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Gaming => General Gaming Discussion => Topic started by: Mariano on March 19, 2015, 02:35:34 pm

Title: SEGA Networks
Post by: Mariano on March 19, 2015, 02:35:34 pm
I dont know if we have an official topic about SEGA networks, but if not here it is now.
SEGA networks is a very important part of SEGA now, so i think it would be better if their have their own topic.
Today they released an inform, it is VERY interesting:


http://www.segasammy.co.jp/english/pdf/release/sgn_presentation_e_20150220.pdf
Title: Re: SEGA Networks
Post by: Aki-at on March 19, 2015, 02:45:10 pm
I read that earlier, thinking of posting it on GAF. Maybe the frontpage but I know a lot of readers don't like mobile SEGA news so I didn't.

From the article we can work at that;

- Chain Chronicle has grossed $130 million since release in 2012.
- Puyo Quest is over $100 million
- One of the developer's they've invested in is known to do online PC/console games... Very interesting
- NOAH pass is doing extremely well, will offer comics soon
- We'll be getting 20 new mobile titles from SEGA (15 inhouse) seems to be a decent number without putting all your eggs in one basket
- The Sonic series has been download 143 million times on mobile

So far, so good for them.
Title: Re: SEGA Networks
Post by: Trippled on March 19, 2015, 02:59:24 pm
Console quality titles huh...
Title: Re: SEGA Networks
Post by: Aki-at on March 19, 2015, 03:02:11 pm
Console quality titles huh...

I laughed at that bit.
Title: Re: SEGA Networks
Post by: George on March 19, 2015, 03:32:05 pm
Chain Chronicles is a great title, I just find the battle system to be too casual (guess the audience they want) and easy. But I find the way they progress the story, unlock hundreds of stories and side characters to be really entertaining. I can see a Persona mobile version working wonders.

Maybe SEGA should help port Persona 3: Portable to mobile, it basically strip the game down to a mobile like title.

https://www.youtube.com/watch?v=XZNJfugztjM
Title: Re: SEGA Networks
Post by: Trippled on March 19, 2015, 03:52:42 pm
I found some The World End Eclipse footage

https://youtu.be/kk7wEMTjX-E?t=19m27s

@George, there is already plenty of Persona mobile games, I don't think Atlus or SEGA would want to port titles made for controllers.
If Atlus get's ever into mobile development, I feel they would develop unique titles.

Title: Re: SEGA Networks
Post by: Sharky on March 19, 2015, 04:14:47 pm
If SEGA can own the mobile space and make high quality titles like Chain Chronicles, Sonic Runners and Puyo Puyo Quest then yeah fucking do it. Total War Battles Kingdoms from CA looks damn awesome too... Like, as good as a PC game. I want them to bring out a genuine Super Monkey Ball game, a few hundred levels and the option to buy lives when you run out. Just do it SEGA I would bite. And as I have said before a tamagotchi style Chao Garden and a new Fantasy Zone...

I wish SEGA would make their own tablet, preload it with their games... I'd buy it.
Title: Re: SEGA Networks
Post by: Sharky on March 19, 2015, 04:22:25 pm
I found some The World End Eclipse footage



Is that Rieko Kodama on the right? (Phantasy Star/Skies of Arcadia)
Title: Re: SEGA Networks
Post by: Aki-at on March 19, 2015, 04:29:43 pm
Is that Rieko Kodama on the right? (Phantasy Star/Skies of Arcadia)

You're only saying that because of the glasses and she's Japanese, aren't you? Haha.

Finally with a GAF account I can post the news of SEGA IS NOT DOOMEEEEED.
Title: Re: SEGA Networks
Post by: Mariano on March 19, 2015, 04:45:41 pm

Finally with a GAF account I can post the news of SEGA IS NOT DOOMEEEEED.

Good luck...we will miss you man...
Title: Re: SEGA Networks
Post by: George on March 19, 2015, 04:51:56 pm
Aki has posted a really nice article on SEGA Networks' success:

http://segabits.com/blog/2015/03/19/segas-mobile-division-on-track-for-record-setting-revenue/

Good read.
Title: Re: SEGA Networks
Post by: Mariano on March 19, 2015, 05:03:29 pm
very nice  :)
Title: Re: SEGA Networks
Post by: Aki-at on March 19, 2015, 05:14:39 pm
Good luck...we will miss you man...

What? I'm not going anywhere haha.

I prefer this place anyway, smaller and more connected community.
Title: Re: SEGA Networks
Post by: Mariano on March 19, 2015, 05:20:45 pm
What? I'm not going anywhere haha.

I prefer this place anyway, smaller and more connected community.

I said that because i doubt you are going to survive in NEOGAF XD
Title: Re: SEGA Networks
Post by: Sharky on March 19, 2015, 06:10:24 pm
Is that Rieko Kodama on the right? (Phantasy Star/Skies of Arcadia)
You're only saying that because of the glasses and she's Japanese, aren't you? Haha.

...Perhaps. No, but it looks like her, fits the bill... Plus it's an in-house JRPG and that's what she's about.
Title: Re: SEGA Networks
Post by: Trippled on March 19, 2015, 07:08:05 pm
...Perhaps. No, but it looks like her, fits the bill... Plus it's an in-house JRPG and that's what she's about.

That women was PR asking question

BTW,  Rieko Kodama she has a twitter if you didn't know:
https://twitter.com/phoenix_rie/following

...No new tweets for over a year now. Seemingly she's fan of Atlus.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 20, 2015, 09:59:08 am
If SEGA can own the mobile space and make high quality titles like Chain Chronicles, Sonic Runners and Puyo Puyo Quest then yeah fucking do it. Total War Battles Kingdoms from CA looks damn awesome too... Like, as good as a PC game. I want them to bring out a genuine Super Monkey Ball game, a few hundred levels and the option to buy lives when you run out. Just do it SEGA I would bite. And as I have said before a tamagotchi style Chao Garden and a new Fantasy Zone...

I wish SEGA would make their own tablet, preload it with their games... I'd buy it.

Had no interest in any of those titles, but looked into Total War: Battles Kingdoms or whatever and it looks pretty good! Looks similar to Civ in that it's hex map turn based at least. Not sure how the real-time battles fit in, but that's where I'd be most worried, considering touch screen + real time anything is a bit hit and miss.

I'll be following this one, might be good. Hope it's an actual game and not freemium nonsense.

And yeah, good on Sega for going where the money is, but sadly I don't enjoy most of these games at all. If they make some more games like this I might be more interested.

As for Sega making their own tablet, that would seem like a horrendous idea business wise, although it would be cool for fans.
Title: Re: SEGA Networks
Post by: Aki-at on March 20, 2015, 10:07:52 am
Had no interest in any of those titles, but looked into Total War: Battles Kingdoms or whatever and it looks pretty good! Looks similar to Civ in that it's hex map turn based at least. Not sure how the real-time battles fit in, but that's where I'd be most worried, considering touch screen + real time anything is a bit hit and miss.

I'll be following this one, might be good. Hope it's an actual game and not freemium nonsense.

And yeah, good on Sega for going where the money is, but sadly I don't enjoy most of these games at all. If they make some more games like this I might be more interested.

As for Sega making their own tablet, that would seem like a horrendous idea business wise, although it would be cool for fans.

Did you ever try out Shogun Battles or whatever it was called for mobile? It was a pay once and play game too, seemed to have gotten good reviews from mobile sites but don't know much else.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 20, 2015, 10:27:59 am
Nah didn't try it, at the time my phone was only a Samsung Galaxy S1 so it probably would run like poo.
Also would depend on how much it cost. It's only $2 now so I might give it a shot.
Title: Re: SEGA Networks
Post by: Sharky on March 20, 2015, 12:56:01 pm
Here is some beta gameplay of TWB: Kingdoms and yeah it has that Civ, Settlers style gameplay and I used to play a tonne of that back in the day and I think this looks good:
https://www.youtube.com/watch?v=d4pxsa_JwUY
Title: Re: SEGA Networks
Post by: MadeManG74 on March 20, 2015, 01:39:37 pm
Looks nice!
Not sold on the battles yet, but I think this has potential. I'll keep an eye on it. If it's a fair price I might pick it up now that I have a good phone that can play it and long bus/train rides to work.
Title: Re: SEGA Networks
Post by: inthesky on March 20, 2015, 01:56:45 pm
on the note of Sega mobile games, I ran into this article discussing them. Offers a few short comments on a handful of them, prefaced by a comment on Sega's mobile library as a whole

http://www.pocketgamer.co.uk/r/iPad/Sega+news/feature.asp?c=64431

they're not all Sega Networks...but you get the picture
Title: Re: SEGA Networks
Post by: Sharky on March 20, 2015, 02:03:00 pm
Is there ever an article about SEGA where the cunt writing it doesn't begin by trash talking the company? 'Medicore' 'Could be better' who is doing it so much better?
Title: Re: SEGA Networks
Post by: MadeManG74 on March 20, 2015, 02:03:14 pm
Sorry, but I can't trust someone who looks like this much of a hipster:

(http://www.pocketgamer.co.uk/artwork/logos/3.jpg)

Probably a nice guy though.



EDIT: Sharky, I didn't even notice that. Odd considering how much he praises the games in the bulk of the article.


I do think that a lot of their games are a bit lazy looking or just plain freemium app stuff that I stay away from like the plague. But as you said, who's doing any better? That's literally 99% of the market.
Title: Re: SEGA Networks
Post by: Mariano on March 20, 2015, 02:14:44 pm
Is there ever an article about SEGA where the cunt writing it doesn't begin by trash talking the company? 'Medicore' 'Could be better' who is doing it so much better?


Unfortunately you are asking for to much Sharky...but hey! you got us  :)
Title: Re: SEGA Networks
Post by: Sharky on March 20, 2015, 02:35:41 pm
I just see it all the time, it seems to be the go to thing for any SEGA article on almost any site, even if its an overall positive bit of news gotta make sure they down play it and everyone knows SEGA is a piece of shit! But the thing is this has been going on FOREVER. It's nothing new, any SEGA fan from the DC days will remember SEGA couldn't do a thing right back then either. Now funnily every single person 'was once a SEGA fan' and 'Loved the old SEGA.'
Title: Re: SEGA Networks
Post by: Mariano on March 20, 2015, 02:53:35 pm
Agree, but i will add that this stupid hate is from post the genesis era in my opinion...ergo since forever basically...
Title: Re: SEGA Networks
Post by: MadeManG74 on March 20, 2015, 03:00:41 pm
At the risk of going off-topic, I don't think that's entirely true. I think Sega fans have a bit of a victim complex sometimes. As for the old days, I remember most magazines actually praising the Saturn and Dreamcast, CVG in particular was a multi-format mag that gave Sega lots of great press.

And to be fair, it's not like Sega has done much praise-worthy stuff recently anyway, at least not in the areas where people care about or associate strongly with Sega. Rome 2 train-wreck, Sonic Boom bigger train-wreck, continually moving to mobile games instead of 'real' games etc. Are people supposed to be happy about this?

I feel like this warrants it's own topic, maybe someone can make one if they want to keep talking about it. I think it's an interesting discussion.
Title: Re: SEGA Networks
Post by: Sharky on March 20, 2015, 03:10:34 pm
SEGA going more Mobile/PC being positive or negative is a matter of opinion and nothing else. I'm totally okay with it so long as the games are still good. And it's not like the media didn't shower Rome 2 with hundreds of awards, it's not like Alien Isolation didn't just win countless Game of the Year awards and a BAFTA...
Title: Re: SEGA Networks
Post by: MadeManG74 on March 20, 2015, 03:17:01 pm
Mobile gaming is an inherently different platform to consoles and PC, we are not going to see the same types of games that we would have seen on those platforms. For me, and most Sega fans that's not a good thing at all. I also, probably like many gamers, have little interest in phone games because it's rare for me to play them, let alone pay money for them.
I can see why this would be seen as a negative by most gamers.

As for Rome 2, maybe it's mostly the fans who got upset with that game? I don't read many/any reviews so I don't know how it fared with the press. General consensus amongst fans seems to be that it's the biggest misfire since Empire (possibly worse).

I excluded Alien because it probably got very positive press for being a good game. Did articles about this game also include negative points about Sega? Genuine question, as I said, I rarely read any gaming articles these days so wouldn't know. Having said that, Alien is probably the only game released last year from Sega I had interest in buying (Bayonetta 2 being a Nintendo game in my opinion) so I can't say I disagree with Sega's output being 'mostly mediocre' these days, or at least not appealing to me.
Title: Re: SEGA Networks
Post by: Aki-at on March 20, 2015, 03:26:19 pm
I would say there's a strong negative bias on SEGA formed in America, were the market traditionally inclined to Nintendo. Likewise European markets are strongly attached to SEGA/Sony brands, this is why both corporations performed best in Europe even in their worst years.

There is also, of course, British bias that works in SEGA's favour. Sonic's popularity has dipped but his best review scores tend to be found from the English press (The best review scores for Sonic 4 and Generations I saw tended to be from British outlets.) likewise developers like The Creative Assembly got major press coverage from gaming magazines like EDGE to mainstream sites like of the BBC, the Guardian etc because they were a British developer.

My point is... There's positive and negative bias everywhere for SEGA, Sony, Nintendo etc but each circumstance is different.

Mobile gaming is an inherently different platform to consoles and PC, we are not going to see the same types of games that we would have seen on those platforms. For me, and most Sega fans that's not a good thing at all. I also, probably like many gamers, have little interest in phone games because it's rare for me to play them, let alone pay money for them.
I can see why this would be seen as a negative by most gamers.

Most gamers are negative about mobile in general. But this is the very same group that wanted casuals out of the industry and motion controls to die.

And that happened. And then the industry started to collapse.

I think mobile will get better along the way, I'm hoping stuff like Total War Kingdoms is successful for that reason, pay once and enjoy. What they could charge is cosmetic items, I'm not sure what without scaring of the fanbase, but it'd be a good way of getting further money from the base game without disrupting the gameplay.

I excluded Alien because it probably got very positive press for being a good game. Did articles about this game also include negative points about Sega? Genuine question, as I said, I rarely read any gaming articles these days so wouldn't know. Having said that, Alien is probably the only game released last year from Sega I had interest in buying (Bayonetta 2 being a Nintendo game in my opinion) so I can't say I disagree with Sega's output being 'mostly mediocre' these days, or at least not appealing to me.

Some did open up with SEGA and Colonial Marines but most ended up being extremely excited by the game. It makes sense in terms of the recent context.

What made no sense is saying how Sonic Racing 2 might be doomed because Sonic has been struggling recently (That would be true if it was for the original but Racing Transformed came out after 3 good games.)
Title: Re: SEGA Networks
Post by: Sharky on March 20, 2015, 03:32:27 pm
If you go look at the release list, still most games coming out are for console, pc and traditional handheld by quite a large margin... Whether they appeal to you is just opinion  and has no baring on quality. I would say a good half don't appeal to me at all like Football Manager and Project Diva but I'm not about to say they're mediocre games, they're high quality games just in genres I don't care about.
Title: Re: SEGA Networks
Post by: Trippled on March 20, 2015, 04:08:31 pm
Hmmm...I think the mobile games featured on Pocket Gamer are the weaker ones. Sonic CD is best enjoyed on a controller, and so is Sonic 2, despite it being mobile.

The ones made for mobile by Sega's Japn teams such as Kingdoms Conquest, Sonic Runners and Chain Chronicle are the best I find.
Title: Re: SEGA Networks
Post by: Mariano on March 20, 2015, 04:12:51 pm
If you go look at the release list, still most games coming out are for console, pc and traditional handheld by quite a large margin... Whether they appeal to you is just opinion  and has no baring on quality. I would say a good half don't appeal to me at all like Football Manager and Project Diva but I'm not about to say they're mediocre games, they're high quality games just in genres I don't care about.

Agree...
but...
HOW can you not like Football manager!?...football is life man...
Title: Re: SEGA Networks
Post by: Mariano on March 20, 2015, 04:14:10 pm
Hmmm...I think the mobile games featured on Pocket Gamer are the weaker ones.

The ones made for mobile by Sega's Japn teams such as Kingdoms Conquest, Sonic Runners and Chain Chronicle are the best I find.

They are good games and ports but i agree there are better ones.
Title: Re: SEGA Networks
Post by: Trippled on March 20, 2015, 04:17:38 pm
I would like Sega to try their horse and soccer management games from the japanese side, on the western app stores.

Like before, I don't like how they are segmenting the market. Just translate japanese stuff.
Title: Re: SEGA Networks
Post by: Sharky on March 20, 2015, 04:28:27 pm
Agree...
but...
HOW can you not like Football manager!?...football is life man...

The simple answer is that I hate sport, of all kind.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 21, 2015, 09:35:42 am
If you go look at the release list, still most games coming out are for console, pc and traditional handheld by quite a large margin... Whether they appeal to you is just opinion  and has no baring on quality. I would say a good half don't appeal to me at all like Football Manager and Project Diva but I'm not about to say they're mediocre games, they're high quality games just in genres I don't care about.
Lots of PC, handheld and console games, but most of it will never see the light of day outside of Japan, including many of the titles which are just re-releases of their old arcade games (which I would admittedly love to see on PC instead of exclusive to 3DS).
Yakuza Zero has a snowball's chance in hell of getting released outside Japan, and a vast chunk of the rest looks like incomprehensible weeaboo stuff from Atlus.

I guess I'm just negative, or maybe it's just where we differ, but I'm not seeing a great deal of quality, or at least the stuff that is quality is mostly stuff that I won't have access to.
Even Attila which looks nice isn't going to get a purchase from me because of Rome 2's quality and the new penchant for nickel and diming everything in Total War games.

I'll admit that I do get down on Sega a lot, maybe I just like to play the curmudgeonly old man too much. I rarely get excited for any new games now though, so it's not just Sega.
Title: Re: SEGA Networks
Post by: crackdude on March 21, 2015, 09:38:04 am
The simple answer is that I hate sport, of all kind.
Are you immune to happyness?

(http://www.uefa.com/MultimediaFiles/Photo/competitions/Clubsprofiles/93/61/34/936134_w2.jpg)
Title: Re: SEGA Networks
Post by: Sharky on March 21, 2015, 11:54:43 am
Lots of PC, handheld and console games, but most of it will never see the light of day outside of Japan, including many of the titles which are just re-releases of their old arcade games (which I would admittedly love to see on PC instead of exclusive to 3DS).
Yakuza Zero has a snowball's chance in hell of getting released outside Japan, and a vast chunk of the rest looks like incomprehensible weeaboo stuff from Atlus.

I guess I'm just negative, or maybe it's just where we differ, but I'm not seeing a great deal of quality, or at least the stuff that is quality is mostly stuff that I won't have access to.
Even Attila which looks nice isn't going to get a purchase from me because of Rome 2's quality and the new penchant for nickel and diming everything in Total War games.

I'll admit that I do get down on Sega a lot, maybe I just like to play the curmudgeonly old man too much. I rarely get excited for any new games now though, so it's not just Sega.


So long as we agree that it's you who has the problem. ;)
Title: Re: SEGA Networks
Post by: Sharky on March 21, 2015, 11:55:51 am
Are you immune to happyness?

If happiness is watching men chase a ball up and down a field for hours on end then yes, absolutely!
Title: Re: SEGA Networks
Post by: Team Andromeda on March 23, 2015, 11:03:36 am
Quote
I guess I'm just negative, or maybe it's just where we differ, but I'm not seeing a great deal of quality, or at least the stuff that is quality is mostly stuff that I won't have access to



No you're spot on imo. The SEGA I used to know and love is long dead . I've zero interest in Mobile gaming and while PC gaming is nice enough this is not the SEGA I used to know. The SEGA that used to make you want to go the Arcades and the SEGA that was all about console gaming .

It's so sad to see SEGA Japan all but become a mobile divsion and all but given up trying to compete on the consoles . 
Title: Re: SEGA Networks
Post by: Trippled on March 23, 2015, 11:10:09 am



No you're spot on imo. The SEGA I used to know and love is long dead . I've zero interest in Mobile gaming and while PC gaming is nice enough this is not the SEGA I used to know. The SEGA that used to make you want to go the Arcades and the SEGA that was all about console gaming .

It's so sad to see SEGA Japan all but become a mobile divsion and all but given up trying to compete on the consoles . 


Well people in Japan go to arcade for Sega's online and card games.
Title: Re: SEGA Networks
Post by: Team Andromeda on March 23, 2015, 11:34:25 am
Well people in Japan go to arcade for Sega's online and card games.

Even in the Arcades SEGA isn't quite the corp it was . Gone are the days where I would hope and look forward to a Arcade ports from SEGA .  I miss the big event SEGA Arcade and consoles games, where SEGA games look and sounded so much better than anything else it demanded you played them.

Maybe a new Arcade board and VF 6 might spring SEGA Japan back into life a little

Title: Re: SEGA Networks
Post by: Trippled on March 23, 2015, 12:01:57 pm
Even in the Arcades SEGA isn't quite the corp it was . Gone are the days where I would hope and look forward to a Arcade ports from SEGA .  I miss the big event SEGA Arcade and consoles games, where SEGA games look and sounded so much better than anything else it demanded you played them.

Maybe a new Arcade board and VF 6 might spring SEGA Japan back into life a little



I'll give you that, from the view of getting console ports, it's really gone quite backwards. Which is wierd considering nowadays everything is global and all arcades run on PC's.
Title: Re: SEGA Networks
Post by: Team Andromeda on March 23, 2015, 12:36:50 pm
I'll give you that, from the view of getting console ports, it's really gone quite backwards. Which is wierd considering nowadays everything is global and all arcades run on PC's.

The Arcades I can accept tbh . SEGA Japan all big giving up on the consoles I can't . People can go on about mobiles and all that, but lets face it most of here are SEGA fans not because of their PC or Mobile stuff , but for their console games  and if you're a console gamer this once great corp that was SEGA Japan offers you next to nothing other than the odd ace title here and there and endless updates to Yakuza (which even the Japanese seem to be tiring  of).

The worst part is the longer SEGA Japan gone on like this the more the teams will lose out and their console pipelines will no longer come up to scratch. SEGA Japan should be training the new staff up on how to make console games and trying to find the new Naka or Suzuki san for tomorrow
Title: Re: SEGA Networks
Post by: MadeManG74 on March 23, 2015, 12:39:38 pm
^I agree that I'm not a fan of mobile games and Sega doesn't have much appeal to me compared to what they used to, but from a pure business standpoint I understand entirely their decision.

Consoles are a shrinking and finicky market, if Sega can make bank going to Mobile instead, why wouldn't they?
Their PC output is good, but most of it is just series that were around before they bought them out (CoH and Total War) with the odd Ayyy:Isolation thrown in.
Title: Re: SEGA Networks
Post by: Aki-at on March 23, 2015, 12:47:14 pm
^I agree that I'm not a fan of mobile games and Sega doesn't have much appeal to me compared to what they used to, but from a pure business standpoint I understand entirely their decision.

From a pure gamer standpoint mobile is where most of the Japanese console market have moved to, its not just business. This isn't just odd whales who sit at home using their money on just mobile games, these are the normal hardcore type who go cosplay as their favourite characters, just look at how popular Chain Chronicle (https://www.google.co.uk/search?q=chain+chronicle+cosplay&safe=off&source=lnms&tbm=isch&sa=X&ei=oVAQVarrE-ia7AaO-4GgDQ&ved=0CAcQ_AUoAQ&biw=1366&bih=631) is!

There's going to be loads of people who won't be able to stand what the game industry is going to look like in the next ten years. But that's okay, independent games are flourishing so hopefully they'll help pick up the slack the death of the b tier market has left. If you hate them though it's better giving up on the future of games or work on your backlog.
Title: Re: SEGA Networks
Post by: Team Andromeda on March 23, 2015, 12:54:29 pm
Quote
Consoles are a shrinking and finicky market, if Sega can make bank going to Mobile instead, why wouldn't they


Why do people say this ? The PS4 is about to break 20 million consoles barrier after just more than a year on sale , the XBox One is seeing massive sales too and soon both these consoles will sell more units that what the Cube or the XBox did in their entire life time . Just becasue Japan as all but given up on consoles doesn't meant the rest of the world has


Also every major gaming corp is on mobile and the likes of EA are even bigger and make more money that SEGA Japan do they not on the mobile . The difference is its not done at the expense of their Console developement - EA still have their major studios working on console and PC games while the seprate Mobile arms work on the mobiles - Why can't SEGA Japan do the same
Title: Re: SEGA Networks
Post by: MadeManG74 on March 23, 2015, 12:58:27 pm
Aki-at:


I didn't mean to imply that there wasn't a big market for it, just that mobile gaming isn't for me. I've stated why multiple times but basically:
1) Touch screen controls suck 99% of the time.
2) Only play mobile games on the bus/train- when I'm at home why wouldn't I play PC/Console?
3) When I'm on the Bus/Train, I'd usually rather read a book anyway, because of point 1.

I'm sure there are some people who will enjoy the games, but there are probably an equal amount who don't.

Yeah gaming is changing considerably, I'm sure 'real' games will still exist as a niche industry (probably better for it too), but it's not going to be the same.
Title: Re: SEGA Networks
Post by: Aki-at on March 23, 2015, 01:07:54 pm
Aki-at:


I didn't mean to imply that there wasn't a big market for it, just that mobile gaming isn't for me. I've stated why multiple times but basically:
1) Touch screen controls suck 99% of the time.
2) Only play mobile games on the bus/train- when I'm at home why wouldn't I play PC/Console?
3) When I'm on the Bus/Train, I'd usually rather read a book anyway, because of point 1.

I'm sure there are some people who will enjoy the games, but there are probably an equal amount who don't.

Yeah gaming is changing considerably, I'm sure 'real' games will still exist as a niche industry (probably better for it too), but it's not going to be the same.

Ah I should have made myself more clear, the point isn't that it's not for you, the point is that we are the old school crowd who'll slowly get less and less products catering to us. Gaming already went one drastic change from arcade like experience to simulators or more larger, massive worlds (Making sequels to series like Outrun and Afterburner less feasible.) Even my favourite genre, platformers, are now almost always shoe horned with something other than platformer, wither its racing elements, combat or some specific gimmick, you don't actually get solely platformer games anymore outside of Nintendo. Times change and I think we'll see a negative trend with console gaming too.

Also I've found my Sonic 1, 2, CD etc ports to control perfectly on the Note 3, of course the Note 3 is a massive phone so there's that too, I think once we get more mobiles equipped with this technology;

https://www.youtube.com/watch?v=0CwnyJDw8Xo

We could be looking a real game changer (Pun intended)
Title: Re: SEGA Networks
Post by: MadeManG74 on March 23, 2015, 01:26:46 pm
Ah I should have made myself more clear, the point isn't that it's not for you, the point is that we are the old school crowd who'll slowly get less and less products catering to us. Gaming already went one drastic change from arcade like experience to simulators or more larger, massive worlds (Making sequels to series like Outrun and Afterburner less feasible.) Even my favourite genre, platformers, are now almost always shoe horned with something other than platformer, wither its racing elements, combat or some specific gimmick, you don't actually get solely platformer games anymore outside of Nintendo. Times change and I think we'll see a negative trend with console gaming too.

But I agree with you on all of that. I'm not sure what the disparity is?
Title: Re: SEGA Networks
Post by: Aki-at on March 23, 2015, 01:29:37 pm
But I agree with you on all of that. I'm not sure what the disparity is?

There isn't, I just wanted to you mourn my platforming loss with me.

RIP 3D Rayman.

RIP Sonic.

RIP Banjo.

RIP Monster World.

RIP Crash Ban- oh wait no better he stays dead, I never liked this series.
Title: Re: SEGA Networks
Post by: Nirmugen on March 23, 2015, 02:01:30 pm
Maybe you should about what kind of game Japanese developers put the money in the last generations. 

Mostly all of them are Middle-term games (not AAA, not short budget) and the industry in that time or even this generation doesn't allow to be promoted as an interesting or relevant game.

With the industry demanding AAA games every quarter or month, a developer needs to release 3 or 4 AAA multiplatform games every year and only a few of them do that, mostly Western devs.

Nor Sega, nor Capcom, nor Konami, nor Square-Enix,  nor even friggin Bamco with all their money can put all those conditions.

With the economic recesion in Japan as an icing in the cake, it's obvious why many jp devs and enterprises now are starting to move forward in the mobile business and only put their most relevant IP's in consoles.

At least Sega has done this years before and now they are in a good position.
Title: Re: SEGA Networks
Post by: TruthEnigma on March 23, 2015, 02:47:21 pm
It's a difficult position in the console market right now. There is a lot of opinion within gaming right now that Nintendo's next console will be the last console with physical media. I disagree with this, that there's still too many gamers fundamentally attached to having disks, but I get the theory. Microsoft already showed signs of it with their always on DRM and sharing your game library, along with the noises they are making in regard to unifying Xbox1 with Win10, that having their next machine built around a Steam like service is not impossible. Same goes for Sony who could save money by building a cheap streaming box using Playstation Now and using cloud processing to do the heavy lifting. If Sega is one of those who buy this, and I need to repeat I don't, then moving to a digital format at this point would be understandable, if a bit premature.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 23, 2015, 03:31:58 pm
There isn't, I just wanted to you mourn my platforming loss with me.

RIP 3D Rayman.

RIP Sonic.

RIP Banjo.

RIP Monster World.

RIP Crash Ban- oh wait no better he stays dead, I never liked this series.

*Presses F to pay respects*

As you said, the indie scene still supports these games to an extent. Does the hand-held market?

I know RTS is a struggling genre that I really miss. Total War is turn based strategy, CoH is like RTS mixed with RTT. The only 'pure' RTS game I can think of recently is Grey Goo.
Title: Re: SEGA Networks
Post by: Aki-at on March 23, 2015, 03:37:28 pm
*Presses F to pay respects*

As you said, the indie scene still supports these games to an extent. Does the hand-held market?

I know RTS is a struggling genre that I really miss. Total War is turn based strategy, CoH is like RTS mixed with RTT. The only 'pure' RTS game I can think of recently is Grey Goo.

The handheld market definitely does but the dedicated device is another declining market.

I didn't realised RTS was suffering but it does seem people want games to be more and more accessible regardless of who they are, I saw some people complain Shovel Knight is as hard as Super Meat Boy and I *eye rolled*

Makes me wonder if the samething happened to the RTS crowd.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 23, 2015, 03:45:49 pm
The handheld market definitely does but the dedicated device is another declining market.

I didn't realised RTS was suffering but it does seem people want games to be more and more accessible regardless of who they are, I saw some people complain Shovel Knight is as hard as Super Meat Boy and I *eye rolled*

Makes me wonder if the samething happened to the RTS crowd.
RTS's decline is due to a lot of factors I think. I don't know if it was entirely down to making things more accessible, but the opposite could be said of the biggest player, SC2, which seems to have created a stigma that RTS games are all about super high levels of micro-management and actions per minute. I feel like the more accessible games like C&C and AoE just struggled with quality and trying to change things too much (See: Age of Empires Online. Great concept, poor execution).
Title: Re: SEGA Networks
Post by: Sharky on March 23, 2015, 04:06:50 pm
To counter what TA said about most of us being SEGA fans because of SEGA console games, well that is true, but a good portion of those console games were originally arcade games, like Outrun, Virtua Fighter, Space Harrier, Daytona USA its a huge list really but the problem is that for the last two generations Arcade games have been at odds with Console gamers... And so have I... I got the Xbox360 far into the last generation and I currently own no new consoles... I miss the old simple fun days of blue skies SEGA and I see an awesome opportunity for that to return with Mobile/Tablet and PC gaming... What is Arcade gaming if not pick up and play short bursts of addictive fun? Just like Mobile, just like the kind of Indie games that get greenlit for Steam. And I think FREE TO PLAY is awesome too.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 24, 2015, 08:04:54 am
^Personally most Free to Play and Mobile games today feel more like the UFO catchers and other ticket machines rather than top arcade games sadly.
Title: Re: SEGA Networks
Post by: Sharky on March 24, 2015, 09:09:48 am
^Personally most Free to Play and Mobile games today feel more like the UFO catchers and other ticket machines rather than top arcade games sadly.


You're playing the wrong ones.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 24, 2015, 09:39:07 am
^What do you recommend? I don't play many phone games, so there's probably lots that I haven't tried yet.

On my phone currently:
Knights of the Old Republic: best phone game I've played, great port of a great game.
Rhythm of Fighters: Fun, but only works with an internet connection, so I never play it because I usually play on bus/train. Micro transactions out the ass, but I've only played for about 20 minutes all up so don't know how intrusive it is.
Hitman GO: Kinda fun puzzley game that I bought for $1. It's okay but kind of dull.
Another World:
Metal Slug 3:
Raiden Legacy: All three of these last ones are great games that are borderline unplayable due to horrid touch screen controls.
Title: Re: SEGA Networks
Post by: Sharky on March 24, 2015, 11:01:24 am
Well from SEGA I recommend Chain Chronicles, if you like JRPGs anyway.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 24, 2015, 11:19:44 am
Everyone has been telling me about it, but it really doesn't look like it would appeal to me. I might give it a shot just to see what the fuss is about.

Does it have a beginning and end, story etc?
Title: Re: SEGA Networks
Post by: Trippled on March 24, 2015, 12:26:14 pm
I hear Kingdom Conquest 2 is good too.
Title: Re: SEGA Networks
Post by: Sharky on March 24, 2015, 01:20:43 pm
Everyone has been telling me about it, but it really doesn't look like it would appeal to me. I might give it a shot just to see what the fuss is about.

Does it have a beginning and end, story etc?

The 'chain' in the title is about how characters stories 'chain together', in a similar way to how Valkyria Chronicles had various character driven quests and stories. It's very story driven.
Title: Re: SEGA Networks
Post by: Team Andromeda on March 24, 2015, 04:38:36 pm
Well from SEGA I recommend Chain Chronicles, if you like JRPGs anyway.

That's the best you can do ? . Not much to shout about from SEGA and hardly what I call a Arcade game.

Quote
Even my favourite genre, platformers, are now almost always shoe horned with something other than platformer, wither its racing elements, combat or some specific gimmick, you don't actually get solely platformer games anymore outside of Nintendo. Times change and I think we'll see a negative trend with console gaming too

Its just a cycle and I guess that its really hard to do a platform game well in 3D . But lots of genre's go in and out fashion. I remember growing up and in those days GOD game, Flight sims and point and Click games were all the rage on the PC now that's all gone , growing up in the 32 bit generation Snowboard games and Fighting games were all the rage and that's all gone . To me reflects nothing to do with console decline

Quote
and I see an awesome opportunity for that to return with Mobile/Tablet and PC gaming... What is Arcade gaming if not pick up

C'mon then sharky you tell me how classic SEGA coin Up games like OutRun, Rally II, Virtual Fighter 2,3,4 , F355, Out Run II, Virtual On can be played on the mobile or even the Tablet and if one looks at some of the more recent  SEGA coin ups like Boardbreak or Shining Cross would have serious trouble on the mobile or tablet .

On my I Pad I have the likes of Sonic, Jet Set Radio and quite a few cave shooters and its pretty rubbish to play them on the tablet really, nothing beats the control of the pad  . I know what you're trying to do and its like defending SEGA at all costs and maybe even hopping SEGA would use those profits to make console games or sequels we want from SEGA but its not going to happen. Trying to play Shenmue III, Skies of Arcadia II, Virtual Fighter 6  on the mobile just wouldn't work for me  and its not me isn't what SEGA is about.

To me SEGA should have separate mobile arms handling the mobile stuff while the main Team inside SEGA Japan try and make the best console games they can 
Title: Re: SEGA Networks
Post by: George on March 24, 2015, 05:06:47 pm
"Why can't I play Arcade games on tablet?"

... what?


This is the lamest argument against mobile I have seen. SEGA's line up is 90% new IPs or games because mobile is its own platform. You can just continue repeating the same shit you did in arcades and hope to stay in business. SMH.

Didn't you praise Capcom for doing new IPs and turn around and whine about SEGA?
Title: Re: SEGA Networks
Post by: Sharky on March 24, 2015, 05:46:50 pm
Not getting into a twenty page argument with you TA, so YOU WIN! What ever you say, you're the winner!
Title: Re: SEGA Networks
Post by: Mariano on March 24, 2015, 06:05:30 pm
Speaking about long arguments, does anybody know where is ROJM?
Title: Re: SEGA Networks
Post by: Mariano on March 24, 2015, 06:12:07 pm
Today i found this page, does anybody know it? is like the "portal site" of SEGA networks:


http://apps.sega-net.com/
Title: Re: SEGA Networks
Post by: MadeManG74 on March 24, 2015, 07:42:01 pm
Well I'm downloading Chain Chronicles. I hope you're all happy.
Title: Re: SEGA Networks
Post by: George on March 24, 2015, 08:08:42 pm
^ Just understand that the combat is meh. Very easy and casualized. But the concept outside of that I like.
Title: Re: SEGA Networks
Post by: Barry the Nomad on March 24, 2015, 09:11:57 pm
Speaking about long arguments, does anybody know where is ROJM?

He got a warning for continuing on with an off topic debate after numerous times of being told to stop, and I guess one warning was enough to make him want to up and leave. :-/ it was a warning too, not even a ban or anything.
Title: Re: SEGA Networks
Post by: Nirmugen on March 24, 2015, 10:25:05 pm
In other news, there is " rumor" about Bloodborne is going to be released for PC. Guess what? The source is Amazon France, the same one that leak the PS4 release of TLOU and all the PC ports of those first Xbone third party exclusives.

So, Sega is doing the right thing IMO.
Title: Re: SEGA Networks
Post by: Mariano on March 24, 2015, 10:40:11 pm

So, Sega is doing the right thing IMO.

That is very clear, if people doesnt want to see it then thats their problem.
Title: Re: SEGA Networks
Post by: Team Andromeda on March 25, 2015, 01:05:22 am


This is the lamest argument against mobile I have seen. SEGA's line up is 90% new IPs or games because mobile is its own platform. You can just continue repeating the same shit you did in arcades and hope to stay in business. SMH.

Didn't you praise Capcom for doing new IPs and turn around and whine about SEGA?

Its got nothing to do with Arcades on a tablet , most Arcade games just don't work on a mobile and that's the point I was trying to make . And I was praising Capcom for having a multi platform engine and making games with an eye to the west .  btw Mobile isn't SEGA own platform at all , don't the likes of Konami, Square Soft and EA make far more money than SEGA on the mobile and you name me one major software house that isn't on the mobile platform . The diff to me is EA, Square, Ubisoft and the likes of Acitivsion not only are on the mobile but also have a major backing to the consoles, SEGA Japan doesn't .

Quote
Not getting into a twenty page argument with you TA,


So you don't want to debate on a forum ? I just asking a question what SEGA games are worth buying on the Mobile or Tablet and btw I have HTC M8 and the lastest I Pad and please tell me what SEGA Arcade games could work on the platform . Just becasue mobile games are pick and play does not mean it be good for SEGA Arcade teams




In the end I can't help but feel a lot here that youre just backing SEGA Japan on the mobile because its all you can do really - One can't prasise or look forward much to their console output of late : SEGA Japan a bit like Sepultura in that they're still going and still making money and now and again make a classic,  , but the creative force that made them what they are is long go and they're just living off the name and they're no longer the same . SEGA Japan used to be the best console developer there was bar none , now they're can just about  make a console game worth getting each year , its sad to see and pretty despressing.


I'm willing to be most here don't play many SEGA games onthe Mobile really if they are honest .



 


Title: Re: SEGA Networks
Post by: Berto on March 25, 2015, 01:14:16 am
I'm willing to be most here don't play many SEGA games onthe Mobile really if they are honest .

I'm still playing SPELLWOOD btw (and it's an old SEGA's mobile game) against my Facebook friends.
Sometimes I play Sonic Dash, Sonic Runners, or Monkey Ball Bounce, but they've started to lost their charm without PVP experience.

Title: Re: SEGA Networks
Post by: George on March 25, 2015, 03:07:03 am
I'm playing Sonic Runners and Chain Chronicles...

I think since you don't play them your assuming most people ... don't? I mean, Sonic Runners is close to a million active players and it hasn't even launched world wide.
Title: Re: SEGA Networks
Post by: Sharky on March 25, 2015, 07:41:25 am

So you don't want to debate on a forum ? I just asking a question what SEGA games are worth buying on the Mobile or Tablet and btw I have HTC M8 and the lastest I Pad and please tell me what SEGA Arcade games could work on the platform . Just becasue mobile games are pick and play does not mean it be good for SEGA Arcade teams

Plenty of SEGA Arcade classics could work on mobile devices... Anything from Fantasy Zone to Golden Axe, Outrun, Super Monkey Ball, After Burner, Typing of the Dead... Tonnes. But Mobile/tablet gaming is in its infancy and in the past decade its gone from Snake and pong to Chain Chronicles, Sonic Runners and Total War Battles Kingdoms.

Some of my favourite games on the PC in the 90's and early 00's would work perfectly on mobiles now, Settlers, Warcraft, Monkey Island type games. Anyone who says mobile is crappy, or anything less than any other console is simply thinking far too small... Mobile gaming is JUST NOW opening up, but it's the future of gaming... Dedicated consoles are the past, there isn't even such thing anymore, MS and Sony and even Nintendo are trying to turn into multimedia devices that do everything, film, game, internet etc... Basically PC's.

If you have a mobile device that cant run the higher end games that is not SEGAs fault, that's like blaming Steam because you're PC is running Windows 95.

Quote
In the end I can't help but feel a lot here that youre just backing SEGA Japan on the mobile because its all you can do really - One can't prasise or look forward much to their console output of late.

Well I don't even own a current console, so it's no loss to me. I have a PC and more games come out for that in a month than I could possibly play in a year, I'm spoiled for choice, I don't even need a console.

Mobile gaming is the future, it just needs a few years to catch up.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 25, 2015, 08:35:35 am
^ Just understand that the combat is meh. Very easy and casualized.
I thought you said the game was good?


Joking, but that doesn't bode great. I'll give it a shot soon.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 25, 2015, 08:36:15 am
In other news, there is " rumor" about Bloodborne is going to be released for PC. Guess what? The source is Amazon France, the same one that leak the PS4 release of TLOU and all the PC ports of those first Xbone third party exclusives.

So, Sega is doing the right thing IMO.

What does that have to do with Sega? Making PC ports?
I'd be wary of Bloodborne going PC rumours, didn't Sony fund the game? This would be big if it were true at any rate.



That is very clear, if people doesnt want to see it then thats their problem.




They are doing what's good for business, but it doesn't mean it's something the fans like.


If you're a fan of great cuisine do you go post on Macdonald's forums because they are the most prolific restaurant in the world?
If you're a pro wrestling fan, do you praise the WWE for being the most profitable wrestling promotion?
If you're a fan of tea, do you chug Liptons because it's the highest selling brand of tea?


It's not a 'problem' if fans aren't happy, it's just the truth. Sega has changed considerably, and it doesn't appeal to many of the people that used to love it.



Plenty of SEGA Arcade classics could work on mobile devices... Anything from Fantasy Zone to Golden Axe, Outrun, Super Monkey Ball, After Burner, Typing of the Dead... Tonnes. But Mobile/tablet gaming is in its infancy and in the past decade its gone from Snake and pong to Chain Chronicles, Sonic Runners and Total War Battles Kingdoms.


I disagree Outrun, After Burner and a bunch of those could ever work on touch-screen. The controls would render it borderline unplayable.


I do agree that it's growing by leaps and bounds, but it's just not there yet for me. I also worry about what types of games will become the status quo.


Either way, as you said, lots of strategy style and adventure games would work very well on tablet/mobile, but at the same time I'd usually rather play them at home on PC anyway.
Title: Re: SEGA Networks
Post by: Aki-at on March 25, 2015, 09:23:13 am
I'm playing Sonic Runners and Chain Chronicles...

I think since you don't play them your assuming most people ... don't? I mean, Sonic Runners is close to a million active players and it hasn't even launched world wide.

I guess you can add me, Shadi and Crackdude to the list. Really just depends on a persons needs and wants.

I disagree Outrun, After Burner and a bunch of those could ever work on touch-screen. The controls would render it borderline unplayable.

I've found Crazy Taxi to handle perfectly on my Note 3, but as I've said before, its a humongous phone so that plays a part in it.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 25, 2015, 09:49:39 am
I've found Crazy Taxi to handle perfectly on my Note 3, but as I've said before, its a humongous phone so that plays a part in it.


Crazy Taxi without buttons is something I can't even fathom. How do you gear shift, brake, accelerate and steer with touch screens? Let alone doing high level shit like Crazy Boost and drifting? It might be playable, but I can't imagine it's as good as the real deal.

I think it was Double Tap Accelerate + Drive Gear twice to boost, then immediately shift to reverse, then shift back to drive and tap accelerator again to get the Super boost.
Ahh good times.
Title: Re: SEGA Networks
Post by: Nirmugen on March 25, 2015, 10:02:09 am
What does that have to do with Sega? Making PC ports?
I'd be wary of Bloodborne going PC rumours, didn't Sony fund the game? This would be big if it were true at any rate.

It's about the focus change for releases. Sega is doing that very early and in a good moment.

I can't tell you much why now exclusives games for consoles are not 100% restricted but I can say that now developers doesn't want to stay focus on one console ignoring PC and other devices because they wanna grow in the business, not only being a PR stunt.


They are doing what's good for business, but it doesn't mean it's something the fans like.

It's not a 'problem' if fans aren't happy, it's just the truth. Sega has changed considerably, and it doesn't appeal to many of the people that used to love it.


Sega games in consoles doesn't sale too well and never gonna do it, despite quality and effort. I don't know if it is for the bias, untrusting in the brand or whatever, the same happens in all of their games, even with the good reviews and everything. This happen to the majority of JP devs every day.


In PC is different because there is always a demanding public for new games/niche titles , you know, mostly all the games in the Sega library of IP's. Just see what happen with VC all of the sudden.
I know that many fans don't like this movement but c'mon, every single year there is a re-release of a "classic" game in one form or another and they pass all of that just because they didn't release "their beloved IP" or a new game (yeah, make a sequel of a game that doesn't have the attention to do it from the beginning) or they wait for a sale even if the game cost $10 . I see so many times that rotten logic that always pissed me off this kind of hypocresy. That's why I'm not surprised that the console market is bleeding all of the sudden.

I disagree Outrun, After Burner and a bunch of those could ever work on touch-screen. The controls would render it borderline unplayable.

3D Classics....
Title: Re: SEGA Networks
Post by: Sharky on March 25, 2015, 10:09:26 am
Remember mobile gaming isn't JUST for phones, but tablets too... And I know touch screen buttons are less comfortable but I think it's only a matter of time before we get more gamer-centric mobiles/tablets with buttons and analog pads. Just think outside the box a little bit, a few years down the line... I think SEGA are absolutely doing the right thing going into mobile games NOW because I see it being massive in a decade from now, with games of all kinds.
Title: Re: SEGA Networks
Post by: Sharky on March 25, 2015, 10:52:13 am
Mademan, read this:
http://www.hardcoregamer.com/2015/03/21/thirst-for-power-is-an-addiction-in-total-war-battles-kingdom/140473/
Title: Re: SEGA Networks
Post by: MadeManG74 on March 25, 2015, 11:35:55 am
Mademan, read this:
http://www.hardcoregamer.com/2015/03/21/thirst-for-power-is-an-addiction-in-total-war-battles-kingdom/140473/ (http://www.hardcoregamer.com/2015/03/21/thirst-for-power-is-an-addiction-in-total-war-battles-kingdom/140473/)

Quote
In between these grand acts you’ll either do a lot of waiting or a lot of paying in order to strengthen your position and build up a better army – in this regard it features a fairly standard microtransaction model.



(http://b.thumbs.redditmedia.com/ymENXV1wWOaROcbZtP_7Gg3UVvu5WmdKUzaSe00TUBU.jpg)




Apart from that bit, it sounds really good. I'll keep my eye on it. If it's going to be FREEMIUM I'm proceeding with caution though.


Remember mobile gaming isn't JUST for phones, but tablets too... And I know touch screen buttons are less comfortable but I think it's only a matter of time before we get more gamer-centric mobiles/tablets with buttons and analog pads. Just think outside the box a little bit, a few years down the line... I think SEGA are absolutely doing the right thing going into mobile games NOW because I see it being massive in a decade from now, with games of all kinds.
Making tablets for gaming purposes is interesting, but not sure how quick someone would be to make that. The whole reason the platform is big for gaming now is because the devices are primarily used by non gamers to make phone calls, surf the web and watch videos etc. The main market is non-gamers in the traditional sense and many of the games reflect that. Making a device primarily to play games is just a handheld isn't it?
And even then, if you gave that tablet buttons and sticks etc, they wouldn't work unless the developer programmed the game to use them. And why would they program for a limited market like that?
I do think they'll find new control schemes and they'll find gameplay and the like to fit within the constraints of touch screens instead. It would be nice to see more turn based strategy and the like, although again, it's limited. At the same time, consoles are limited compared to PCs for games like RTS etc, so it'll just take time to find that niche.


It's about the focus change for releases. Sega is doing that very early and in a good moment.

I can't tell you much why now exclusives games for consoles are not 100% restricted but I can say that now developers doesn't want to stay focus on one console ignoring PC and other devices because they wanna grow in the business, not only being a PR stunt.


Sega games in consoles doesn't sale too well and never gonna do it, despite quality and effort. I don't know if it is for the bias, untrusting in the brand or whatever, the same happens in all of their games, even with the good reviews and everything. This happen to the majority of JP devs every day.


In PC is different because there is always a demanding public for new games/niche titles , you know, mostly all the games in the Sega library of IP's. Just see what happen with VC all of the sudden.
I know that many fans don't like this movement but c'mon, every single year there is a re-release of a "classic" game in one form or another and they pass all of that just because they didn't release "their beloved IP" or a new game (yeah, make a sequel of a game that doesn't have the attention to do it from the beginning) or they wait for a sale even if the game cost $10 . I see so many times that rotten logic that always pissed me off this kind of hypocresy. That's why I'm not surprised that the console market is bleeding all of the sudden.
I don't think anyone is arguing that Sega having presence on PC is a bad thing. I'm more than happy to see more PC games and ports of classics to PC. I think it's great.
Being multi-platform makes sense since all the consoles and PC architecture is similar (except Wii U, lol) so the cost of porting would be easy to make back in additional sales.


I'm not getting into the JP developers being hated etc or fans waiting on a sale.


3D Classics....


3DS doesn't have buttons?
Title: Re: SEGA Networks
Post by: George on March 25, 2015, 01:55:38 pm
You can't control the games on 3D Classics with touch scree if you want. I don't, but I guess that's cool?
Title: Re: SEGA Networks
Post by: Nirmugen on March 25, 2015, 03:03:21 pm

Being multi-platform makes sense since all the consoles and PC architecture is similar (except Wii U, lol) so the cost of porting would be easy to make back in additional sales.

Yes , the cost of porting is very cheap but the cost of distribution, taxes, retailers fee and conditions, marketing, logistic, etc. are five times more expensive than PC.


I'm not getting into the JP developers being hated etc or fans waiting on a sale.


JP devs often do a few medium-term releases and one AAA per year. The market is so heavy that they gain more losses than profits.

Why? Simple, People expect too much from a game that those medium-term releases pass under the radar or they are being criticized for not innovating too much (7.0 or 6.5 per review, in Metacritic terms, "below average" even if it is false).

Selling 1 million didn't help either if the game is multiplatform and LTD are counting sales from retailers (discount/sales/garbain) so you see the problem.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 25, 2015, 03:27:10 pm
Yes , the cost of porting is very cheap but the cost of distribution, taxes, retailers fee and conditions, marketing, logistic, etc. are five times more expensive than PC.

Now you're talking about retail vs digital moreso than console vs PC. They both have advantages and disadvantages.

JP devs often do a few medium-term releases and one AAA per year. The market is so heavy that they gain more losses than profits.

Why? Simple, People expect too much from a game that those medium-term releases pass under the radar or they are being criticized for not innovating too much (7.0 or 6.5 per review, in Metacritic terms, "below average" even if it is false).

Selling 1 million didn't help either if the game is multiplatform and LTD are counting sales from retailers (discount/sales/garbain) so you see the problem.[/font]

Yes the increasing cost of development for new games is squeezing out the middle range titles, since it's too hard to make back that money as games become more expensive. I feel like the indie scene is slowly picking up that slack though.
Title: Re: SEGA Networks
Post by: George on March 25, 2015, 07:22:55 pm
Video games are having the comicbook problems, at least on consoles. Too many people taking 'their cut' and something has to give. Most people think publishers will become obsolete but in the end I think shelf space for games in stores will go away especially with most kids buying digitally than physically. I know there are gamers that love their physical games but I think stores charge too much for shelve space. I wonder how much online shops charge.

If publishers want to survive they will need to start thinking of new ways to deliver their content to player and so far digital has been the best bet. Personally think publishers should just work together and make an amazon of games and charge 10% fee on goods to keep the place running and have some exclusives thrown in with games bought there to move them away from Gamestops. They can even do a GOOD online trade in program and have actual publishers make money off of used games instead of Gamestop.

But hey, that's probably too hard so let's just fuck over the consumer with DLC, microtrancations and rushed/shitty games. That's how the industry will survive.
Title: Re: SEGA Networks
Post by: Nirmugen on March 25, 2015, 09:12:45 pm
Don't forget annual releases in the same month with always the same input or a sequel, oversaturation and overhyped stuff, rushed development and many delays.

VG Stores this day are 20% games, 20% publicity and 60% toys from Skylanders to Amiibos. I think I see something very interesting here with all the sign off of the CEOs and Co. of many big stores.
Title: Re: SEGA Networks
Post by: George on March 25, 2015, 09:47:15 pm
And have you guys been to Gamestops? Who are they hiring. I swear, they have the worse employees. I took a few of my brother to get Monster Hunter 4 there (BTW they took 2 weeks to get a copy in...) and the guy behind the counter was asked what DLC was by a parent. He was confused... my brother literally stepped in and told her it mean't 'Downloadable content' and he said, I shit you not, 'Oh, I always wondered what it stood for.'

Right, great hiring process guys. Its also funny that one of the workers knew about this site via a conversation we had about a JSR sweater (that we where giving away months ago on twitter). Of course I didn't say I owned the site, but ya.
Title: Re: SEGA Networks
Post by: Berto on March 25, 2015, 10:41:13 pm
And have you guys been to Gamestops? Who are they hiring. I swear, they have the worse employees. I took a few of my brother to get Monster Hunter 4 there (BTW they took 2 weeks to get a copy in...) and the guy behind the counter was asked what DLC was by a parent. He was confused... my brother literally stepped in and told her it mean't 'Downloadable content' and he said, I shit you not, 'Oh, I always wondered what it stood for.'

Right, great hiring process guys. Its also funny that one of the workers knew about this site via a conversation we had about a JSR sweater (that we where giving away months ago on twitter). Of course I didn't say I owned the site, but ya.

Fortunately there is no Gamestops at my country.  ;)

Usually the employees of local gamestore at my store are also gamers so they know very well what they are selling.
For example when I idly asked for a price of retail version of PSO2 which they put in their display window, they also explained that Japanese PSN account is required for the game as well as a Japanese IP address through VPN.

They also know about 3DS/Wii U's region lock since they sell many different regions of the games since there is no Nintendo's representative office here. Hence, our country isn't even listed in Asia's list when we created our Mii.

The bad thing is : they also sell the ROM version of the game, usually for PSP, NDS, and 3DS owner.  Many 3DS gamers are using Gateway now, especially those who are still in school/college. Not me, of course.
Title: Re: SEGA Networks
Post by: George on March 25, 2015, 10:48:44 pm
Very interesting, where are you from exactly?

Also, Gamestop is very... badly run. I personally can't wait for it to tank.
Title: Re: SEGA Networks
Post by: Berto on March 25, 2015, 11:04:33 pm
Very interesting, where are you from exactly?

Also, Gamestop is very... badly run. I personally can't wait for it to tank.

I'm from Indonesia, used to be the heaven of pirate games in the Dreamcast/PS1-2/Gamecube era.
No wonder many publisher hates us so much.
Sony already forgave us but I think Nintendo still hates us. A lot.

Is Gamestop really that bad? I heard they also sell used games in store.
Title: Re: SEGA Networks
Post by: Mariano on March 25, 2015, 11:11:30 pm
I'm from Indonesia

Wow, i would never guess it XD.
The whole world know about your website George jaja
Title: Re: SEGA Networks
Post by: George on March 25, 2015, 11:13:44 pm
I can see why, I have heard that Indonesia has a big pirating problem. As for Gamestop what they do is sell new and when you go back to 'trade it in' you get a fraction of what your game is worth. Come in with 20 new games that came out last year? You will probably walk away with like 30 dollars, they will then turn around and make 200+ dollar profit on the total transaction.

Sometimes they have decent deals, like if you traded in a 3DS XL for a New 3DS you would get 100 dollars credit (meaning you only paid 100 dollars for the new 3DS XL). Not that bad. Those are usually very small timed things.

Most people I know don't even play console games and if they do they order on Amazon or get them at stores like Walmart.


Mariano: Yeah, its kinda insane when i meet people that know about the site.
Title: Re: SEGA Networks
Post by: Berto on March 25, 2015, 11:39:46 pm
I can see why, I have heard that Indonesia has a big pirating problem. As for Gamestop what they do is sell new and when you go back to 'trade it in' you get a fraction of what your game is worth. Come in with 20 new games that came out last year? You will probably walk away with like 30 dollars, they will then turn around and make 200+ dollar profit on the total transaction.

Sometimes they have decent deals, like if you traded in a 3DS XL for a New 3DS you would get 100 dollars credit (meaning you only paid 100 dollars for the new 3DS XL). Not that bad. Those are usually very small timed things.

Most people I know don't even play console games and if they do they order on Amazon or get them at stores like Walmart.


Mariano: Yeah, its kinda insane when i meet people that know about the site.

Wow, it looks like selling used games is also part of why they're still doing their business, may be it gave them more profits than selling new games. Who knows.

I first knew this site from Facebook actually. Interestingly enough back then when I type SEGA in the Facebook search buttons looking for page, your SegaBits facebook page came out third (the first one is official page of SEGA of America and the second one is official page of SEGA of Japan).
Title: Re: SEGA Networks
Post by: George on March 26, 2015, 02:49:41 am
Yeah, its basically where they get a lot of the profits. The issue is that means that publishers loose money. They tried to combat this with 'free day one DLC', brand new games having codes to unlock multiplayer and then season passes (the idea is you promise all this content, user pays up front, publisher makes more money + doesn't sell their copy to gamestop) but it seems that they are continuing to fuck over the consumer with not only seasons pass DLC, but extra DLC outside of that with Microtransactions (see Evolve).

Just bad business all around there. The only way to combat this is to control distribution. Now we have PC, while sales are high they are still missing a market of pirates... so it means games have to be cheap for most PC users to buy them (or they make vague rules like they pirate single player only games).

The issue is both of these markets have smart consumers that value their dollar (buying used or with deals at Gamestop or pirating/buying super cheap on PC) while you have mobile that are made up of casuals that don't flinch when they waste 30 dollars a month on Castle Crashers.

Its a hard thing to say no to and we have seen Nintendo even now join in...

Sorry for rambling, I didn't know we came in on facebook that high. Nice. Glad you enjoyed the site :)
Title: Re: SEGA Networks
Post by: Team Andromeda on March 26, 2015, 03:42:31 am
Quote
I think since you don't play them your assuming most people ... don't? I mean, Sonic Runners is close to a million active players and it hasn't even launched world wide.

If that was the case it would be simple to dismiss, but even if one looks at this board main pages and forums: The talk of any SEGA mobile games is really is minimal and deep down you know it. Its admirable that you and the likes of Sharky, Aki seems ready to defend SEGA at all costs, but its a mugs game .

I've been there,  a complete SEGA Fanboy and loved the group and defended the group for years , but the SEGA I knew and grew up to love is all but dead . That's the reason why I have a go at the group , not to be a troll or wind people up , but because I care for SEGA and hate the direction its going in. SEGA on it's own got millions of people in to games thanks to its consoles and console games and to see this one mighty Arcade and Console powerhouse ,being reduced to mobile for a huge part of its output is tragic it really is .

It's so sad I'm not even sure I the current SEGA could even make Shenmue III, JSRF II, Panzer Dragoon Saga II, SOA II , F335 II, REZ II  and so on worthy to carry the names and what the fans would hope and expect those sequels to look and play like  . So much of the talent is gone and there's so little focus on training up new members and getting SEGA console pipe lines up to scratch.


     
Title: Re: SEGA Networks
Post by: Team Andromeda on March 26, 2015, 04:10:05 am
Quote
Anything from Fantasy Zone to Golden Axe, Outrun, Super Monkey Ball, After Burner, Typing of the Dead

I have monkey ball on the Tablet and phone and its not a patch on the Cube versions . The likes of Outrun I'm sorry I really can't get used to playing driving games with out analogue triggers these days (a move that SEGA pioneered with its NiGHTS pad and SEGA Rally plus) and games like Golden Axe which multi button combos just don't work at all - It was a pain in the ass playing the likes of those games on the ST or Amiga thanks to them having 1 button never mind none at all .

,
Quote
Settlers, Warcraft, Monkey Island type games. Anyone who says mobile is crappy, or anything less than any other console is simply thinking far too small

All slows games and the likes of point and click . I love to see you trying to play the likes of Panzer Dragon Zwei , Street Fighter II , VF II,  on the mobile . It just doesn't work nothing beats a control pad for games. I have JSR on the tablet and its a complete nightmare to play on it and just can't see game like Out Run II ever working on the format

Quote
If you have a mobile device that cant run the higher end games that is not SEGAs fault

I have a HTC M8 (getting the upgrade to the M9 in July) the I-Pad Air II and ever the latest Amazon Fire  they're more than able to handle most SEGA mobile games I'll think you find and sorry the likes of JSR just don't work with touch screen controls at all . You can play them, but they're not as good as playing them on the pad.

Quote
Well I don't even own a current console, so it's no loss to me.

Well that's a selfish view I must say and you're missing out .  I do have PC myself (like most here ) and with again more than enough Juice to handle most of SEGA's output since its a i7 27k - 3.50 Ghz with 16 gigs or Ram windows 8.1 and AMD Radeon 7900 X2 and have the PS4 and Xbox One, Wii U hell I even have a Vita and 3DS   so I'm covered and have plenty of choice for gaming  . I'll like SEGA to be multi platform so wouldn't at all mind SEGA Japan leading on the PC and then porting down the consoles at all .  But be it PC or consoles SEGA Japan is just joke at the mo, bar the odd title.

Quote
Mobile gaming is the future

Hardly . Like with TV and films , Most people would still rather watch and play them on the Big TV/screen  and on the sofa . Its most prob why the likes of Amazon, Nvida, Valve are all trying to make their own set top consoles. The future of gaming is one days the servers taking the place of the console hardware and again SEGA saw that coming years back wasn't Irimajiri-san put to work on such projects and the DC was dropped .
People can surf the web and post on forums using the mobile, but for most they'll still rather use the PC and the old keyboard and mouse given the choice of the 2.

Quote
What does that have to do with Sega? Making PC ports

Nothing and even if it did it would matter at all. As a Mega CD, Saturn and DC nut I had no trouble with SEGA ported their games to Windows at all . In fact it was thanks to such moves that I was able to play Hundred Swords in English and was well pee off that SEGA West never brought the DC version overhere. 

 

 






 
Title: Re: SEGA Networks
Post by: Berto on March 26, 2015, 04:26:58 am
I have monkey ball on the Tablet and phone and its not a patch on the Cube versions . The likes of Outrun I'm sorry I really can't get used to playing driving games with out analogue triggers these days (a move that SEGA pioneered with its NiGHTS pad and SEGA Rally plus) and games like Golden Axe which multi button combos just don't work at all - It was a pain in the ass playing the likes of those games on the ST or Amiga thanks to them having 1 button never mind none at all .

While I don't agree some of your opinions, I agree on how multi button combos was a pain in the ass to play on mobile, even on tablet.
I never enjoyed mobile version of Sonic 1-2 Remastered, Sonic 4 Ep 1-2, Sonic, All Star Racing, and JSR.
I've more enjoyed playing Rhythm Thief and Paris Caper, Spellwood, Sonic Runners, Puyo Quest, Monkey Ball, and Sonic Dash.

For me this rule is essential : If you're gonna make a mobile game, make it a single finger play.
At least that's what SEGA Network do now, most of their games can be controlled by single finger play,
including their newest game, Poitto Hero.
Yuji Naka's PROPE games on mobile are mostly like that too.
Title: Re: SEGA Networks
Post by: crackdude on March 26, 2015, 06:32:48 am
^This

All mobile games need to have single finger play.
Hell, Crazy Taxi has this and it's way better than playing the originals on the iPhone
Title: Re: SEGA Networks
Post by: Sharky on March 26, 2015, 06:40:57 am
TA, like I said, I'm not doing the whole quite argument thing. But most of you're dislike for mobile comes from the lack of buttons/controller. But mobile gaming is still relatively in its infancy and it is proving to be incredibly lucrative so I'm sure it's only a matter of time before we see tablets/phones geared towards gaming.

As for some of the games you named, yeah some genres will play better on console than mobile, just like some games play better on PC with Keyboard and Mouse... And some will play better on mobile.
Title: Re: SEGA Networks
Post by: Team Andromeda on March 26, 2015, 06:52:38 am
^This

All mobile games need to have single finger play.
Hell, Crazy Taxi has this and it's way better than playing the originals on the iPhone

Huh I'm sorry Crazy Taxi doesn't at play better than the DC versions at all .You can play it , but having the main buttons on the left and right side of the screen means its hard to hold even with a I Pad air and to me driving games need analogue controls these controls are a step backwards from the Mega Drive days . Even the DC pad didn't have enough buttons and its lack of 6 face buttons and a 2nd Twin stick meant playing games like Shenmue or Quake III were a pain in the ass, never mind the likes of Street Fighter III, Virtual On . Some SEGA games like Swtich or some its Arcade and home RST or music games  I can see how they can work perfectly on the mobile, most SEGA classics or Arcade games not at all, not even SEGA current Yakuza could work well on the mobile .


Too many here are defending SEGA Japan  stance just because its makes them money , but as a gamer SEGA isn't doing that great if we are all honest about it . You know my 3 fav gaming corps of all time were/was 1) SEGA Japan, 2) GameArts 3) RAIZING  bar none
I guess I could point out that GameArts is doing well, making profits and is also big on the mobile , but its not the corp I knew or grew up to love and I have zero interest in their current output and SEGA Japan is fast becoming another Gamearts for me .


I so miss the event days of the latest big SEGA Japan or GameArts game where you knew it was just going to be speical and where you couldn't wait to import the title and have a gang of mates around ,yo  show the games off and show  your mates how speical and good these corps were and say only SEGA can make this . I'll never forget  showing off REZ to a few mates and while I fully expecting them to ask me to knock it off and Monkeyball Golf on (as they had no real interest in 3D shooters)and we all loved Monkeyball Golf at the timm, but  to my amazement , they asked for me to keep playing and like one of my mate's  James said 'this game looks and sounds incredible  I feels like I in a trance '  Just keep playing


I so miss the big event days of a SEGA Japan game :( . The likes of which we used to get with Shenmue, REZ, JSR, JSRF, Orta, Yakuza , Space Channel 5 and so on
Title: Re: SEGA Networks
Post by: Team Andromeda on March 26, 2015, 07:00:01 am
Quote
But mobile gaming is still relatively in its infancy


Mobile gaming been going on for years and years , more so if one includes the handhelds too . The trouble is most of the games we know and love are best played with a pad and there's no getting away from that . I can watch films and TV on my tablet and mobile and ideed I do... but when in the home the TV wins out each and every time and to many I bet the same is true with games and when in the home the console will win out .


Its not so much about the tech but the input and nothing beats the joypad for control of games when all is said and done .



Title: Re: SEGA Networks
Post by: Aki-at on March 26, 2015, 07:12:54 am
If that was the case it would be simple to dismiss, but even if one looks at this board main pages and forums: The talk of any SEGA mobile games is really is minimal and deep down you know it. Its admirable that you and the likes of Sharky, Aki seems ready to defend SEGA at all costs, but its a mugs game .

Either get lost or stop pulling me into your stupid little rants or act like I've some sort of mug. Learn English and maybe I'd take you seriously, until then leave me out of it, I don't want anything to do with you or any sort of insane opinion you have.
Title: Re: SEGA Networks
Post by: Team Andromeda on March 26, 2015, 07:48:47 am
Either get lost or stop pulling me into your stupid little rants or act like I've some sort of mug. Learn English and maybe I'd take you seriously, until then leave me out of it, I don't want anything to do with you or any sort of insane opinion you have.

Sorry English is a 2nd language to 'some'. Mind you one would like to hope and think good manners was universal in any language. I guess even that comes 2nd best to 'some'. All for the love of SEGA , its kind of sad

Diolch !
Title: Re: SEGA Networks
Post by: Aki-at on March 26, 2015, 07:59:15 am
Sorry English is a 2nd language to 'some'. Mind you one would like to hope and think good manners was universal in any language. I guess even that comes 2nd best to 'some'. All for the love of SEGA , its kind of sad

Diolch !

Well don't get into serious debates and then frame someone as a spin doctor because you didn't understand the word "several"

Don't kid yourself that I have bad manners, I wouldn't be friends with most of the regulars here if I wasn't friendly chap to interact. Please refrain from even talking to me, you'd just end up getting into a 20 page argument and miss every single point. If I was going to ask you to inspire to be like someone, look at MadeManG who is getting into a debate but his arguments are reasoned and consistent.
Title: Re: SEGA Networks
Post by: Team Andromeda on March 26, 2015, 08:10:46 am
Manners is about how one conducts themselves and is also about respect. I would have thought that by saying, that it's quite admirable to defend SEGA . I was showing a sign of respect, to the likes of you.. but obviously I was wrong ....


Sorry, I'll not make that mistake again!
 
Title: Re: SEGA Networks
Post by: Aki-at on March 26, 2015, 08:16:41 am
Manners is about how one conducts themselves and is also about respect. I would have thought that by saying, that it's quite admirable to defend SEGA . I was showing a sign of respect, to the likes of you.. but obviously I was wrong ....


Sorry, I'll not make that mistake again!
 

By adding that I am (And Ryan) engaging in a mug's game, you end up implying I am infact, a mug. Which implies I am either easily cheated or an idiot.

So next time leave me out of it and let whoever you want to call a dunce defend themselves.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 26, 2015, 09:14:52 am
Video games are having the comicbook problems, at least on consoles. Too many people taking 'their cut' and something has to give. Most people think publishers will become obsolete but in the end I think shelf space for games in stores will go away especially with most kids buying digitally than physically. I know there are gamers that love their physical games but I think stores charge too much for shelve space. I wonder how much online shops charge.

If publishers want to survive they will need to start thinking of new ways to deliver their content to player and so far digital has been the best bet. Personally think publishers should just work together and make an amazon of games and charge 10% fee on goods to keep the place running and have some exclusives thrown in with games bought there to move them away from Gamestops. They can even do a GOOD online trade in program and have actual publishers make money off of used games instead of Gamestop.

But hey, that's probably too hard so let's just fuck over the consumer with DLC, microtrancations and rushed/shitty games. That's how the industry will survive.
I feel like we overestimate the amount of people who buy online as opposed to wanting to buy in store. Retailers are still very important, especially for big releases. Not only that, but it allows games to have their 'presence' in the real world, whereas it's easier to lose it in the online world sometimes.

Online stores usually charge a percentage of the gross sale? I'm not 100% on that, but that's my understanding. Retailers will pay the amount up front for the stock, then charge for markdowns/promotions etc.

It's unlikely competing publishers will ever work together to form an online retailer, but they are all doing their own thing (Origin, uPlay etc). Or they just go to where the consumers are, currently Steam and GOG.

I think people vilify used games too much. If people are buying used, give them a reason not to rather than trying to black-ball it, because it just won't work.

Don't forget annual releases in the same month with always the same input or a sequel, oversaturation and overhyped stuff, rushed development and many delays.

VG Stores this day are 20% games, 20% publicity and 60% toys from Skylanders to Amiibos. I think I see something very interesting here with all the sign off of the CEOs and Co. of many big stores.

Gamestop is moving to more merchandise (clothing, toys, etc) because the margin in games is paper thin. In some countries it's quite often sold at a loss. Back in the glory days of PS2 and Wii, you could make up for that with sheer volume, but right now they need to re-adjust their focus. Look at how much Walmart and the other mass retailers are shrinking their gaming sections as well.

Also, Gamestop is very... badly run. I personally can't wait for it to tank.

I think hardcore gamers bash Gamestop a lot, but at least in Australia EBGames does a very good job being a specialist retailer. Anyone who can be the best sellers AND the most expensive is doing something very right.
Is Gamestop really that bad? I heard they also sell used games in store.

I feel like the terrible Gamestop thing is an American phenomena. EB Games in Australia is expensive but generally very good in terms of range and service. They are expensive but will price match anyone else if you ask,  the staff I've always seen have been very friendly and willing to help out.

Selling used games is something they do better than anyone, it's a huge market for them and many other retailers have started selling used games too.
Wow, it looks like selling used games is also part of why they're still doing their business, may be it gave them more profits than selling new games. Who knows.
George is right their trade in value is bad, but we forget how many bums are gamers. People will trade in a game at 30% of what they paid for it to get a small discount. Personally I would never bother because the trade in rates are so poor, but a LOT of people do it.

I'm almost certain they make more margin on used games than new, and not only that, but it's something that sets them apart from places like Walmart and the like.
Yeah, its basically where they get a lot of the profits. The issue is that means that publishers loose money. They tried to combat this with 'free day one DLC', brand new games having codes to unlock multiplayer and then season passes (the idea is you promise all this content, user pays up front, publisher makes more money + doesn't sell their copy to gamestop) but it seems that they are continuing to fuck over the consumer with not only seasons pass DLC, but extra DLC outside of that with Microtransactions (see Evolve).

Just bad business all around there. The only way to combat this is to control distribution. Now we have PC, while sales are high they are still missing a market of pirates... so it means games have to be cheap for most PC users to buy them (or they make vague rules like they pirate single player only games).

The issue is both of these markets have smart consumers that value their dollar (buying used or with deals at Gamestop or pirating/buying super cheap on PC) while you have mobile that are made up of casuals that don't flinch when they waste 30 dollars a month on Castle Crashers.

I think people buy used because they don't see the value in buying new games anymore. Is the Day One DLC worth the $20 you'll save buying it used for example? I think the best and only real way to stop it is for publishers to really re-evaluate their pricing and percieved value. Anything else is just fucking over the consumers.


ALSO:
I tried to play Chain Chronicle on the bus on the way home last night but it wouldn't let me play until I signed into a network, so I gave up and forgot about it by the time I got home.

Title: Re: SEGA Networks
Post by: Team Andromeda on March 26, 2015, 09:15:42 am
Quote
By adding that I am (And Ryan) engaging in a mug's game, you end up implying I am infact, a mug. Which implies I am either easily cheated or an idiot.


Don't worry and don't come it  . 

Making out its a mugs game to support a corp is hardly a persnol insult ...making out one isn't intelligent or is worse still illiterate is . Just do me a favour and other than plug me into a SEGA , never again quote me, never again respond to any of my posts.

At least you may be able to show that little respect
Title: Re: SEGA Networks
Post by: Barry the Nomad on March 26, 2015, 09:27:50 am
Wow, it's getting pretty heated in here. You guys want to cool it? God forbid somebody replies to or quotes a post.
Title: Re: SEGA Networks
Post by: Aki-at on March 26, 2015, 11:39:32 am
Wow, it's getting pretty heated in here. You guys want to cool it? God forbid somebody replies to or quotes a post.

I'm cool Barry, I just don't want myself dragged in a 20 paged discussion just because I was called a mug.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 26, 2015, 11:43:14 am
I'm cool Barry


(http://25.media.tumblr.com/tumblr_m5l1tiG63H1rypyjto1_500.jpg)
Title: Re: SEGA Networks
Post by: Sharky on March 26, 2015, 11:59:36 am
Quote
Mobile gaming been going on for years and years
Not in its current state... Obviously were not talking about handhelds, those are a different story entirely. Although I'm sure game dedicated handhelds will be a think of the past soon.


Anyway, even if you don't like gaming on phones, most of these come out on Tablets and PC too. Total War Kingdoms I'm genuinely very excited to play... It doesn't 'look like a good game for mobile.' It looks like a good game period... And in the coming years that is going to be the case more and more often.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 26, 2015, 12:10:36 pm
Anyway, even if you don't like gaming on phones, most of these come out on Tablets and PC too. Total War Kingdoms I'm genuinely very excited to play... It doesn't 'look like a good game for mobile.' It looks like a good game period... And in the coming years that is going to be the case more and more often.

My concern with this game is in the link you posted; it's full of micro-transactions so you have to pay to play or wait/grind to play more. That really puts me off.

As far as 4X/TBS games go, on PC I would probably rather play Age of Wonders or Civilization 5 rather than TWKB if it's going to have that kind of game design. I'm still in the camp that it looks good for a mobile game, but not sold on it being a good game overall yet. The battles might win me over, at the moment they sound a bit janky, but it could potentially be a big stand out point for it.
Title: Re: SEGA Networks
Post by: Sharky on March 26, 2015, 01:29:13 pm
But so what? I don't get the concern with micro-transaction... Yeah some developers are sleazy with it and ask for too much but there is a very good balance where it's not really an issue, you can be great at the game and get to the end without paying a single penny... As in the game is entirely free, and that's bloody brilliant... I mean if you pirate everything then I guess it has no affect on you, but getting a pretty damn great game like TW for free makes me very happy!

I don't know why people feel so conned... Previously you'd have paid what? £25 at least for a brand new TW game, very probably more! Now you can download it free, try it out free and if you don't like it then fuck it off at no cost to you at all... Alternatively if you like it you can also play to the end at no extra cost... And if you like it enough to play to the end why is it such a bad thing to buy some in game items or currency or whatever and actually pay the developer for a game they've slaved over and allowed you to have free?

Personally I think f2p is one of the best developments in gaming history... Especially for online games like TW:Kingdoms or PSO2 because theres no risk of the server becoming a ghost town, its open to everyone.
Title: Re: SEGA Networks
Post by: Team Andromeda on March 26, 2015, 01:46:41 pm

Quote
Wow, it's getting pretty heated in here. You guys want to cool it


Cool what exaclty?  , Its pretty clear who's doing the insults

Quote
Anyway, even if you don't like gaming on phones, most of these come out on Tablets and PC too


PC there's no issues . Tablets well even on them its hard for most of the games than most harden games like to play imo  really how can one play a FPS or the likes of Yakuza on a tablet with no buttons ? . I mean I had that Demon Tribes for SEGA and while it had lovely art and some rarther nice music, it was pretty crap to play not that one could play it long before SEGA West stopped supporting it.


Quote
I don't know why people feel so conned... Previously you'd have paid what? £25 at least for a brand new TW game


I much rather pay £50 and have all the levels and stages open to me . I hate DCL and F2P models myself  for major game title
Title: Re: SEGA Networks
Post by: MadeManG74 on March 26, 2015, 02:02:45 pm
But so what? I don't get the concern with micro-transaction... Yeah some developers are sleazy with it and ask for too much but there is a very good balance where it's not really an issue, you can be great at the game and get to the end without paying a single penny... As in the game is entirely free, and that's bloody brilliant... I mean if you pirate everything then I guess it has no affect on you, but getting a pretty damn great game like TW for free makes me very happy!

I don't know why people feel so conned... Previously you'd have paid what? £25 at least for a brand new TW game, very probably more! Now you can download it free, try it out free and if you don't like it then fuck it off at no cost to you at all... Alternatively if you like it you can also play to the end at no extra cost... And if you like it enough to play to the end why is it such a bad thing to buy some in game items or currency or whatever and actually pay the developer for a game they've slaved over and allowed you to have free?

Personally I think f2p is one of the best developments in gaming history... Especially for online games like TW:Kingdoms or PSO2 because theres no risk of the server becoming a ghost town, its open to everyone.

But you aren't getting a traditional Total War for Free. You're getting this game for free which is utterly and completely different. And if it's built around micro-transactions the aim is probably not to be fun, but rather to make the game as tedious as possible until you pay money to stop it being tedious.

I'm not saying the game will definitely be like that, but I'm cautious about it now. I might try it for free, but the minute it starts impeding me with a pay-wall I'm dropping it. I'd rather pay a lump sum and have a game that's designed for me to enjoy it rather than extort me to pay more.

THAT is the business model I'm afraid of. What did you have in mind for Free to Play? I'm thinking you're picturing an old Share Ware style model where you can get the first bit of the game free and then pay for the rest if you like it? Like a demo?
From what I've read it will NOT work like that.

I was really hoping this would be a 'pay once, play' game. As soon as I read it was going to be free to play but with micro transactions in game I lost almost all hope I had.

As for this game looking great, how do you think it compares to other Strategy games on PC that are similar but built from the ground up to be paid games instead? Total War Battles looks good, but I'd rather buy Age of Wonders 3 or something if it's going to have invasive monetization.

I would really like to see them make a 'Premium' game I can buy that's say, $10 or $20 (not sure what they are aiming for in this game) and then a Free version that has the micro-transactions. I would go the pay up front model any day. Although these payment options are usually tied strongly to the game design so I doubt it would work well at all.


EDIT: Also I'm not trying to be difficult or negative, if that's how I'm coming off. I just do have a problem with this pay model and I'm trying to explain why I have concerns over it, especially in relation to this game. :)
Title: Re: SEGA Networks
Post by: Sharky on March 26, 2015, 02:16:48 pm
Quote
But you aren't getting a traditional Total War for Free. You're getting this game for free which is utterly and completely different. And if it's built around micro-transactions the aim is probably not to be fun, but rather to make the game as tedious as possible until you pay money to stop it being tedious.
That's a pretty bold assumption... That they're not planning on making a fun game. Feel free to drop it whenever you please and at no extra cost to you. That's exactly why free to play is so good.

Perhaps you wont like it, perhaps any time the option to paying money comes up you suddenly feel like your being conned and sometimes with some games that WILL be the case. But not all free to play games work that way and not everybody feels so betrayed when they do. I was over the moon when they announced PSO2 was free to play, because nothing is restricted the only thing people even pay for is costumes which have no effect...It's a brilliant idea. And if we ever got the bloody it would have been even better. But that's another story.


Title: Re: SEGA Networks
Post by: George on March 26, 2015, 02:25:45 pm
Mademan, when I said publishers should get together and make a store to sell games, I sorta mean't  physical copies of games (with digital since they are there) like Amazon. For example: In Amazon, you can have all your digital games redeem on origins or steam or even direct downloads. I think if they really want to take the money out of use sales, they would be better directly selling and directly buying from consumers. Companies like Gamestop already take 20% or something of the sale when its all said in done and a higher % when it comes to used games. Use that a % of sale per publisher to run the store and allow publishers to take a higher percentage for themselves. Shoot, having all these publishers in one store could mean easier access to merch and more eyes on merch that they might not have cared about. Like casuals on Sonic gear or Assassins Creed crap.

But yeah as for mobile gaming, I agree the dislike for f2p microtransactions but the shit part of it is that most hardcore gamers don't even try games before already hating them. Its pretty sad. Everyone pretends that microtransactions = waiting like Simpsons Tapped Out or something and most games aren't run like that. Even sadder is that they don't show up and support good releases that are pay to own, so most publishers go back to f2p and the cycle continues leaving gamers supporting ancient devices. Dedicated gaming machines won't last long and even Nintendo sees this.

Here are some good games with no microtransactions:
 
https://www.youtube.com/watch?v=wC1jHHF_Wjo (https://www.youtube.com/watch?v=wC1jHHF_Wjo)

https://www.youtube.com/watch?v=Yts5gbBEyeQ (https://www.youtube.com/watch?v=Yts5gbBEyeQ)

https://www.youtube.com/watch?v=xtS8zHoqZUk (https://www.youtube.com/watch?v=xtS8zHoqZUk)

While this does have 'buying packs' of cards (optional), it shows you that you can take a huge PC game and take it mobile with an app.

https://www.youtube.com/watch?v=FgwS3S0Knzk (https://www.youtube.com/watch?v=FgwS3S0Knzk)
Title: Re: SEGA Networks
Post by: MadeManG74 on March 26, 2015, 02:34:26 pm
That's a pretty bold assumption... That they're not planning on making a fun game. Feel free to drop it whenever you please and at no extra cost to you. That's exactly why free to play is so good.

Perhaps you wont like it, perhaps any time the option to paying money comes up you suddenly feel like your being conned and sometimes with some games that WILL be the case. But not all free to play games work that way and not everybody feels so betrayed when they do. I was over the moon when they announced PSO2 was free to play, because nothing is restricted the only thing people even pay for is costumes which have no effect...It's a brilliant idea. And if we ever got the bloody it would have been even better. But that's another story.

I'm thinking they want to make the game addictive over fun, because it's addiction that gets you dropping money again and again.

I think my fears are warranted as looking at beta reviews they've already mentioned you wait literally hours for your soldiers to 'heal' and to 'craft' upgrades for your troops OR you can just buy them with 'Gold' which will be the micro transactions. Even to buy stronger units you need to use 'Gold' which farms very slowly or is paid for.

http://store.steampowered.com/app/300080/ (http://store.steampowered.com/app/300080/)

This is why I'm worried. I never had to wait hours to build a unit of Praetorian Guards in Rome Total War, nor did I have to fork out $2 through paypal to buy that temple in my city.
This is also what I mean by the game not designed around 'fun' rather than extortion.
"Hey, if you want to progress, you'll need this. You can wait hours for it and grind away...OR just skip that and pay for it".

Here's an extract from one review for example:
Quote
Pay-To-Win:
In the tutorial, battles were fast, building built in minutes. After the tutorial, it's a different story. I was quickly slammed with a 9 hour wait time.

That's not designing a fun game, that's designing a skinner box.

As for the gameplay, most accounts are that the battles are overly simple, probably due to touch-screen controls. Reviews also mention this plays nothing like TW, closer to Civ/AoW which is what I thought (and that's fine).

Sorry, but I've lost nearly all interest in this game, it doesn't sound very good, and if I want a 4X game i'll get Civ or AoW for PC.
Title: Re: SEGA Networks
Post by: Sharky on March 26, 2015, 02:52:21 pm
Okay then that's absolutely fine, but do you have to be in every topic about these kinds of games if you're not into them? I'm excited for the game, I see it's not a normal TW that's blatantly obvious but it makes no difference to me. I think it looks great, and if it is great I have no problem putting down a bit of money now and again, since I got it free anyway.
Title: Re: SEGA Networks
Post by: MadeManG74 on March 26, 2015, 03:02:19 pm
Mademan, when I said publishers should get together and make a store to sell games, I sorta mean't  physical copies of games (with digital since they are there) like Amazon. For example: In Amazon, you can have all your digital games redeem on origins or steam or even direct downloads. I think if they really want to take the money out of use sales, they would be better directly selling and directly buying from consumers. Companies like Gamestop already take 20% or something of the sale when its all said in done and a higher % when it comes to used games. Use that a % of sale per publisher to run the store and allow publishers to take a higher percentage for themselves. Shoot, having all these publishers in one store could mean easier access to merch and more eyes on merch that they might not have cared about. Like casuals on Sonic gear or Assassins Creed crap.

I know what you mean, but I don't think it could work. Primarily because all the publishers getting together is such an unlikely proposition. Not to mention most have little to no retail experience. When you take into account they would lose physical presence as well I don't think it's feasible.

And if you think Gamestop is bad, you should see the terms grocery stores have with their vendors, it would make you cry.

But yeah as for mobile gaming, I agree the dislike for f2p microtransactions but the shit part of it is that most hardcore gamers don't even try games before already hating them. Its pretty sad. Everyone pretends that microtransactions = waiting like Simpsons Tapped Out or something and most games aren't run like that. Even sadder is that they don't show up and support good releases that are pay to own, so most publishers go back to f2p and the cycle continues leaving gamers supporting ancient devices. Dedicated gaming machines won't last long and even Nintendo sees this.

Here are some good games with no microtransactions:

Monument Valley sounds interesting, and I've seen that on Steam as well. I guess my biggest issue, and probably the same thing as most gamers you mentioned, is that I just don't play much on phone because I wouldn't play it at home when I have better hardware, and on the bus or train I'd often rather read or listen to music. Or if I am playing a game, a $5 game like KoToR will last me half a year because I only play so little on the phone anyway. Why would I keep buying more games or new releases?


Okay then that's absolutely fine, but do you have to be in every topic about these kinds of games if you're not into them? I'm excited for the game, I see it's not a normal TW that's blatantly obvious but it makes no difference to me. I think it looks great, and if it is great I have no problem putting down a bit of money now and again, since I got it free anyway.


I didn't realise I was causing that much ruckus, but this topic is about Sega's mobile games isn't it? This is a game I was previously excited for, but not any more and I'm explaining why.


I only mentioned it plays nothing like TW because you kept saying things like
Quote
Previously you'd have paid what? £25 at least for a brand new TW game, very probably more! Now you can download it free, try it out free and if you don't like it then fuck it off at no cost to you at all


Which is not true. It's simply not a Total War game, which again is fine with me, but I just wanted to point that out.


If you think it looks great, that's cool. I might even try it myself for free and see what I think, continually paying money or waiting 9 hours before I can play again doesn't sit well with me, especially if the game will be designed around this idea meaning I think I'd have more fun forking out $45 for Age of Wonders 3 and playing that instead.
Title: Re: SEGA Networks
Post by: Berto on April 06, 2015, 03:51:25 am
Back to the topic, it looks like CIEL ARK is finally successfully reaching 1 million downloads..
... or 100.000? I can't tell since it's in Japanese.

Source : http://sega-net.com/release/150403_10572.html

(http://sega-net.com/cs/release/upload_images/01.100%E4%B8%87%E4%BA%BA%E6%84%9F%E8%AC%9D%E7%A5%AD%E3%83%98%E3%83%83%E3%83%80%E3%83%BC%E7%94%BB%E5%83%8F.jpg)