I think the sad part is that they are doing these license games when one of their team's original goals was to do unique IPs that they had complete control over. So far they have broken that after leaving SEGA.
They also like being in business, which tends to be a good thing if you still want to follow that goal. Their original philosophy didn't go so well when pretty much every game they made under Sega underperformed, some pretty terribly and now they're taking what they can get in some channels. And really, they're still doing original IPs while working on licensed games that make sense considering their talent. There is literally nothing wrong with PG working with big name publishers that think they're a good match for whatever game they want. Korra is decent, Revengeance is a really great, if flawed, action game that manages to have its own identity besides Bayonetta (And I couldn't care less about Metal Gear) and Transformers looks leagues above Korra, seems Activision liked how much Korra cashed and now they're upping the budget. And Nier's collaboration is almost as bizarre as Taro Yoko himself. Platinum Games being this prolific is nothing but evolution of the best kind.
That being said, Scalebound looks likes it still needs some time in the oven...for a long time. I know Kamiya never really gave a shit about a consistent framerate but that gameplay video was fucking pathetic in terms of performance. Looks pretty fucking groovy, though.