Author Topic: Heavy Rain should a Sega fan care?  (Read 40769 times)

Offline George

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Re: Heavy Rain should a Sega fan care?
« Reply #60 on: February 17, 2010, 09:15:34 am »
Just saying, 10 year old Shenmue has better looking hands than FFXIII, its just sad for a developer like Square Enix, since this is probably going to be their biggest game of the generation.

I said before comparing Shenmue to Heavy Rain is dumb because of the artstyle, FF games are more 'fantasy' like than Heavy Rain's gritty look. Plus Heavy Rain has better textures than both games.
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Offline east of eastside

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Re: Heavy Rain should a Sega fan care?
« Reply #61 on: February 17, 2010, 12:21:10 pm »
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Show Yakuza love and pick up a custom banner here:
http://forums.sega.com/showthread.php?t=313960

Offline FireKingX

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Re: Heavy Rain should a Sega fan care?
« Reply #62 on: February 17, 2010, 04:00:33 pm »
I'll wait till IMDb reviews it  :twisted:
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Offline crackdude

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Re: Heavy Rain should a Sega fan care?
« Reply #63 on: February 17, 2010, 06:06:48 pm »
Quote from: "FireKingX"
I'll wait till IMDb reviews it  :twisted:
ouch!
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Offline crackdude

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Re: Heavy Rain should a Sega fan care?
« Reply #64 on: February 17, 2010, 06:11:35 pm »
Quote from: "George"
Plus Heavy Rain has better textures than both games.
Taking into account the TEXTURES alone I think that (though maybe not Shenmue) the Dreamcast has the best looking textures ever. They're detailed and look great. PS3's textures look dirty..
Might be my fanboy eyes seeing things though, but I have always thought that.
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Offline Sega Uranus

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Re: Heavy Rain should a Sega fan care?
« Reply #65 on: February 17, 2010, 06:16:43 pm »
Dreamcast had blocky as Hell textures man, you are crazy!  :shock:
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Offline MadeManG74

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Re: Heavy Rain should a Sega fan care?
« Reply #66 on: February 17, 2010, 06:31:40 pm »
So how are the QTEs in Heavy Rain? I Still think that just about every game I've played with QTEs since Shenmue 2 has done them really badly (which unfortunately means that people now think QTEs are incapable of being fun or good because they played Ninja Blade/Sonic Unleashed), even Yakuza didn't have good QTEs in my opinion.

Basically,

Do they make sense? (does the button pressed actually corrospond with the action? It's not just random colour matching?)

Do they have mutliple outcomes? (If you fail one, does it branch into a different opportunity or just instantly fail and restart?)

Are they things you couldn't normally do, presented in a cinematic way? (They don't just keep the same camera angle and have the character do something incredibly boring do they? Hopefully it actually takes advantage of what QTEs are made for and presents a cinematic moment)
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Offline Sega Uranus

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Re: Heavy Rain should a Sega fan care?
« Reply #67 on: February 17, 2010, 07:01:37 pm »
God of War's QTEs are always pretty good, if not a bit on the easy side (which is probably how they are more enjoyable...).

I heard Bayonetta had some QTEs? I never saw anyone complain about them there.
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Offline MadeManG74

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Re: Heavy Rain should a Sega fan care?
« Reply #68 on: February 17, 2010, 07:07:29 pm »
Quote from: "Sega Uranus"
God of War's QTEs are always pretty good, if not a bit on the easy side (which is probably how they are more enjoyable...).

I heard Bayonetta had some QTEs? I never saw anyone complain about them there.

They were extremely rare, and very easy for hte most part. They were still not very good though (IMO), broke two of my rules;

They made no sense (Press the punch and shoot button to... jump? Press the shoot button to... Jump... again?), they were sometimes done when you could have done it yourself (There is a jump button).
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Offline FireKingX

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Re: Heavy Rain should a Sega fan care?
« Reply #69 on: February 17, 2010, 07:54:31 pm »
Did someone just compare Heavy Rain and Bayonetta? I must be dreaming.
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Offline FireKingX

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Re: Heavy Rain should a Sega fan care?
« Reply #70 on: February 17, 2010, 07:57:23 pm »
Quote from: "MadeManG74"
So how are the QTEs in Heavy Rain? I Still think that just about every game I've played with QTEs since Shenmue 2 has done them really badly (which unfortunately means that people now think QTEs are incapable of being fun or good because they played Ninja Blade/Sonic Unleashed), even Yakuza didn't have good QTEs in my opinion.

Basically,

Do they make sense? (does the button pressed actually corrospond with the action? It's not just random colour matching?)

Do they have mutliple outcomes? (If you fail one, does it branch into a different opportunity or just instantly fail and restart?)

Are they things you couldn't normally do, presented in a cinematic way? (They don't just keep the same camera angle and have the character do something incredibly boring do they? Hopefully it actually takes advantage of what QTEs are made for and presents a cinematic moment)

Imagine this:

You have to rotate the right analog stick to take something out of your pocket or put something on a table etc.

In the fight scene during the demo, it keeps telling you to press one of the four buttons randomly constantly and the end result is dependent on how you did.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

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Re: Heavy Rain should a Sega fan care?
« Reply #71 on: February 17, 2010, 08:03:38 pm »
Quote from: "FireKingX"
Quote from: "MadeManG74"
So how are the QTEs in Heavy Rain? I Still think that just about every game I've played with QTEs since Shenmue 2 has done them really badly (which unfortunately means that people now think QTEs are incapable of being fun or good because they played Ninja Blade/Sonic Unleashed), even Yakuza didn't have good QTEs in my opinion.

Basically,

Do they make sense? (does the button pressed actually corrospond with the action? It's not just random colour matching?)

Do they have mutliple outcomes? (If you fail one, does it branch into a different opportunity or just instantly fail and restart?)

Are they things you couldn't normally do, presented in a cinematic way? (They don't just keep the same camera angle and have the character do something incredibly boring do they? Hopefully it actually takes advantage of what QTEs are made for and presents a cinematic moment)

Imagine this:

You have to rotate the right analog stick to take something out of your pocket or put something on a table etc.

In the fight scene during the demo, it keeps telling you to press one of the four buttons randomly constantly and the end result is dependent on how you did.

Sounds terrible. Why is it so hard to make QTE's that make sense instead of colour matching for the sake of it?

The game might be okay, but the QTE's sound utterly tripe.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline FireKingX

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Re: Heavy Rain should a Sega fan care?
« Reply #72 on: February 17, 2010, 08:11:12 pm »
Quote from: "MadeManG74"
Quote from: "FireKingX"
Quote from: "MadeManG74"
So how are the QTEs in Heavy Rain? I Still think that just about every game I've played with QTEs since Shenmue 2 has done them really badly (which unfortunately means that people now think QTEs are incapable of being fun or good because they played Ninja Blade/Sonic Unleashed), even Yakuza didn't have good QTEs in my opinion.

Basically,

Do they make sense? (does the button pressed actually corrospond with the action? It's not just random colour matching?)

Do they have mutliple outcomes? (If you fail one, does it branch into a different opportunity or just instantly fail and restart?)

Are they things you couldn't normally do, presented in a cinematic way? (They don't just keep the same camera angle and have the character do something incredibly boring do they? Hopefully it actually takes advantage of what QTEs are made for and presents a cinematic moment)

Imagine this:

You have to rotate the right analog stick to take something out of your pocket or put something on a table etc.

In the fight scene during the demo, it keeps telling you to press one of the four buttons randomly constantly and the end result is dependent on how you did.

Sounds terrible. Why is it so hard to make QTE's that make sense instead of colour matching for the sake of it?

The game might be okay, but the QTE's sound utterly tripe.

It's full of QTEs (at least the demo).

I think the "charm" of the game is to let you see a story unfold out as you want it.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline SOUP

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Re: Heavy Rain should a Sega fan care?
« Reply #73 on: February 18, 2010, 12:45:08 pm »
The QTE's are pretty close to Shenmue II quality.  If you fail on a certain animation, the sequence can continue with different outcomes.  There's a little meter around the button presses to let you know how long you have to hit them, so that that the game doesn't ever seem like it should have registered something, but didn't.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

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Re: Heavy Rain should a Sega fan care?
« Reply #74 on: February 18, 2010, 05:46:46 pm »
Quote from: "SOUP"
The QTE's are pretty close to Shenmue II quality.  If you fail on a certain animation, the sequence can continue with different outcomes.  There's a little meter around the button presses to let you know how long you have to hit them, so that that the game doesn't ever seem like it should have registered something, but didn't.

Ah well that sounds good. I'm a bit miffed that the buttons don't seem to directly correlate with the actions (from what the poster above said) though.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »