That is a surprisingly cool concept.
I genuinely enjoyed it, not sure how to elaborate on it though. I'll get back with something more substantial later.
I like it a bit more every time I play, but I think a lot of the wow factor from this game is coming from the style of it all, not really the substance.
I do not think it is a bad game at all, just came out strange. Not really rushed... Just strange.
Unless the rest of the game is worse (I somehow doubt that) I will be going for a second playthrough and unless the challenge mode is as really impossible as everyone makes it out to sound I might try to get all of the achievements too, not sure, I heard those had no checkpoints...