I want to express my disappointment in Sticker Star since I feel like for a game with so much potential with stickers...the plot as well as the means to get stickers has really frustrated me.
The battles are pointless (unless you count story events/boss battles), you are ONLY rewarded coins (stickers if you block exactly at the right time), and these stickers are found EVERYWHERE on the overworld...but I fail to see the point of using these as moves and NEVER gaining experience points. (I guess the battles have a purpose if you get stronger every time)
The story is also all over the place....it's like a wild goose chase in terms of getting all the puzzle pieces together (literally) just to progress in the levels/game.
Miyamoto apparently made changes to the system that worked so well in Thousand Year Door...so why change it?
I know people hated Super Paper Mario, and I didn't mind it until I got stuck...but this is both tedious and meaningless....the best thing for me to do is not to play due to how unfun it is for me...but I spent £30 (I was hyped...not as much as Transformed, but I assumed the sticker idea would work).
I asked a Nintendo fan her opinion as she finished the game...and she comes to the same conclusion...she will be wary of future Nintendo titles (only Paper Mario for me)...and it's a shame as Paper Mario is the only Mario series I like (I tell a lie, I like Superstar Saga also), and Miyamoto decided to put his ideas into it, which don't work here...I guess the casual crowd got to him with SPM selling so well....
Ah well....I guess I'll have a look around for a light RPG that has some basic, but fun elements.