I'll happily agree that Sega Japan are not doing as well as they were in the DC era but simply put I don't think ANY company has or will match Segas output of unique and awesome games in that 4/5 year span.
Sega weren't pumping out classics in the 50 odd years before that era and probably wont again... It was imo the golden age of the company and gaming in general.
But I'm not going to hold up my hands and say Sega aren't a great company anymore just because they aren't pumping out games like they were then.
While I will agree 2004/2008 was a pretty damn low point for Sega and they were releasing some pretty mediocre crap... The past 3 years have ONLY got better with 2010 probably being their best year since 2002 and 2011 looks quite brilliant too.
Better but not good enough, i tell you why i reckon that is in a moment....
Vanquish is the type of game that should have been HUGE. It's basically Gears of War but with fast-paced gameplay and power slides. Americans love Gears of War, the game should have been given a huge ad campaign and it could have sold millions.
Sega treated it as if it were some niche title and hardly marketed it. Decisions like that boggle the mind. Sega can't just live off of Sonic, they need to build other big names. They won't do that by refusing to market anything that doesn't have "Sonic" in it.
Exactly but i think it goes deeper than that.
This reply was originally to TA but work got in the way its more suited here and its been extended.
IP that everyone knows after years of being exclusive and with that building a loyal fanbase. Different scenario,
So those corps have a bigger following and fanbase to that of SEGA ?. What about the likes of 2K games ?
Well what do you think? None of Sega big games actually storm the top ten let alone get to number 1. Do you actually read back what you say before making another post. you didn't disagree with me about sega's small support base. and now you're saying they have more fans than the corps i mentioned.
here's the harsh truth. A capcom diehard fan would almost buy every capcom game. The average capcom fan would almost buy two or three capcom games.
Now technically you are correct all together the userbase of sega customers are bigger.
But they aren't fans of sega, they just happen to like games that sega happens to publish.
That's the difference.
Apart from most people here who would buy two or three sega games when they can outside of their fave sega series, or collect most of the titles, the average consumer that buys sega products these days only buy them for a particular game.
SONIC
TOTAL WAR
YAKUZA
FOOTBALL MANAGER
MUSHI KING
SAKURA TAISEN
plus a whole lot more
None of those corps ever had the failure of two systems either and that definatly impacted on the sega fanbase where they, we are now.
Sega isn't a unified brand anymore. Does having exclusives help matters, no but being Mp wouldn't either. Sega has become a company that happens to have a lot of IP but because of a lack of system where the consumer who brought into the system are exposed to other sega titles a lot more they would go looking elsewhere.
No SOA2 or any diehard sega game is going to sort that out until Sega sorts out its brand. What does SEGA even stand for anymore?
What does the name SEGA mean to you or any other gamer?
They need to rebrand themselves and unify their IP under a collective banner like they did before.
In the UK during the late eighties where the spectrum reigned king Sega managed to at least become either the second most succesful console in that country(or the third) why was that? They manage to convince many gamers that the closest thing to the arcade experience was with the master system. it didn't hurt that they had a good reputation being an arcade game producer with the kids but combined with certain games that were making a splash like Taito's Operation wolf at that period,the MS started to be the second system people in the Uk had owned.
The reason why many americans know the name Sega was that they rebranded themselves at the dawn of the Genesis system. They had a direction, they had a plan and how to sell it. The games backed up that and they became the numer one games company during the nineties in the states.
In japan Sega rebranded themselves just in time for the launch of the saturn. piror to this Sega's state of affairs on the console front wasn't that disimilar to what's happening now. they had a good userbase of sega supporters but weren't attacting enough of the other gamers to be truly considered succesful.
Sega japan rebranded themselves and they based it around another strong asset with VIRTUA FIGHTER. It worked at least for a while in japan. And other titles that came in after that helped them out a bit in their battle with sony.
I didn't include the DC for several reasons. There's evidence to support that Sega's tactic with the DC at least in america was starting to work, but by the time the userbase in the states caught on it was far too late. But clearly the DC era of Sega also had a type of image that won't be forgotten by a lot of gamers.
Today's Sega has a severe lack of image. Their marketing is pathectic, their direction is all over the place, they refuse or most likely do not know how to use their assets properly. Just the one that sells and in truth that has nothing to do with sega. At the moment they are just a name on a box, they don't mean anything, they don't seem to stand for anything.
How does one company seemingly have one of the best line ups from any third party, a good blend of eastern game design and western game design on a multitude of systems, from i may add the hottest game creators from both sides of the atlantic, only to see the titles apart from sonic crash and burn?
Is it incompetence? Lack of funds or what? because what i 've justr described has been Sega's release list for the past three years. BAYONETTA did not perform as well in the west as it should have done,MADWORLD well we all know the story on that, ALPHA PROTOCOL and countless othersthat make me wonder if it was EA, or some other third party publishing these titles would they have done better?
This is where Sega needs to focus their rebranding. Their last few line ups remind me of when Sega was at the top of their game during the genesis era. You had great second party sega games. you had great western party Sega games and the back bone was the SOJ consumer and arcade sega games.
Two out of three isn't bad. What's bad is that because of a lack of SOJ ports and hell even SOJ consumer games, even sonic isn't inhouse as much anymore it appears that Sega is a good publisher of other peoples games and other peoples styles but what made them famous is lacking and in some cases MIA or consumer indifference(YAKUZA)
Another factor is the severe lack of arcade ports. Historically you can trace Sega's success on their new ventures with the supply of arcade ports from the beginning.
Two, stop marketing to the converted. MW didn't bomb because the game was too short. The game bombed because it like HOTDOK and several others it was marketed to the converted. I'm not against internet marketing, but if that's ALL your going to do and just advertise to people who already know and going to buy the game then what's the point? The old sega use to market outside of the spectrum as well as within it and both were eye catching because they were different to their peers. in today's world of bland game marketing, its hardly diffulcult to comeup with something that will stand out from the competition and use that to define your brand.
It's Thinking, Genesis Does, Welcome to the Next level, Segata Shinsiro, there's a reason why these slogans are still remembered today. There's a reason why Genesis game collections sold as well as it did too. And there's a reason why Sega should be performing better. because as these past fiscal reports have proven at least in the west, you can have the best lineups out there but without selling and telling the greater public on who you are and what you stand for effectivly, its won't ammount to a tin of beans.
But since becoming a third party they haven't really done that.
The brand was to get the attention but the games was what backed it up and usually the arcade games were the perfect one to do that. A lot of people are hollering about BORDERBREAK being a port, initially i was against it but i can see why it could work if the consoles could mimic the network battle and sega could tap into the social element and sell it like that to the general market, who knows.
No golden goose in SHENMUE 3 or SKies 2 will save sega. They need to rebuild their brand, effectivly use the assets that they've got, arcade ports mixed with a new soj title and the other type of titles that defined their release schedule in the last few years, market them better make the moolah and reconnect and rebuild the Sega fanbase and then the high risque titles should come. Not before when we all know sega just isn't in a condition or the support is there to buy them in their droves.
They haven't rebranded themselves for this current generation. They're haven't maintained the ports. just a name on a box to most gamers.