Author Topic: SEGA Networks  (Read 60249 times)

Offline Mariano

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Re: SEGA Networks
« Reply #75 on: March 24, 2015, 10:40:11 pm »

So, Sega is doing the right thing IMO.

That is very clear, if people doesnt want to see it then thats their problem.

Offline Team Andromeda

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Re: SEGA Networks
« Reply #76 on: March 25, 2015, 01:05:22 am »


This is the lamest argument against mobile I have seen. SEGA's line up is 90% new IPs or games because mobile is its own platform. You can just continue repeating the same shit you did in arcades and hope to stay in business. SMH.

Didn't you praise Capcom for doing new IPs and turn around and whine about SEGA?

Its got nothing to do with Arcades on a tablet , most Arcade games just don't work on a mobile and that's the point I was trying to make . And I was praising Capcom for having a multi platform engine and making games with an eye to the west .  btw Mobile isn't SEGA own platform at all , don't the likes of Konami, Square Soft and EA make far more money than SEGA on the mobile and you name me one major software house that isn't on the mobile platform . The diff to me is EA, Square, Ubisoft and the likes of Acitivsion not only are on the mobile but also have a major backing to the consoles, SEGA Japan doesn't .

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Not getting into a twenty page argument with you TA,


So you don't want to debate on a forum ? I just asking a question what SEGA games are worth buying on the Mobile or Tablet and btw I have HTC M8 and the lastest I Pad and please tell me what SEGA Arcade games could work on the platform . Just becasue mobile games are pick and play does not mean it be good for SEGA Arcade teams




In the end I can't help but feel a lot here that youre just backing SEGA Japan on the mobile because its all you can do really - One can't prasise or look forward much to their console output of late : SEGA Japan a bit like Sepultura in that they're still going and still making money and now and again make a classic,  , but the creative force that made them what they are is long go and they're just living off the name and they're no longer the same . SEGA Japan used to be the best console developer there was bar none , now they're can just about  make a console game worth getting each year , its sad to see and pretty despressing.


I'm willing to be most here don't play many SEGA games onthe Mobile really if they are honest .



 


« Last Edit: March 25, 2015, 01:08:25 am by Team Andromeda »
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Offline Berto

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Re: SEGA Networks
« Reply #77 on: March 25, 2015, 01:14:16 am »
I'm willing to be most here don't play many SEGA games onthe Mobile really if they are honest .

I'm still playing SPELLWOOD btw (and it's an old SEGA's mobile game) against my Facebook friends.
Sometimes I play Sonic Dash, Sonic Runners, or Monkey Ball Bounce, but they've started to lost their charm without PVP experience.


Offline George

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Re: SEGA Networks
« Reply #78 on: March 25, 2015, 03:07:03 am »
I'm playing Sonic Runners and Chain Chronicles...

I think since you don't play them your assuming most people ... don't? I mean, Sonic Runners is close to a million active players and it hasn't even launched world wide.

Offline Sharky

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Re: SEGA Networks
« Reply #79 on: March 25, 2015, 07:41:25 am »

So you don't want to debate on a forum ? I just asking a question what SEGA games are worth buying on the Mobile or Tablet and btw I have HTC M8 and the lastest I Pad and please tell me what SEGA Arcade games could work on the platform . Just becasue mobile games are pick and play does not mean it be good for SEGA Arcade teams

Plenty of SEGA Arcade classics could work on mobile devices... Anything from Fantasy Zone to Golden Axe, Outrun, Super Monkey Ball, After Burner, Typing of the Dead... Tonnes. But Mobile/tablet gaming is in its infancy and in the past decade its gone from Snake and pong to Chain Chronicles, Sonic Runners and Total War Battles Kingdoms.

Some of my favourite games on the PC in the 90's and early 00's would work perfectly on mobiles now, Settlers, Warcraft, Monkey Island type games. Anyone who says mobile is crappy, or anything less than any other console is simply thinking far too small... Mobile gaming is JUST NOW opening up, but it's the future of gaming... Dedicated consoles are the past, there isn't even such thing anymore, MS and Sony and even Nintendo are trying to turn into multimedia devices that do everything, film, game, internet etc... Basically PC's.

If you have a mobile device that cant run the higher end games that is not SEGAs fault, that's like blaming Steam because you're PC is running Windows 95.

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In the end I can't help but feel a lot here that youre just backing SEGA Japan on the mobile because its all you can do really - One can't prasise or look forward much to their console output of late.

Well I don't even own a current console, so it's no loss to me. I have a PC and more games come out for that in a month than I could possibly play in a year, I'm spoiled for choice, I don't even need a console.

Mobile gaming is the future, it just needs a few years to catch up.
Made by SEGA

Offline MadeManG74

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Re: SEGA Networks
« Reply #80 on: March 25, 2015, 08:35:35 am »
^ Just understand that the combat is meh. Very easy and casualized.
I thought you said the game was good?


Joking, but that doesn't bode great. I'll give it a shot soon.
« Last Edit: March 25, 2015, 08:43:09 am by MadeManG74 »

Offline MadeManG74

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Re: SEGA Networks
« Reply #81 on: March 25, 2015, 08:36:15 am »
In other news, there is " rumor" about Bloodborne is going to be released for PC. Guess what? The source is Amazon France, the same one that leak the PS4 release of TLOU and all the PC ports of those first Xbone third party exclusives.

So, Sega is doing the right thing IMO.

What does that have to do with Sega? Making PC ports?
I'd be wary of Bloodborne going PC rumours, didn't Sony fund the game? This would be big if it were true at any rate.



That is very clear, if people doesnt want to see it then thats their problem.




They are doing what's good for business, but it doesn't mean it's something the fans like.


If you're a fan of great cuisine do you go post on Macdonald's forums because they are the most prolific restaurant in the world?
If you're a pro wrestling fan, do you praise the WWE for being the most profitable wrestling promotion?
If you're a fan of tea, do you chug Liptons because it's the highest selling brand of tea?


It's not a 'problem' if fans aren't happy, it's just the truth. Sega has changed considerably, and it doesn't appeal to many of the people that used to love it.



Plenty of SEGA Arcade classics could work on mobile devices... Anything from Fantasy Zone to Golden Axe, Outrun, Super Monkey Ball, After Burner, Typing of the Dead... Tonnes. But Mobile/tablet gaming is in its infancy and in the past decade its gone from Snake and pong to Chain Chronicles, Sonic Runners and Total War Battles Kingdoms.


I disagree Outrun, After Burner and a bunch of those could ever work on touch-screen. The controls would render it borderline unplayable.


I do agree that it's growing by leaps and bounds, but it's just not there yet for me. I also worry about what types of games will become the status quo.


Either way, as you said, lots of strategy style and adventure games would work very well on tablet/mobile, but at the same time I'd usually rather play them at home on PC anyway.
« Last Edit: March 25, 2015, 08:44:24 am by MadeManG74 »

Offline Aki-at

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Re: SEGA Networks
« Reply #82 on: March 25, 2015, 09:23:13 am »
I'm playing Sonic Runners and Chain Chronicles...

I think since you don't play them your assuming most people ... don't? I mean, Sonic Runners is close to a million active players and it hasn't even launched world wide.

I guess you can add me, Shadi and Crackdude to the list. Really just depends on a persons needs and wants.

I disagree Outrun, After Burner and a bunch of those could ever work on touch-screen. The controls would render it borderline unplayable.

I've found Crazy Taxi to handle perfectly on my Note 3, but as I've said before, its a humongous phone so that plays a part in it.

Offline MadeManG74

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Re: SEGA Networks
« Reply #83 on: March 25, 2015, 09:49:39 am »
I've found Crazy Taxi to handle perfectly on my Note 3, but as I've said before, its a humongous phone so that plays a part in it.


Crazy Taxi without buttons is something I can't even fathom. How do you gear shift, brake, accelerate and steer with touch screens? Let alone doing high level shit like Crazy Boost and drifting? It might be playable, but I can't imagine it's as good as the real deal.

I think it was Double Tap Accelerate + Drive Gear twice to boost, then immediately shift to reverse, then shift back to drive and tap accelerator again to get the Super boost.
Ahh good times.

Offline Nirmugen

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Re: SEGA Networks
« Reply #84 on: March 25, 2015, 10:02:09 am »
What does that have to do with Sega? Making PC ports?
I'd be wary of Bloodborne going PC rumours, didn't Sony fund the game? This would be big if it were true at any rate.

It's about the focus change for releases. Sega is doing that very early and in a good moment.

I can't tell you much why now exclusives games for consoles are not 100% restricted but I can say that now developers doesn't want to stay focus on one console ignoring PC and other devices because they wanna grow in the business, not only being a PR stunt.


They are doing what's good for business, but it doesn't mean it's something the fans like.

It's not a 'problem' if fans aren't happy, it's just the truth. Sega has changed considerably, and it doesn't appeal to many of the people that used to love it.


Sega games in consoles doesn't sale too well and never gonna do it, despite quality and effort. I don't know if it is for the bias, untrusting in the brand or whatever, the same happens in all of their games, even with the good reviews and everything. This happen to the majority of JP devs every day.


In PC is different because there is always a demanding public for new games/niche titles , you know, mostly all the games in the Sega library of IP's. Just see what happen with VC all of the sudden.
I know that many fans don't like this movement but c'mon, every single year there is a re-release of a "classic" game in one form or another and they pass all of that just because they didn't release "their beloved IP" or a new game (yeah, make a sequel of a game that doesn't have the attention to do it from the beginning) or they wait for a sale even if the game cost $10 . I see so many times that rotten logic that always pissed me off this kind of hypocresy. That's why I'm not surprised that the console market is bleeding all of the sudden.

I disagree Outrun, After Burner and a bunch of those could ever work on touch-screen. The controls would render it borderline unplayable.

3D Classics....

Offline Sharky

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Re: SEGA Networks
« Reply #85 on: March 25, 2015, 10:09:26 am »
Remember mobile gaming isn't JUST for phones, but tablets too... And I know touch screen buttons are less comfortable but I think it's only a matter of time before we get more gamer-centric mobiles/tablets with buttons and analog pads. Just think outside the box a little bit, a few years down the line... I think SEGA are absolutely doing the right thing going into mobile games NOW because I see it being massive in a decade from now, with games of all kinds.
Made by SEGA

Offline Sharky

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Made by SEGA

Offline MadeManG74

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Re: SEGA Networks
« Reply #87 on: March 25, 2015, 11:35:55 am »
Mademan, read this:
http://www.hardcoregamer.com/2015/03/21/thirst-for-power-is-an-addiction-in-total-war-battles-kingdom/140473/

Quote
In between these grand acts you’ll either do a lot of waiting or a lot of paying in order to strengthen your position and build up a better army – in this regard it features a fairly standard microtransaction model.








Apart from that bit, it sounds really good. I'll keep my eye on it. If it's going to be FREEMIUM I'm proceeding with caution though.


Remember mobile gaming isn't JUST for phones, but tablets too... And I know touch screen buttons are less comfortable but I think it's only a matter of time before we get more gamer-centric mobiles/tablets with buttons and analog pads. Just think outside the box a little bit, a few years down the line... I think SEGA are absolutely doing the right thing going into mobile games NOW because I see it being massive in a decade from now, with games of all kinds.
Making tablets for gaming purposes is interesting, but not sure how quick someone would be to make that. The whole reason the platform is big for gaming now is because the devices are primarily used by non gamers to make phone calls, surf the web and watch videos etc. The main market is non-gamers in the traditional sense and many of the games reflect that. Making a device primarily to play games is just a handheld isn't it?
And even then, if you gave that tablet buttons and sticks etc, they wouldn't work unless the developer programmed the game to use them. And why would they program for a limited market like that?
I do think they'll find new control schemes and they'll find gameplay and the like to fit within the constraints of touch screens instead. It would be nice to see more turn based strategy and the like, although again, it's limited. At the same time, consoles are limited compared to PCs for games like RTS etc, so it'll just take time to find that niche.


It's about the focus change for releases. Sega is doing that very early and in a good moment.

I can't tell you much why now exclusives games for consoles are not 100% restricted but I can say that now developers doesn't want to stay focus on one console ignoring PC and other devices because they wanna grow in the business, not only being a PR stunt.


Sega games in consoles doesn't sale too well and never gonna do it, despite quality and effort. I don't know if it is for the bias, untrusting in the brand or whatever, the same happens in all of their games, even with the good reviews and everything. This happen to the majority of JP devs every day.


In PC is different because there is always a demanding public for new games/niche titles , you know, mostly all the games in the Sega library of IP's. Just see what happen with VC all of the sudden.
I know that many fans don't like this movement but c'mon, every single year there is a re-release of a "classic" game in one form or another and they pass all of that just because they didn't release "their beloved IP" or a new game (yeah, make a sequel of a game that doesn't have the attention to do it from the beginning) or they wait for a sale even if the game cost $10 . I see so many times that rotten logic that always pissed me off this kind of hypocresy. That's why I'm not surprised that the console market is bleeding all of the sudden.
I don't think anyone is arguing that Sega having presence on PC is a bad thing. I'm more than happy to see more PC games and ports of classics to PC. I think it's great.
Being multi-platform makes sense since all the consoles and PC architecture is similar (except Wii U, lol) so the cost of porting would be easy to make back in additional sales.


I'm not getting into the JP developers being hated etc or fans waiting on a sale.


3D Classics....


3DS doesn't have buttons?

Offline George

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Re: SEGA Networks
« Reply #88 on: March 25, 2015, 01:55:38 pm »
You can't control the games on 3D Classics with touch scree if you want. I don't, but I guess that's cool?

Offline Nirmugen

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Re: SEGA Networks
« Reply #89 on: March 25, 2015, 03:03:21 pm »

Being multi-platform makes sense since all the consoles and PC architecture is similar (except Wii U, lol) so the cost of porting would be easy to make back in additional sales.

Yes , the cost of porting is very cheap but the cost of distribution, taxes, retailers fee and conditions, marketing, logistic, etc. are five times more expensive than PC.


I'm not getting into the JP developers being hated etc or fans waiting on a sale.


JP devs often do a few medium-term releases and one AAA per year. The market is so heavy that they gain more losses than profits.

Why? Simple, People expect too much from a game that those medium-term releases pass under the radar or they are being criticized for not innovating too much (7.0 or 6.5 per review, in Metacritic terms, "below average" even if it is false).

Selling 1 million didn't help either if the game is multiplatform and LTD are counting sales from retailers (discount/sales/garbain) so you see the problem.
« Last Edit: March 25, 2015, 03:13:10 pm by Nirmugen »