I was expecting a game on par with Virtua Fighter 3 if not better.
Unfortunately the little I played was well below Tekken 2. I invested dearly in the game, I flew to England to buy it! Played it a maximum of half an hour and never played it again.
I don't plan to either! I really hate it and have no sympathy for it, before anybody says anything to me bare in mind it didn't clear SOA quality control.
If you're an old-school Sega fan, chances are good that you've logged some time with the original Fighting Vipers. Featuring enclosed fighting arenas and campy character designs, FV was a refreshing ¿ and slightly weird ¿ take on the 3D fighting explosion of the late Nineties. After the success of Virtua Fighter 3, AM2 decided to take another crack at the FV series, and introduced a Model 3-based sequel in 1997. This game appeared in Japanese arcades, then vanished without a trace, barely registering as a blip on American gaming radar. Three years later, Fighting Vipers 2 has finally appeared on the Sega Dreamcast. Was it worth the wait? No.
This game came out after Virtua Fighter 3, Tekken 3, Soul Calibur, Dead or Alive 2, Street Fighter 3, Marvel vs Capcom (1 & 2), Project Justice and several more, this game is the worst fighter on Dreamcast.
Cube, all of the games you mention are ports of Arcade games, all of which came out at least a year, if not several years, after the Arcade version of Fighting Vipers 2.
The idea that you are comparing the quality of a port of what was already an old game (from 1997) to games that were actually initially developed in the Year 2000 strikes seems somewhat unreasonable.
Fighting Vipers 2 was released in
1997.
Soul Calibur was released in Arcades in
1998.
Marvel VS Capcom 1 was released in 1998.
Project Justice was released in
2000.
Marvel VS Capcom 2 - 2000.
The fact that it didn't pass SOA quality control means nothing, incase you don't remember back in the era of Saturn, virtually every decent Saturn game in existence did not pass SOA quality control.
SOA has to take into account what they think holds the potential to sell in an American market, and I guess girls fighting with giant robot teddy on her back didn't seem such a great idea to them.
Virtual On 2 was never brought over by SOA either, Activision were the ones who ended up acquiring rights to that game.
Fighting Vipers 2 is by no means an excellent fighting game of course, but the character designs, stages and such easily make it worth a shot and it certainly isn't to any notable degree a worse game than the original... perhaps other than the soundtrack not being quite as memorable.
Additionally, the fact that you flew all the way to England to buy a game and got disappointed is quite funny.