Author Topic: Who started with SEGA in the Master System era?  (Read 15689 times)

Offline Barry the Nomad

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Re: Who started with SEGA in the Master System era?
« Reply #30 on: January 20, 2011, 08:10:19 am »
I'm better than all of you, I started with SEGA in the "Standard Games" era. I remember the first time I played coin operated amusements in Hawaii.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CosmicCastaway

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Re: Who started with SEGA in the Master System era?
« Reply #31 on: January 20, 2011, 12:19:54 pm »
Quote from: "Barry the Nomad"
I'm better than all of you, I started with SEGA in the "Standard Games" era. I remember the first time I played coin operated amusements in Hawaii.

You're the man Barry.  8-)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Unlimited Continues:
http://unlimitedcontinues.wordpress.com/2012/08/18/favorite-five-video-game-ninjas/

For this edition of Unlimited Continues I share five of my favorite video game ninjas, three of which are SEGA characters!

Offline Barry the Nomad

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Re: Who started with SEGA in the Master System era?
« Reply #32 on: January 20, 2011, 12:40:35 pm »
I'm also 81 years old.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

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Re: Who started with SEGA in the Master System era?
« Reply #33 on: January 20, 2011, 05:51:17 pm »
I started on the Fonz, when SEGA was still the god-damn quarter masters.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Centrale

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Re: Who started with SEGA in the Master System era?
« Reply #34 on: January 21, 2011, 12:02:17 am »
If we're talking coin-ops, the first Sega game I encountered was Turbo... the sit-down version in an enclosed cabinet. 1981.  Amazing game.  Replaying it recently, I was struck by how ambitious it was... you go through multiple different environments... downtown cities with buildings as tall as the screen (a vertically oriented screen, no less), open fields, curving alongside the sea, through snow (with adjusted physics), over hills.  Pole Position came along over a year later (perhaps the first example of Namco's unstated mission, to see whatever Sega is doing and try to best them at it a year or two later) and had smoother scaling, but nowhere near the ambitious variety of environments.  Steve Hanawa, the lead programmer, said he had to be hospitalized after completing Turbo because he was so exhausted.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »